Enchanted bolts
Appearance
Enchanted bolts are gem-tipped metal Bolts that have been enchanted with one of the enchantment spells from the Normal spellbook. These bolts have a 15% chance to trigger an additional effect on the target.
Image | Bolts | Required crossbows | Obtained from | Effect |
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Sapphire bolts (e) | Mithril crossbows and up | Enchant Sapphire bolts with Lvl-1 Enchant, requires 7 Magic | Reduces enemy prayer points by 10% of your current prayer points. You also steal half of the reduced enemy prayer points and add them to your prayer points. When fighting monsters this effect restores 2 prayer points. |
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Emerald bolts (e) | Mithril crossbows and up | Enchant Emerald bolts with Lvl-2 Enchant, requires 27 Magic | Inflicts 3 poison damage that can stack up to 15. |
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Ruby bolts (e) | Adamant crossbows and up | Enchant Ruby bolts with Lvl-3 Enchant, requires 49 Magic | Additional damage is 20% of your target's current health up to 30. Damages you for 5% of your max health. Does not trigger if you are under 10% of your max health. |
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Diamond bolts (e) | Adamant crossbows and up | Enchant Diamond bolts with Lvl-4 Enchant, requires 57 Magic | Completely ignores the enemy's defence and guarantees a hit. The damage is also increased by 15%. |
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Dragon bolts (e) | Rune crossbows and up | Enchant Dragon bolts with Lvl-5 Enchant, requires 68 Magic | Additional damage between 10 and 25, does not affect dragons, players with dragonfire protection and fire-based monsters |
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Onyx bolts (e) | Rune crossbows and up | Enchant Onyx bolts with Lvl-6 Enchant, requires 87 Magic | Additional damage between 10 and 20, heals you for 20% of your total hit. |