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Auras

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Auras can be made using the Invention skill. Auras are equipped in the Auras slot.

If you die while holding an Aura, it will lose 10% of it's maximum charges.

Invention Auras

Level Image Item Experience Energies Effect
30
      24-64.png
Run energy 3,558 Tailor (25), Woodwork (25) and Blacksmith (25) Increase run energy restoration by 50%. The aura has 16,000 charges and degrades when effect is applied.
45
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Poison purge 6,696 Blacksmith (40), Woodwork (40), Tailor (40) and Robe (40) Negate poison damage. The aura has 1,000 charges and degrades when effect is applied.
50
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Fishing I 6,749 Dragon (1), Woodwork (40) and Tailor (40) 7% chance to catch two fishes. The aura has 2,000 charges and degrades when effect is applied.
51
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Woodcutting I 6,699 Dragon (1), Woodwork (40) and Blacksmith (40) 7% chance to chop two logs. The aura has 2,000 charges and degrades when effect is applied.
52
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Mining I 6,610 Dragon (1) and Blacksmith (80) 7% chance to mine two ores. The aura has 2,000 charges and degrades when effect is applied.
53
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Runecrafting I 7,365 Dragon (1) and Robe (80) Increase runes crafted by 7%. The aura has 2,000 charges and degrades when effect is applied.
54
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Thieving I 7,758 Dragon (1), Tailor (40) and Robe (40) 7% chance to steal double loot. The aura has 2,000 charges and degrades when effect is applied.
55
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Herblore I 7,809 Dragon (1), Woodwork (40) and Robe (40) 7% chance to create two potions. The aura has 2,000 charges and degrades when effect is applied.
56
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Melee I 7,262 Abyssal (1) and Blacksmith (50) Boost Melee stats by 3%. The aura will turn into dust after a total of 8 hours and 20 minutes of combat time.
57
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Range I 7,548 Abyssal (1) and Woodwork (50) Boost Range stats by 3%. The aura will turn into dust after a total of 8 hours and 20 minutes of combat time.
58
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Magic I 8,083 Abyssal (1) and Robe (50) Boost Magic stats by 3%. The aura will turn into dust after a total of 8 hours and 20 minutes of combat time.
59
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Tank I 9,574 Abyssal (1), Blacksmith (50), Woodwork (50), Tailor (50) and Robe (50) Boost Defensive stats by 3%. The aura will turn into dust after a total of 14 hours and 35 minutes of combat time.
60
      24-64.png
Lifesteal I 8,558 Abyssal (1), Tailor (50) and Blacksmith (50) Boost lifesteal by 2%. The aura will turn into dust after a total of 8 hours and 20 minutes of combat time.
60
      24-64.png
Fishing II 9,253 Void (3), Woodwork (80) and Tailor (80) 15% chance to catch two fishes. The aura has 4,000 charges and degrades when effect is applied.
61
      24-64.png
Woodcutting II 9,126 Void (3), Woodwork (80) and Blacksmith (80) 15% chance to chop two logs. The aura has 4,000 charges and degrades when effect is applied.
61
      24-64.png
Prayer I 9,386 Abyssal (1), Void (1), Robe (40) and Tailor (40) Additively increase protection prayers by 3%. The aura will turn into dust after a total of 8 hours and 20 minutes of combat time.
62
      24-64.png
Mining II 8,946 Void (3) and Blacksmith (160) 15% chance to mine two ores. The aura has 4,000 charges and degrades when effect is applied.
63
      24-64.png
Runecrafting II 9,957 Void (3) and Robe (160) Increase runes crafted by 15%. The aura has 4,000 charges and degrades when effect is applied.
64
      24-64.png
Thieving II 10,456 Void (3), Tailor (80) and Robe (80) 15% chance to steal double loot. The aura has 4,000 charges and degrades when effect is applied.
65
      24-64.png
Herblore II 10,469 Void (3), Woodwork (80) and Robe (80) 15% chance to create two potions. The aura has 4,000 charges and degrades when effect is applied.
66
      24-64.png
Melee II 9,716 Barrow (3) and Blacksmith (100) Boost Melee stats by 6%. The aura will turn into dust after a total of 16 hours and 40 minutes of combat time.
67
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Range II 10,062 Barrow (3) and Woodwork (100) Boost Range stats by 6%. The aura will turn into dust after a total of 16 hours and 40 minutes of combat time.
68
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Magic II 10,759 Barrow (3) and Robe (100) Boost Magic stats by 6%. The aura will turn into dust after a total of 16 hours and 40 minutes of combat time.
69
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Tank II 12,808 Barrow (3), Blacksmith (100), Woodwork (100), Tailor (100) and Robe (100) Boost Defensive stats by 6%. The aura will turn into dust after a total of 29 hours and 10 minutes of combat time.
70
      24-64.png
Lifesteal II 11,308 Barrow (3), Tailor (100) and Blacksmith (100) Boost lifesteal by 5%. The aura will turn into dust after a total of 16 hours and 40 minutes of combat time.
71
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Poison heal 12,896 Barrow (3), Blacksmith (80), Woodwork (80), Tailor (80) and Robe (80) Turn poison damage into healing. The aura has 2,000 charges and degrades when effect is applied.
71
      24-64.png
Prayer II 12,283 Void (1), Barrow (3), Tailor (80) and Robe (80) Additively increase protection prayers by 6%. The aura will turn into dust after a total of 16 hours and 40 minutes of combat time.
72
      24-64.png
Dragon slayer 12,829 Dragon (10), Robe (160) and Tailor (160) Increase damage against dragons by 12.5%. The aura will turn into dust after a total of 33 hours and 20 minutes of combat time.
75
      24-64.png
Protect item 12,932 Barrow (2), Void (2), Robe (80) and Woodwork (80) Protect one additional item upon death. The aura has 1 charges and degrades when effect is applied.
80
      24-64.png
Fishing III 17,145 Spiritual (3), Third Age (1), Woodwork (160) and Tailor (160) 25% chance to catch two fishes. The aura has 8,000 charges and degrades when effect is applied.
81
      24-64.png
Woodcutting III 16,919 Spiritual (3), Third Age (1), Woodwork (160) and Blacksmith (160) 25% chance to chop two logs. The aura has 8,000 charges and degrades when effect is applied.
82
      24-64.png
Mining III 16,612 Spiritual (3), Third Age (1) and Blacksmith (320) 25% chance to mine two ores. The aura has 8,000 charges and degrades when effect is applied.
83
      24-64.png
Runecrafting III 17,993 Spiritual (3), Third Age (1) and Robe (320) Increase runes crafted by 25%. The aura has 8,000 charges and degrades when effect is applied.
84
      24-64.png
Thieving III 18,647 Spiritual (3), Third Age (1), Tailor (160) and Robe (160) 25% chance to steal double loot. The aura has 8,000 charges and degrades when effect is applied.
85
      24-64.png
Herblore III 18,615 Spiritual (3), Third Age (1), Woodwork (160) and Robe (160) 25% chance to create two potions. The aura has 8,000 charges and degrades when effect is applied.
86
      24-64.png
Melee III 16,400 Ancient (1) and Blacksmith (200) Boost Melee stats by 10%. The aura will turn into dust after a total of 33 hours and 20 minutes of combat time.
87
      24-64.png
Range III 16,835 Ancient (1) and Woodwork (200) Boost Range stats by 10%. The aura will turn into dust after a total of 33 hours and 20 minutes of combat time.
88
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Magic III 17,767 Ancient (1) and Robe (200) Boost Magic stats by 10%. The aura will turn into dust after a total of 33 hours and 20 minutes of combat time.
89
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Tank III 20,607 Ancient (1), Blacksmith (200), Woodwork (200), Tailor (200) and Robe (200) Boost Defensive stats by 10%. The aura will turn into dust after a total of 58 hours and 20 minutes of combat time.
90
      24-64.png
Lifesteal III 19,932 Demon (1), Tailor (200) and Blacksmith (200) Boost lifesteal by 8%. The aura will turn into dust after a total of 33 hours and 20 minutes of combat time.
90
      24-64.png
Poison deflect 19,992 Third Age (3), Blacksmith (160), Woodwork (160), Tailor (160) and Robe (160) Deflect poison damage. The aura has 4,000 charges and degrades when effect is applied.
91
      24-64.png
Prayer III 22,195 Demon (1), Spiritual (1), Tailor (160) and Robe (160) Additively increase protection prayers by 10%. The aura will turn into dust after a total of 33 hours and 20 minutes of combat time.
92
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Undead slayer 16,506 Abyssal (1), Woodwork (160) and Robe (160) Increase damage against Undeads by 12.5%. The aura will turn into dust after a total of 33 hours and 20 minutes of combat time.
93
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Abyssal master 17,828 Abyssal (5), Blacksmith (100), Tailor (100), Robe (100) and Woodwork (100) Increases abyssal weapon damage by 15%. The aura will turn into dust after a total of 33 hours and 20 minutes of combat time.
94
      24-64.png
Demon slayer 25,789 Demon (1), Spiritual (1), Ancient (1), Third Age (1) and Blacksmith (320) Increase damage against demons by 20%. The aura will turn into dust after a total of 33 hours and 20 minutes of combat time.
95
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Experience boost 27,573 Demon (2), Ancient (2), Robe (160) and Woodwork (160) Increase experience gained by 50%. The aura has 2,000 charges and degrades when effect is applied.