Hitpoints: Difference between revisions
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'''Hitpoints''' (HP) are the amount of points that indicate your character's health. | '''Hitpoints''' (HP) are the amount of points that indicate your character's health. | ||
The Hitpoints skill is automatically trained in any fight with any of the combat styles [[Attack]], [[Strength]], [[Defence]], [[Range]] and [[Magic]]. You will not gain Hitpoints experience when enchantment spells, support spells, teleportation spells or alchemy spells are used, as they deal no damage directly. | The Hitpoints skill is automatically trained in any fight with any of the combat styles [[Attack]], [[Strength]], [[Defence]], [[Range]] and [[Magic]]. You will not gain Hitpoints experience when enchantment spells, support spells, teleportation spells or alchemy spells are used, as they deal no damage directly. You gain 10 Hitpoints experience per hit in Emps-World. | ||
When players reach higher levels of the Hitpoints skill, they are able to sustain more damage in a fight. | When players reach higher levels of the Hitpoints skill, they are able to sustain more damage in a fight. |
Revision as of 14:01, 11 November 2014
Hitpoints (HP) are the amount of points that indicate your character's health.
The Hitpoints skill is automatically trained in any fight with any of the combat styles Attack, Strength, Defence, Range and Magic. You will not gain Hitpoints experience when enchantment spells, support spells, teleportation spells or alchemy spells are used, as they deal no damage directly. You gain 10 Hitpoints experience per hit in Emps-World.
When players reach higher levels of the Hitpoints skill, they are able to sustain more damage in a fight.
Players may restore their health points with food or Saradomin brews.
Item of restoration | Restored HP | Description |
---|---|---|
Anchovies | 1 HP | Can be fished, then cooked |
Bread | 2 HP | Can be bought from the Fish monger |
Shrimps | 3 HP | Can be bought from the Fish monger |
Sardine | 4 HP | Can be fished, then cooked |
Herring | 5 HP | Can be fished, then cooked |
Mackerel | 6 HP | Can be fished, then cooked |
Trout | 7 HP | Can be fished, then cooked, or bought from the Fish monger |
Cod | 7 HP | Can be fished, then cooked |
Pike | 8 HP | Can be fished, then cooked |
Salmon | 9 HP | Can be fished, then cooked |
Tuna | 10 HP | Can be fished, then cooked |
Lobster | 12 HP | Can be fished, then cooked |
Bass | 13 HP | Can be fished, then cooked |
Swordfish | 14 HP | Can be fished, then cooked |
Monkfish | 16 HP | Can be fished, then cooked |
Shark | 20 HP | Can be fished, then cooked |
Sea turtle | 21 HP | Can be fished, then cooked |
Manta ray | 23 HP | Can be fished, then cooked |
Saradomin brew | 1-14 HP according to Hitpoints level | Can be made with Herblore |
There are also a few gloves that require a certain Hitpoints level before players can wield them.
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Gloves
Required levels
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Leather gloves
None
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Bronze gloves
6 Hitpoints, 5 Strength
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Iron gloves
11 Hitpoints, 10 Strength
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Steel gloves
21 Hitpoints, 18 Strength
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Black gloves
31 Hitpoints, 26 Strength
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Mithril gloves
41 Hitpoints, 34 Strength
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Adamant gloves
51 Hitpoints, 42 Strength
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Rune gloves
61 Hitpoints, 50 Strength, 30 Defence
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Dragon gloves
71 Hitpoints, 58 Strength, 40 Defence
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Barrow gloves
86 Hitpoints, 70 Strength, 55 Defence