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Normal spellbook: Difference between revisions

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|[[File:Lvl-4_Enchant_2021.png]]||[[Lvl-4 Enchant]]|| Enchantment spell || 10 Earth, 1 Cosmic|| 57||67|| Enchants [[Jewellery|Diamond jewelry]] and [[Bolts]]
|[[File:Lvl-4_Enchant_2021.png]]||[[Lvl-4 Enchant]]|| Enchantment spell || 10 Earth, 1 Cosmic|| 57||67|| Enchants [[Jewellery|Diamond jewelry]] and [[Bolts]]
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|[[File:Wizard_tower_Teleport]]|| Wizard tower Teleport || Teleportation spell || 2 Earth, 2 Law||58||1020|| Teleport to [[Wizard tower]] in [[Yanille]]
|[[File:Wizard_Tower_Teleport]]|| Wizard tower Teleport || Teleportation spell || 2 Earth, 2 Law||58||1020|| Teleport to [[Wizard tower]] in [[Yanille]]
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|[[File:Fire_Blast_2021.png]]|| Fire blast || High combat spell || 4 Fire, 3 Air, 1 Death|| 59||80||  
|[[File:Fire_Blast_2021.png]]|| Fire blast || High combat spell || 4 Fire, 3 Air, 1 Death|| 59||80||  

Revision as of 11:25, 17 August 2024

The normal spellbook is the standard spellbook of Emps-World. It contains spells of any type: combat spells, teleportation and skill spells alike. Just like you receive experience for each damage point done, you will also get more base experience for casting higher leveled spells.

All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.

If you fail a spell or hit zero, you will gain 33 experience for every cast. However, combat status spells will always grant you the same experience for succeeding or failing. You will gain much more experience when you do damage with a combat spell. The higher the combat spell is, the more experience you will receive for it.

To change your spellbook back to normal from another book, like the Ancient spellbook, or Lunar spellbook, you can speak to the Dark mage in the building in Edgeville, north of the bank.

Image Spell Type Runes Magic level Magic experience Description
Home teleport Teleportation spell None 1 0 Teleports you to your home location
Wind strike Weak combat spell 1 Air, 1 Mind 1 80
Confuse Combat status spell 3 Water, 2 Earth, 1 Body 3 75 Reduces target's Attack by 5%
Water strike Weak combat spell 1 Water, 1 Air, 1 Mind 5 80
Lvl-1 Enchant Enchantment spell 1 Water, 1 Cosmic 7 0 Enchants Sapphire jewelry and Bolts
Earth strike Weak combat spell 2 Earth, 1 Air, 1 Mind 9 80
Weaken Combat status spell 3 Water, 2 Earth, 1 Body 11 97 Reduces target's Strength by 5%
Fire strike Weak combat spell 3 Fire, 2 Air, 1 Mind 13 80
Bones to Bananas Alchemy spell 2 Water, 2 Earth, 1 Nature 15 360 turn bones in inventory into bananas
Wind bolt Combat spell 2 Air, 1 Chaos 17 80
Curse Combat status spell 2 Water, 3 Earth, 1 Body 19 123 Reduces target's Defence by 5%
Bind Combat status spell 3 Water, 3 Earth, 2 Nature 20 80 Binds your target for 10 seconds
Low Level Alchemy Alchemy spell 3 Fire, 1 Nature 21 78 Convert an item into gold
Water bolt Combat spell 2 Water, 2 Air, 1 Chaos 23 80
Varrock teleport Teleportation spell 3 Air, 1 Fire, 1 Law 25 25 Teleports you to Varrock square
Lvl-2 Enchant Enchantment spell 3 Air, 1 Cosmic 27 37 Enchants Emerald jewelry and Bolts
Earth bolt Combat spell 3 Earth, 2 Air, 1 Chaos 29 80
Lumbridge teleport Teleportation spell 1 Air, 3 Earth, 1 Law 31 25 Teleports you to Lumbridge castle
Telekinetic Grab Teleportation spell 1 Air, 1 Law 33 0 take an item you can see but can't reach
Fire bolt Combat spell 4 Fire, 1 Air, 1 Chaos 35 80
Falador teleport Teleportation spell 1 Water, 3 Air, 1 Law 37 25 Teleports you to Falador square
Crumble undead Combat spell 2 Earth, 2 Air, 1 Chaos 39 80 Effective against all Undead monsters, can be autocast with Slayer's staff
Teleport to house Teleportation spell 1 Earth, 3 Wind, 1 Law 40 0 Teleports you to your house
Wind blast High combat spell 3 Air, 1 Death 41 80
Superheat item Skill spell 4 Fire, 1 Nature 43 173 Smelting bars and Rune essence without a furnace
Camelot teleport Teleportation spell 3 Air, 1 Law 45 25 Teleports you to Camelot
Water blast High combat spell 3 Water, 3 Air, 1 Death 47 80
Lvl-3 Enchant Enchantment spell 5 Fire, 1 Cosmic 49 59 Enchants Ruby jewelry and Bolts
Iban blast Combat spell 5 Fire, 1 Death 50 Requires Iban's staff to cast and autocast
Snare Combat status spell 4 Earth, 4 Water, 3 Nature 50 80 Binds your target for 15 seconds and does some damage, experience based on 1 damage point
Magic dart Combat spell 4 Mind, 1 Death 50 Requires Slayer's staff to cast and autocast
Ardougne teleport Teleportation spell 2 Water, 2 Law 51 25 Teleports you to Ardougne square
Earth blast High combat spell 4 Earth, 3 Air, 1 Death 53 80
High Level Alchemy Alchemy spell 5 Fire, 1 Nature 55 736 Convert an item into more gold
File:Charge Water Orb.png Charge Water Orb Skill spell 30 Water, 3 Cosmic, 1 orb 56 tbc Used to charge an orb
Lvl-4 Enchant Enchantment spell 10 Earth, 1 Cosmic 57 67 Enchants Diamond jewelry and Bolts
File:Wizard Tower Teleport Wizard tower Teleport Teleportation spell 2 Earth, 2 Law 58 1020 Teleport to Wizard tower in Yanille
Fire blast High combat spell 4 Fire, 3 Air, 1 Death 59 80
Bones to peaches Survival spell 2 Nature, 4 Water, 4 Earth 60 92 Turns any kind of bones into peaches.
Saradomin strike Combat spell 4 Fire, 1 Air, 2 Blood 60 Requires Saradomin staff to cast, cannot be autocast
Guthix claws Combat spell 4 Fire, 1 Air, 2 Blood 60 Requires Guthix staff to cast, cannot be autocast
Zamorak flames Combat spell 4 Fire, 1 Air, 2 Blood 60 Requires Zamorak staff to cast, cannot be autocast
Bones_to_Peaches.png Bones to peaches Alchemy spell 4 Water, 4 Earth, 2 Nature 60 532 Turns bones into peaches
Trollheim teleport Teleportation spell 2 Fire, 2 Law 61 0 Teleports you to Trollheim
Wind wave Very high combat spell 5 Air, 1 Blood 62 80
File:Charge Fire Orb.png Charge fire orb Alchemy spell 30 Fire, 3 Cosmic, 1 Orb 63 tbc Charge an orb with fire
Teleport to Ape Atoll Teleportation spell 2 Fire, 2 Water, 1 Law, 1 Banana 64 0 Teleport to Ape Atoll
Water wave Very high combat spell 7 Water, 5 Air, 1 Blood 65 80
Vulnerability Combat status spell 5 Water, 5 Earth, 1 Soul 66 303 Reduces target's Defence by 10%
Lvl-5 Enchant Enchantment spell 15 Water, 15 Earth, 1 Cosmic 66 78 Enchants Dragonstone jewelry and Bolts
Earth wave Very high combat spell 7 Earth, 5 Air, 1 Blood 70 80
Enfeeble Combat status spell 8 Water, 8 Earth, 1 Soul 73 337 Reduces target's Strength by 10%
Tele-other Lumbridge Teleportation spell 1 Earth, 1 Soul, 1 Law 74 0 Teleports your target to Lumbridge castle, target has to accept it first
Fire wave Very high combat spell 7 Fire, 5 Air, 1 Blood 75 80
Entangle Combat status spell 5 Water, 5 Earth, 4 Nature 79 80 Binds your target for 20 seconds and deals some damage, experience based on 1 damage point
Charge Combat status spell 3 Fire, 3 Air, 3 Blood 80 159 Temporarily increases the power of the 3 God spells for 20 minutes
Stun Combat status spell 12 Water, 12 Earth, 1 Soul 80 411 Reduces target's Attack by 10%
Wind Surge Very high combat spell 7 Wind, 2 Death, 2 Blood 81 80
Tele-other Falador Teleportation spell 1 Water, 1 Soul, 1 Law 82 0 Teleports your target to Falador square, target has to accept it first
Teleblock Combat status spell 1 Chaos, 1 Death, 1 Law 85 33 Blocks your target from teleporting for 5 minutes: only works in PvP
Water Surge Very high combat spell 10 Water, 7 Wind, 2 Death, 2 Blood 86 80
Lvl-6 Enchant Enchantment spell 20 Earth, 20 Fire, 1 Cosmic 87 178 Enchants Onyx jewelry and Bolts
Earth Surge Very high combat spell 10 Earth, 7 Wind, 2 Death, 2 Blood 89 80
Tele-other Camelot Teleportation spell 2 Soul, 1 Law 90 0 Teleports your target to Camelot, target has to accept it first
Fire Surge Very high combat spell 10 Fire, 7 Wind, 2 Death, 2 Blood 93 80

Note: All spells that are not in the table above, do not work.