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Weakness system: Difference between revisions

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added accuracy %, crystal and ancien spellbook equivalent for elemental weakness
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|-
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| [[Zuriel's staff]] || Air
| [[Zuriel's staff]] || Air
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Ancient spellbook may also be used to profit from accuracy bonuses given from element weaknesses.
{| class="wikitable"
! scope="col" | element
! scope="col" | weakness equivalent
|-
| Smoke || Air
|-
| Shadow || Earth
|-
| Blood || Fire
|-
| Ice || water
|-
|-



Revision as of 20:38, 15 August 2024

The Weakness system introduces weaknesses to certain monsters. When hitting an npc with its weak damage type your damage is increased up to 20% depending which weakness type a monster has. Accuracy however remains the same. This additional bonus doesn't affect experience gains but let's you kill opponents quicker. Currently, only the following monsters are considered in the Weakness system:

Different kind of element attack style can be obtain through the use of crystals on various weapons such as Abyssal whips, staves, bows and their dyed variants as well as the Elemental bow and the Elemental staff. Various other weapons have different damage type. It is good to keep in mind that using earth surge spell with an elemental staff (fire) will cancel out the spell damage type and use the staff source of element instead. For exemple, any spell can be used against dust devil to profit from the accuracy bonus as long as the staff used is imbued with a thunder crystal.

Ancient spellbook may also be used to profit from accuracy bonuses given from element weaknesses.
Type of crystal Type of damage
Fire crystal Fire
Ice crystal Water
Nature crystal Earth
Thunder crystal Air
Rod of Ivandis Air
Zuriel's staff Air
element weakness equivalent
Smoke Air
Shadow Earth
Blood Fire
Ice water
*Silver damage is dealt by blisterwood weapons, which cause a standard 20% damage and accuracy boost when hitting monsters with silver weakness.**Vyrewatches and monsters in the Vampire catacombs can only have one weakness damage type and spell type takes priority.
Monster Weakness accurcy increase
All monsters inside Vampire catacombs Fire**, Silver * 100%
Aquanite Earth 100%
Aviansie Air & stab 100%
Barrows Brothers Air & thrown 100%
Bloodveld Slash 100%
Chaos elemental Earth & bolt 50%
Cockatrice Stab 100%
Commander Zilyana Earth & crush 50%
Corporeal beast 1st form Stab & slash 50%
Corporeal beast 2nd form Air & thrown 50%
Dagannoth supreme Stab 50%
Dagannoth prime Arrow 50%
Dagannoth rex Fire 50%
Dark beast Slash 100%
Demons Water 100%
Dragons Water & stab 100%
electryael Earth & stab 100%
Fire giant Water & bolt 100%
Frost dragon Fire & stab 100%
Gargoyle Crush 100%
General Graardor Fire & thrown 50%
Giant mole Fire & Slash 50%
Glacor fire & crush 100%
Gulega Stab 100%
Har'Lakk Slash 50%
Hellhound Water 100%
Ice giant Fire 100%
Ice spider Fire 100%
Ice strykewyrm Fire & crush 100%
Jelly Crush 100%
K'ril Tsutsaroth Water & arrow 50%
Kal'Ger Water 50%
Kalphite queen 1st form Stab & crush 50%
Kalphite queen 2nd form Fire & thrown 50%
King black dragon Water & stab 50%
Kree'Arra air & stab 50%
Kolodion Fire & crush 50%
Light beast Slash 100%
Lucien Van Rot & followers Crush 50%
Magmanite Water 100%
Metal dragons Earth & crush 100%
Nechryael Earth & stab 100%
Nex Bolt 50%
Skeletal wyvern Fire & crush 100%
Smoke demon champion Water & arrow 50%
Smoke devil & Dust devil Air 100%
Spiders Fire & crush 100%
Tormented demon Water & stab 100%
Turoth Crush 100%
tzHaar (excluding HM fight caves Water & crush 100%
Undead monsters Air & thrown 100%
Vanstrom klause, Ranis drakan & Vanescula drakan Fire** & Silver* 50%
Vampyre Fire** & Silver* 100%
Wildywyrm Water & slash 100%
Yk'Lagor Arrow 50%