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updated some outdated information and made tables sortable to be consistent with first table
 
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==Introduction ==
==Introduction ==


[[Magic]] is the skill of using spells, aimed at combat situations, teleportation or skilling. The Magic skill uses runes to cast these spells, and that's why [[Runecrafting]] is one of the most common skills that involved with the Magic skill. <br>
[[Magic]] is the skill of using spells, aimed at combat situations, teleportation or skilling. The Magic skill uses runes to cast these spells, and that's why [[Runecrafting]] is one of the most common skills involved with the Magic skill. <br>
Magic also involves use of enchantment spells on jewellery made by the [[Crafting]] skill, indirectly involved aswell.
Magic also involves use of enchantment spells on jewellery made by the [[Crafting]] skill, indirectly involved as well.
   
   
There are many spells that grant Magic experience. Most combat spells that directly inflict damage on a foe also give [[Hitpoints]] experience, just like every other combat skill. Enchantment spells and other spells that do not affect combat, like alchemy, do not give Hitpoints experience.
There are many spells that grant Magic experience. Most combat spells that directly inflict damage on a foe also give [[Hitpoints]] experience, just like every other combat skill. Enchantment spells and other spells that do not affect combat, like alchemy, do not give Hitpoints experience.
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All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.
All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.


If you fail a spell or hit zero, you will gain 33 experience for every cast. However, combat status spells will always grant you the same experience for succeeding or failing. You will gain much more experience when you do damage with a combat spell. The higher the combat spell is, the more experience you will receive for it.
The way combat magic spells grant you xp is the same as for range and melee: you gain 80 xp per hit. You will not gain any magic experience if you splash or hit zero with a magic spell. You will not get extra experience for casting a higher leveled combat spell, but a higher level spell will be able to hit more, thus granting you more experience than a low level spell.
 
{| class="wikitable"
{| class="wikitable sortable"
! scope="col" class="unsortable"| Image
! scope="col" | Spell
! scope="col" | Spell
! scope="col" | Type
! scope="col" | Type
! scope="col" | Runes
! scope="col" class="unsortable"| Runes
! scope="col" | Magic level
! scope="col" | Magic level
! scope="col" | Magic experience
! scope="col" | Experience
! scope="col" | Description
! scope="col" class="unsortable"| Description
|-
|[[File:Home_Teleport_2021.png|center]]||[[Home teleport]] || Teleportation spell || None ||1||0|| Teleports you to your [[Home teleport|home location]]
|-
|[[File:Wind_Strike_icon_2021.png|center]]||Wind strike || Weak combat spell || 1 Air, 1 Mind || 1 || 82 ||
|-
|[[File:Confuse_2021.png|center]]||Confuse || Combat status spell || 3 Water, 2 Earth, 1 Body|| 3 || 195|| Reduces target's [[Attack]] by 5%
|-
|[[File:Water_Strike_2021.png|center]]||Water strike || Weak combat spell || 1 Water, 1 Air, 1 Mind || 5 ||112||
|-
|[[File:Lvl-1_Enchant_2021.png|center]]||[[Lvl-1 Enchant]]|| Enchantment spell || 1 Air, 1 Cosmic|| 7 ||1080|| Enchants [[Jewellery|Sapphire jewelry]] and [[Bolts]]
|-
|[[File:Earth_Strike_2021.png|center]]||Earth strike || Weak combat spell || 2 Earth, 1 Air, 1 Mind || 9 ||142||
|-
|[[File:Weaken_2021.png|center]]||Weaken || Combat status spell || 3 Water, 2 Earth, 1 Body|| 11 ||315|| Reduces target's [[Strength]] by 5%
|-
|[[File:Fire_Strike.png|center]]||Fire strike || Weak combat spell || 3 Fire, 2 Air, 1 Mind || 13 ||172||
|-
|[[File:Bones to Bananas.png|center]]||Bones to Bananas || Survival spell || 2 Earth, 2 Water, 1 Nature || 15 ||360|| Turns any kind of bones into bananas.
|-
|[[File:Wind_Bolt_2021.png|center]]||Wind bolt || Combat spell || 2 Air, 1 Chaos|| 17||202||
|-
|[[File:Curse_2021.png|center]]||Curse || Combat status spell || 2 Water, 3 Earth, 1 Body|| 19|| 435||Reduces target's [[Defence]] by 5%
|-
|[[File:Bind_2021.png|center]]||Bind|| Combat status spell || 3 Water, 3 Earth, 2 Nature|| 20|| 450|| Binds your target for 10 seconds
|-
|-
| Wind strike || Weak combat spell || 1 Air, 1 Mind || 1 ||||  
|[[File:Low_Level_Alchemy_2021.png|center]]||Low Level Alchemy || Alchemy spell || 3 Fire, 1 Nature|| 21 ||465|| Convert an item into gold. If used on a stackable item (e.g. arrows or but not noted items), <br> 45 items will be converted into gold instead.
|-
|-
| Confuse || Combat status spell || 3 Water, 2 Earth, 1 Body|| 3 || 75|| Reduces Attack by 5%
|[[File:Water_Bolt_2021.png|center]]||Water bolt || Combat spell || 2 Water, 2 Air, 1 Chaos|| 23||247||  
|-
|-
| Water strike || Weak combat spell || 1 Water, 1 Air, 1 Mind || 5 ||||  
|[[File:Varrock_Teleport_2021.png|center]]||Varrock teleport || Teleportation spell || 3 Air, 1 Fire, 1 Law|| 25||525|| Teleports you to [[Varrock]] square
|-
|-
| Lv-1 Enchant|| Enchantment spell || 1 Air, 1 Cosmic|| 7 ||0|| Enchants sapphire jewellery
|[[File:Lvl-2_Enchant_2021.png|center]]||[[Lvl-2 Enchant]]|| Enchantment spell || 3 Air, 1 Cosmic|| 27 ||2220|| Enchants [[Jewellery|Emerald jewelry]] and [[Bolts]]
|-
|-
| Earth strike || Weak combat spell || 2 Earth, 1 Air, 1 Mind || 9 ||||  
|[[File:Earth_Bolt_2021.png|center]]||Earth bolt || Combat spell || 3 Earth, 2 Air, 1 Chaos|| 29||292||  
|-
|-
| Weaken || Combat status spell || 3 Water, 2 Earth, 1 Body|| 11 || 97|| Reduces Strength by 5%
|[[File:Lumbridge_Teleport_2021.png|center]]||Lumbridge teleport || Teleportation spell || 1 Air, 3 Earth, 1 Law|| 31||375|| Teleports you to [[Lumbridge]] castle
|-
|-
| Fire strike || Weak combat spell || 3 Fire, 2 Air, 1 Mind || 13 ||||  
|[[File:Telekinetic Grab.png|center]]||Telekinetic grab || Utility spell || 1 Air, 1 Law|| 33||0|| Picks up an item from a distance
|-
|-
| Wind bolt || Combat spell || 2 Air, 1 Chaos|| 17||||  
|[[File:Fire_Bolt_2021.png|center]]||Fire bolt || Combat spell || 4 Fire, 1 Air, 1 Chaos|| 35||337||  
|-
|-
| Curse || Combat status spell || 2 Water, 3 Earth, 1 Body|| 19|| 123||Reduces Defence by 5%
|[[File:Falador_Teleport_2021.png|center]]||Falador teleport || Teleportation spell || 1 Water, 3 Air, 1 Law|| 37||720|| Teleports you to [[Falador]] square
|-
|-
| Bind|| Combat status spell || 3 Water, 3 Earth, 2 Nature|| 20|| 123|| Binds your target for 10 seconds
|[[File:Crumble_Undead_2021.png|center]]||Crumble undead || Combat spell || 2 Earth, 2 Air, 1 Chaos|| 39||367|| Effective against all [[Undead monsters]], can be autocast with [[Slayer's staff]]
|-
|-
| Low level alchemy || Alchemy spell || 3 Fire, 1 Nature|| 21 ||78|| Convert an item into gold
|[[File:Teleport_to_House_2021.png|center]]|| Teleport to house || Teleportation spell || 1 Earth, 3 Wind, 1 Law|| 40||450|| Teleports you to your house
|-
|-
| Water bolt || Combat spell || 2 Water, 2 Air, 1 Chaos|| 23||||  
|[[File:Wind_Blast_2021.png|center]]||Wind blast || High combat spell || 3 Air, 1 Death|| 41||382||  
|-
|-
| Varrock teleport || Teleportation spell || 3 Air, 1 Fire, 1 Law|| 25||25|| Teleports you to [[Varrock]] square
|[[File:Superheat_Item_2021.png|center]]||[[Superheat item]] || Skill spell || 4 Fire, 1 Nature|| 43||795|| [[Smithing|Smelting]] bars and [[Rune essence]] without a furnace
|-
|-
| Lv-2 Enchant|| Enchantment spell || 3 Air, 1 Cosmic|| 27 ||37|| Enchants emerald jewellery
|[[File:Camelot_Teleport.png|center]]||Camelot teleport || Teleportation spell || 3 Air, 1 Law|| 45||825|| Teleports you to [[Camelot]]
|-
|-
| Earth bolt || Combat spell || 3 Earth, 2 Air, 1 Chaos|| 29||||  
|[[File:Water_Blast_2021.png|center]]||Water blast || High combat spell || 3 Water, 3 Air, 1 Death|| 47||427||  
|-
|-
| Lumbridge teleport || Teleportation spell || 1 Air, 3 Earth, 1 Law|| 31||25|| Teleports you to [[Lumbridge]] castle
|[[File:Lvl-3_Enchant_2021.png|center]]||[[Lvl-3 Enchant]]|| Enchantment spell || 5 Fire, 1 Cosmic|| 49||3540|| Enchants [[Jewellery|Ruby jewelry]] and [[Bolts]]
|-
|-
| Fire bolt || Combat spell || 4 Fire, 1 Air, 1 Chaos|| 35||||  
|[[File:Iban_Blast_2021.png|center]]|| Iban blast || Combat spell || 5 Fire, 1 Death|| 50||450|| Requires [[Iban's staff]] to cast and autocast
|-
|-
| Falador teleport || Teleportation spell || 1 Water, 3 Air, 1 Law|| 37||25|| Teleports you to [[Falador]] square
|[[File:Snare_2021.png|center]] || Snare || Combat status spell || 4 Earth, 4 Water, 3 Nature || 50 ||900|| Binds your target for 15 seconds and does some damage, experience based on 1 damage point
|-
|-
| Crumble undead || Combat spell || 2 Earth, 2 Air, 1 Chaos|| 39|||| Effective against all undead, can be autocast with [[Slayer's staff]]
|[[File:Magic_Dart_2021.png|center]]|| Magic dart || Combat spell || 4 Mind, 1 Death|| 50||450|| Requires [[Slayer's staff]] to cast and autocast
|-
|-
| Wind blast || High combat spell || 3 Air, 1 Death|| 41||||  
|[[File:Ardougne_Teleport_2021.png|center]]||Ardougne teleport || Teleportation spell || 2 Water, 2 Law|| 51||915|| Teleports you to [[Ardougne]] square
|-
|-
| Superheat item || Skill spell || 4 Fire, 1 Nature|| 43||173|| [[Smithing|Smelting]] bars and [[Rune essence]] without a furnace
|[[File:Earth_Blast_2021.png|center]]|| Earth blast || High combat spell || 4 Earth, 3 Air, 1 Death|| 53||472||  
|-
|-
| Camelot teleport || Teleportation spell || 3 Air, 1 Law|| 45||25|| Teleports you to [[Camelot]]
|[[File:High_Level_Alchemy_2021.png|center]]|| High Level Alchemy || Alchemy spell || 5 Fire, 1 Nature|| 55||975|| Convert a single item into more gold. If used on a stackable item (e.g. arrows or but not noted items), <br> 45 items will be converted into more gold instead.
|-
|-
| Water blast || High combat spell || 3 Water, 3 Air, 1 Death|| 47||||  
|[[File:Lvl-4_Enchant_2021.png|center]]||[[Lvl-4 Enchant]]|| Enchantment spell || 10 Earth, 1 Cosmic|| 57||4020|| Enchants [[Jewellery|Diamond jewelry]] and [[Bolts]]
|-
|-
| Lv-3 Enchant|| Enchantment spell || 5 Fire, 1 Cosmic|| 49||59|| Enchants ruby jewellery
|[[File:Wizard Tower Teleport.png|center]]||Wizard Tower Teleport|| Teleportation spell || 2 Earth, 2 Law|| 58||1020|| Teleports you to [[Wizard tower]]
|-
|-
| Iban blast || Combat spell || 5 Fire, 1 Death|| 50|||| Requires [[Iban's staff]] to cast and autocast
|[[File:Fire_Blast_2021.png|center]]|| Fire blast || High combat spell || 4 Fire, 3 Air, 1 Death|| 59||517||  
|-
|-
| Magic dart || Combat spell || 4 Mind, 1 Death|| 50|||| Requires [[Slayer's staff]] to cast and autocast
|[[File:Bones_to_Peaches_2021.png|center]]|| Bones to peaches|| Survival spell || 2 Nature, 4 Water, 4 Earth|| 60||532|| Turns any kind of [[Bones (disambiguation)|bones]] into peaches.
|-
|-
| Ardougne teleport || Teleportation spell || 2 Water, 2 Law|| 51||25|| Teleports you to [[Ardougne]] square
|[[File:Saradomin_Strike_2021.png|center]]|| Saradomin strike || Combat spell || 4 Fire, 1 Air, 2 Blood|| 60||525|| Requires [[Saradomin staff]] to cast, cannot be autocast
|-
|-
| Earth blast || High combat spell || 4 Earth, 3 Air, 1 Death|| 53||||  
|[[File:Claws_of_Guthix_2021.png|center]]|| Guthix claws || Combat spell || 4 Fire, 1 Air, 2 Blood|| 60||525|| Requires [[Guthix staff]] to cast, cannot be autocast
|-
|-
| High level alchemy || Alchemy spell || 5 Fire, 1 Nature|| 55||184|| Convert an item into more gold
|[[File:Flames_of_Zamorak_2021.png|center]]|| Zamorak flames || Combat spell || 4 Fire, 1 Air, 2 Blood|| 60||525|| Requires [[Zamorak staff]] to cast, cannot be autocast
|-
|-
| Lv-4 Enchant|| Enchantment spell || 10 Earth, 1 Cosmic|| 57||67|| Enchants diamond jewellery
|[[File:Trollheim_Teleport_2021.png|center]]|| Trollheim teleport ||Teleportation spell || 2 Fire, 2 Law ||61||1050|| Teleports you to [[Trollheim]]
|-
|-
| Fire blast || High combat spell || 4 Fire, 3 Air, 1 Death|| 59||||  
|[[File:Wind_Wave_2021.png|center]]||Wind wave || Very high combat spell ||5 Air, 1 Blood|| 62||540||  
|-
|-
| Saradomin strike || Combat spell || 4 Fire, 1 Air, 2 Blood|| 60|||| Requires [[Saradomin staff]] to cast, cannot be autocast
|[[File:Vulnerability_2021.png|center]]|| Vulnerability || Combat status spell || 5 Water, 5 Earth, 1 Soul|| 66|| 1140||Reduces target's Defence by 10%
|-
|-
| Guthix claws || Combat spell || 4 Fire, 1 Air, 2 Blood|| 60|||| Requires [[Guthix staff]] to cast, cannot be autocast
|[[File:Water_Wave_2021.png|center]]||Water wave || Very high combat spell ||7 Water, 5 Air, 1 Blood|| 65||562||  
|-
|-
| Zamorak flames || Combat spell || 4 Fire, 1 Air, 2 Blood|| 60|||| Requires [[Zamorak staff]] to cast, cannot be autocast
|[[File:Lvl-5_Enchant_2021.png|center]]||[[Lvl-5 Enchant]]|| Enchantment spell || 15 Water, 15 Earth, 1 Cosmic|| 66||4680|| Enchants [[Jewellery|Dragonstone jewelry]] and [[Bolts]]
|-
|-
| Wind wave || Very high combat spell ||5 Air, 1 Blood|| 62||||  
|[[File:Earth_Wave_2021.png|center]]|| Earth wave || Very high combat spell ||7 Earth, 5 Air, 1 Blood|| 70||600||  
|-
|-
| Vulnerability || Combat status spell || 5 Water, 5 Earth, 1 Soul|| 66|| 303||Reduces Defence by 10%  
|[[File:Enfeeble_2021.png|center]]||Enfeeble|| Combat status spell || 8 Water, 8 Earth, 1 Soul|| 73|| 1185||Reduces target's Strength by 10%  
|-
|-
| Water wave || Very high combat spell ||7 Water, 5 Air, 1 Blood|| 65||||  
|[[File:Teleother_Lumbridge_2021.png|center]]|| Tele-other Lumbridge || Teleportation spell || 1 Earth, 1 Soul, 1 Law|| 74||1260|| Teleports your target to [[Lumbridge]] castle, target has to accept it first
|-
|-
| Lv-5 Enchant|| Enchantment spell || 15 Water, 15 Earth, 1 Cosmic|| 66||78|| Enchants dragonstone jewellery
|[[File:Fire_Wave_2021.png|center]]|| Fire wave || Very high combat spell ||7 Fire, 5 Air, 1 Blood|| 75||637||  
|-
|-
| Earth wave || Very high combat spell ||7 Earth, 5 Air, 1 Blood|| 70||||  
|[[File:Entangle_2021.png|center]]||Entangle|| Combat status spell || 5 Water, 5 Earth, 4 Nature|| 79|| 1185|| Binds your target for 20 seconds and deals some damage, experience based on 1 damage point
|-
|-
| Enfeeble|| Combat status spell || 8 Water, 8 Earth, 1 Soul|| 73|| 337||Reduces Strength by 10%  
|[[File:Stun_2021.png|center]]|| Stun || Combat status spell || 12 Water, 12 Earth, 1 Soul|| 80|| 1350||Reduces target's Attack by 10%  
|-
|-
| Tele-other Lumbridge || Teleportation spell || 1 Earth, 1 Soul, 1 Law|| 74||0|| Teleports your target to [[Lumbridge]] castle
|[[File:Wind_Surge_2021.png|center]]|| Wind Surge || Very high combat spell || 7 Wind, 2 Death, 2 Blood|| 81||667||
|-
|-
| Fire wave || Very high combat spell ||7 Fire, 5 Air, 1 Blood|| 75||||  
|[[File:Charge_2021.png|center]]||Charge|| Combat status spell || 3 Fire, 3 Air, 3 Blood|| 80|| 1200||Temporarily increases the power of the 3 God spells for 20 minutes
|-
|-
| Entangle|| Combat status spell || 5 Water, 5 Earth, 4 Nature|| 79|| 66 + 80 x damage|| Binds your target for 20 seconds and deals some damage
|[[File:Teleother_Falador_2021.png|center]]|| Tele-other Falador|| Teleportation spell || 1 Water, 1 Soul, 1 Law|| 82||1380|| Teleports your target to [[Falador]] square, target has to accept it first
|-
|-
| Stun || Combat status spell || 12 Water, 12 Earth, 1 Soul|| 80|| 411||Reduces Attack by 10%
|[[File:Tele_Block_2021.png|center]]|| Teleblock || Combat status spell || 1 Chaos, 1 Death, 1 Law|| 85|| 1200|| Blocks your target from teleporting for 5 minutes: only works in [[PvP]]
|-
|-
| Charge|| Combat status spell || 3 Fire, 3 Air, 3 Blood|| 80|| 159||Temporarily increases the power of the 3 God spells
|[[File:Water_Surge_2021.png|center]]|| Water Surge || Very high combat spell || 10 Water, 7 Wind, 2 Death, 2 Blood|| 86||697||
|-
|-
| Tele-other Falador|| Teleportation spell || 1 Water, 1 Soul, 1 Law|| 82||0|| Teleports your target to [[Falador]] square
|[[File:Lvl-6_Enchant_2021.png|center]]|| [[Lvl-6 Enchant]]|| Enchantment spell || 20 Earth, 20 Fire, 1 Cosmic|| 87||5940|| Enchants [[Onyx|Onyx jewelry]] and [[Bolts]]
|-
|-
| Teleblock|| Combat status spell || 1 Chaos, 1 Death, 1 Law|| 85|| 33|| Blocks your target from teleporting for 5 minutes: only works in [[PvP]]
|[[File:Earth_Surge_2021.png|center]]|| Earth Surge || Very high combat spell || 10 Earth, 7 Wind, 2 Death, 2 Blood|| 89||727||
|-
|-
| Lv-6 Enchant|| Enchantment spell || 20 Earth, 20 Fire, 1 Cosmic|| 87||178|| Enchants onyx jewellery
|[[File:Teleother_Camelot_2021.png|center]]|| Tele-other Camelot|| Teleportation spell || 2 Soul, 1 Law|| 90||1500|| Teleports your target to [[Camelot]], target has to accept it first
|-
|-
| Tele-other Camelot|| Teleportation spell || 2 Soul, 1 Law|| 90||0|| Teleports your target to [[Camelot]]
|[[File:Fire_Surge_2021.png|center]]|| Fire Surge || Very high combat spell || 10 Fire, 7 Wind, 2 Death, 2 Blood|| 93||757||
|}
|}


Note: All spells that are not in the table above, do not work.  
Note: All spells that are not in the table above, do not work.


==Ancients spellbook==
==Ancient spellbook==
 
Players can switch their current spellbook to the [[Ancient spellbook]] by talking to the [[Dark mage]] in [[Draynor village]] or in [[Edgeville]]. The Ancient spellbook only contains combat spells and teleportation spells. The Ancient spellbook starts off at 50 Magic, rather than having spells at level 1 available.<br>
Players can switch their current spellbook to the Ancients spellbook by talking to the [[Dark mage]] in [[Draynor village]]. The Ancient spellbook only contains combat spells and teleportation spells. The Ancient spellbook starts off at 50 Magic, rather than having spells at level 1 available.<br>
The combat spells are very useful because some of them can attack multiple targets at once, very handy in multizones and training, and all of them have additional effects other than the damage they deal (if the effect is successful the spell will display an extra animation effect around the target).
The combat spells are very useful because some of them can attack multiple targets at once, very handy in multizones and training, and most of them have additional effects other than the damage they deal. The [[Ancient staff]], sold by [[Zaff's Superior Staffs!]], is the only staff that you can use to autocast Ancient combat spells.
   
   
{| class="wikitable"
{| class="sortable wikitable"
! class="unsortable" scope="col" | Image
! scope="col" | Spell
! scope="col" | Spell
! scope="col" | Type
! scope="col" | Type
! scope="col" | Runes
! class="unsortable" scope="col" | Runes
! scope="col" | Magic level
! scope="col" | Magic level
! scope="col" | Magic experience
! scope="col" | Magic experience
! scope="col" | Description
! class="unsortable" scope="col" | Description
|-
|-
| Smoke rush || Weak combat spell || 1 Fire, 1 Air, 2 Chaos, 2 Death|| 50 ||||Poisons the target with 3 damage if successful
|[[File:Home_Teleport_2021.png|center]] || [[Home teleport]] || Teleportation spell || None ||1||0|| Teleports you to your [[Home teleport|home location]]
|-
|-
| Shadow rush || Weak combat spell || 1 Soul, 1 Air, 2 Chaos, 2 Death|| 50 |||| Has a chance of lowering the target's stats
|[[File:Smoke_Rush_2021.png|center]]||Smoke rush || Weak combat spell || 1 Fire, 1 Air, 2 Chaos, 2 Death|| 50 || 80 ||Poisons the target with 2 damage if successful
|-
|-
| Paddewa teleport ||Teleportation spell || 1 Fire, 1 Air, 2 Law|| 54|| 43 ||Teleports you to [[Edgeville]]
|[[File:Shadow_Rush_2021.png|center]]||Shadow rush || Weak combat spell || 1 Soul, 1 Air, 2 Chaos, 2 Death|| 50 ||80|| Reduces your target's prayer points by 2% of your hit
|-
|-
| Blood rush || Weak combat spell || 1 Blood, 2 Chaos, 2 Death|| 56 ||||25% of dealt damage will heal you
|[[File:Paddewwa_Teleport_2021.png|center]]||Paddewa teleport ||Teleportation spell || 1 Fire, 1 Air, 2 Law|| 54||43||Teleports you to [[Edgeville]]
|-
|-
| Ice rush || Weak combat spell || 2 Water, 2 Chaos, 2 Death|| 58 ||||May freeze your target
|[[File:Blood_Rush_2021.png|center]]||Blood rush || Weak combat spell || 1 Blood, 2 Chaos, 2 Death|| 56 ||80|| Heals you for 5% of your damage dealt if successful
|-
|-
| Senntisten teleport ||Teleportation spell || 1 Soul, 2 Law|| 60||||Teleports you to [[Canifis]]
|[[File:Ice_Rush_2021.png|center]]||Ice rush || Weak combat spell || 2 Water, 2 Chaos, 2 Death|| 58 ||80||May freeze your target for 5 seconds
|-
|-
| Smoke burst || Multi-combat spell || 2 Fire, 2 Air, 4 Chaos, 2 Death|| 62 ||||Poisons the target(s) with 6 damage if successful
|[[File:Senntisten_Teleport_2021.png|center]]||Senntisten teleport ||Teleportation spell || 1 Soul, 2 Law|| 60||56||Teleports you to [[Canifis]]
|-
|-
| Shadow burst || Multi-combat spell || 2 Soul, 4 Chaos, 2 Death|| 64 ||||Has a chance of lowering the target's stats
|[[File:Smoke_Burst_2021.png|center]]||Smoke burst || Multi-combat spell || 2 Fire, 2 Air, 4 Chaos, 2 Death|| 62 ||80||Poisons the target(s) with 4 damage if successful
|-
|-
| Kharyrll teleport ||Teleportation spell || 2 Blood, 2 Law|| 66||||Teleports you near [[Varrock slayer dungeon]]
|[[File:Shadow_Burst_2021.png|center]]||Shadow burst || Multi-combat spell || 2 Soul, 4 Chaos, 2 Death|| 64 ||80|| Reduces your target's prayer points by 4% of your hit
|-
|-
| Blood burst || Multi-combat spell || 2 Blood, 4 Chaos, 2 Death|| 68 ||||25% of dealt damage will heal you
|[[File:Kharyrll_Teleport_2021.png|center]]||Kharyrll teleport ||Teleportation spell || 2 Blood, 2 Law|| 66||63||Teleports you near [[Varrock slayer dungeon]]
|-
|-
| Ice burst || Multi-combat spell || 4 Water, 4 Chaos, 2 Death|| 70 ||||May freeze your target
|[[File:Blood_Burst_2021.png|center]]||Blood burst || Multi-combat spell || 2 Blood, 4 Chaos, 2 Death|| 68 ||80|| Heals you for 5% of your damage dealt if successful
|-
|-
| Lassar teleport ||Teleportation spell || 4 Water, 2 Law|| 72||||Teleports you near [[Black knights' fortress]]
|[[File:Ice_Burst_2021.png|center]]||Ice burst || Multi-combat spell || 4 Water, 4 Chaos, 2 Death|| 70 ||80||May freeze your target for 10 seconds
|-
|-
| Smoke blitz|| High combat spell || 2 Fire, 2 Air, 2 Death, 2 Death|| 74||||Poisons the target(s) with 6 damage if successful
|[[File:Lassar_Teleport_2021.png|center]]||Lassar teleport ||Teleportation spell || 4 Water, 2 Law|| 72|| 64  ||Teleports you near [[Dark warriors' fortress]]
|-
|-
| Shadow blitz|| High combat spell || 2 Soul, 2 Air, 2 Death, 2 Death|| 76||||Has a chance of lowering the target's stats
|[[File:Smoke_Blitz_2021.png|center]]||Smoke blitz|| High combat spell || 2 Fire, 2 Air, 2 Death, 2 Death|| 74||80||Poisons the target(s) with 6 damage if successful
|-
|-
| Dareeyak teleport ||Teleportation spell || 3 Fire, 2 Air, 2 Law|| 78||||Teleports you east in the [[Wilderness]]
|[[File:Shadow_Blitz_2021.png|center]]||Shadow blitz|| High combat spell || 2 Soul, 2 Air, 2 Death, 2 Death|| 76||80|| Reduces your target's prayer points by 6% of your hit
|-
|-
| Blood blitz|| High combat spell || 2 Death, 4 Blood|| 80 ||||25% of dealt damage will heal you
|[[File:Dareeyak_Teleport_2021.png|center]]||[[Dareeyak teleport]] ||Teleportation spell || 3 Fire, 2 Air, 2 Law|| 78||64||Teleports you east in the [[Wilderness]], level 21
|-
|-
| Ice blitz|| High combat spell || 3 Water, 2 Death, 4 Blood|| 82 ||||May freeze the target
|[[File:Blood_Blitz_2021.png|center]]||Blood blitz|| High combat spell || 2 Death, 4 Blood|| 80 ||80|| Heals you for 5% of your damage dealt if successful
|-
|-
| Ghorrock teleport ||Teleportation spell || 2 Soul, 2 Law|| 84||||Teleports you to high [[Wilderness]], at the [[Mage arena]]
|[[File:Ice_Blitz_2021.png|center]]||Ice blitz|| High combat spell || 3 Water, 2 Death, 4 Blood|| 82 ||||May freeze your target for 15 seconds
|-
|-
| Smoke barrage|| High multi-combat spell || 4 Fire, 4 Air, 4 Death, 2 Blood|| 86 ||||Poisons the target(s) with 8 damage if successful
|[[File:Cardanian_Teleport_2021.png|center]]||Cardanian teleport ||Teleportation spell || 2 Soul, 2 Law|| 84||78||Teleports you to high [[Wilderness]], at the [[Mage arena]]
|-
|-
| Shadow barrage|| High multi-combat spell || 3 Soul, 4 Air, 4 Death, 2 Blood|| 88||||Has a chance of lowering the target's stats
|[[File:Smoke_Barrage_2021.png|center]]||Smoke barrage|| High multi-combat spell || 4 Fire, 4 Air, 4 Death, 2 Blood|| 86 ||80||Poisons the target(s) with 8 damage if successful
|-
|-
| Abyss teleport ||Teleportation spell || 2 Blood, 2 Law|| 90||||Teleports you to the [[Abyss]]
|[[File:Shadow_Barrage_2021.png|center]]||Shadow barrage|| High multi-combat spell || 3 Soul, 4 Air, 4 Death, 2 Blood|| 88||80|| Reduces your target's prayer points by 8% of your hit
|-
|-
| Blood barrage|| High multi-combat spell || 1 Soul, 4 Death, 4 Blood|| 92||||25% of dealt damage will heal you
|[[File:Abyss_Teleport_2021.png|center]]||Abyss teleport ||Teleportation spell || 2 Blood, 2 Law|| 90||93||Teleports you to the [[Abyss]]
|-
|-
| Ice barrage|| High multi-combat spell || 6 Water, 4 Air, 4 Death, 2 Blood|| 94 ||||May freeze your target for 20 seconds
|[[File:Blood_Barrage_2021.png|center]]||Blood barrage|| High multi-combat spell || 1 Soul, 4 Death, 4 Blood|| 92||80|| Heals you for 5% of your damage dealt if successful
|-
|[[File:Ice_Barrage_2021.png|center]]||Ice barrage|| High multi-combat spell || 6 Water, 4 Death, 2 Blood|| 94 ||80||May freeze your target for 20 seconds
|-
|[[File:Ghorrock_Teleport_2021.png|center]]||Ghorrock teleport ||Teleportation spell || 2 Soul, 2 Law|| 96||||Teleports you to the smokey well in the [[Kharidian desert]], the entrance of the [[Smoke dungeon]].
|}
|}


==Lunar spellbook==
==Lunar spellbook==


The Lunar spellbook contains only spells directed at skills and teleportation spells and is only available to [[Donator member]]s. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.<br>
The [[Lunar spellbook]] contains only spells directed at skills and teleportation spells. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.<br>
Every Lunar spell requires some [[Astral rune]]s, special runes that cannot be bought or created in the common ways. <br>
Every Lunar spell requires some [[Astral rune]]s, special runes that cannot be bought or created in the common ways. <br>
You can change your current spellbook to the Lunar spellbook by talking to [[Meteora]] in Al-Kharid. When your member days run out, your Lunar spellbook automatically switches back to the Normal spellbook.
You can change your current spellbook to the Lunar spellbook by talking to [[Meteora]] in [[Al-Kharid]], [[Falador]] or [[Edgeville]].  
   
   
Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on in their Settings.<br>
Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on in their settings. If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.
If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.


{| class="wikitable"
{| class="sortable wikitable"
! class="unsortable" scope="col" | Image
! scope="col" | Spell
! scope="col" | Spell
! scope="col" | Type
! scope="col" | Type
! scope="col" | Runes
! class="unsortable" scope="col" | Runes
! scope="col" | Magic level
! scope="col" | Magic level
! scope="col" | Magic experience
! scope="col" | Magic experience
! scope="col" | Description
! class="unsortable" scope="col" | Description
|-
|[[File:Home_Teleport_2021.png|center]] || [[Home teleport]] || Teleportation spell || None || 1 || 0 || Teleports you to your [[Home teleport|home location]]
|-
|[[File:Cure_Plant_2021.png|center]] || Cure plant || Skill spell || 1 Astral, 8 Earth || 66 || 10 || Will cure dead herbs into healthy herbs.
|-
|[[File:Monster_Examine_2021.png|center]] || Monster examine || Support spell || 1 Astral, 1 Cosmic, 1 Mind, 1 Astral|| 66 || 732 ||Displays [[Combat level]], [[Hitpoints]] and max hit of a creature. Interface resets when you move or open another tab.
|-
|[[File:NPC_Contact_2021.png|center]] || NPC contact || Support spell || 1 Astral, 1 Cosmic, 2 Air || 67 || 780 || Gives you the option to talk to the following NPC's. [[Shenven]], [[Matt]], [[Tyras guard]], [[Ghost captain]] and [[Observatory professor]].
|-
|-
| Monster examine || Support spell || 1 Cosmic, 1 Mind, 1 Astral|| 66 ||||Displays Combat level, Hitpoints and Max hit of a creature
|[[File:Cure_Other_2021.png|center]] || Cure other || Support spell || 1 Astral, 1 Law, 10 Earth|| 68 || 780 || Cures your target's poison.
|-
|-
| Cure other || Support spell || 10 Earth, 1 Law, 1 Astral|| 68 ||||Cures your target's poison
|[[File:Humidify_2021.png|center]] || [[Humidify]] || Skill spell || 1 Astral, 3 Water, 1 Fire|| 68 ||192||Fills empty containers in your bag.
|-
|-
| Humidify || Skill spell || 3 Water, 1 Fire, 1 Astral|| 68 ||||Fills empty vials in your bag
|[[File:Moonclan_Teleport_2021.png|center]] || Moonclan teleport || Teleportation spell || 2 Astral, 1 Law, 2 Earth || 69 || 240 || Teleports you to [[Lunar Island]].
|-
|-
| Cure me || Support spell || 2 Cosmic, 1 Law, 2 Astral|| 71||828||Cures your poison
|[[File:Tele_Group_Moonclan_2021.png|center]] || Tele group moonclan || Teleportation spell || 2 Astral, 1 Law, 4 Earth || 70 || 240 || Teleports everyone in a 3x3 square and yourself to Lunar Island, after target(s) accept.
|-
|-
| Cure group || Support spell || 2 Cosmic, 2 Law, 2 Astral|| 71||||Cures everyone in a 3x3 square and yourself
|[[File:Ourania_Teleport_2021.png|center]] || Ourania teleport || Teleportation spell || 2 Astral, 1 Law, 6 Earth || 71 || 248 || Teleports you directly to the Astral altar on the [[Lunar Island]].
|-
|-
| Stat spy || Support spell || 5 Body, 2 Cosmic, 2 Astral|| 75 ||||Displays the Combat level and other stats of a player, does not require Aid on
|[[File:Cure_Me_2021.png|center]] || Cure me || Support spell || 2 Astral, 2 Cosmic, 1 Law || 71 || 828 ||Cures your poison.
|-
|-
| Pollivneach teleport || Teleportation spell || 4 Water, 2 Law, 2 Astral|| 77||||Teleports you to [[Pollivneach]], in the [[Kharidian Desert]]
|[[File:Hunter_Kit_2021.png|center]] || Hunter kit || Skill spell || 2 Astral, 2 Earth || 71 || 0 || This spell will spawn you 2 box traps and 1 bird snare.
|-
|-
| Tele-group Pollivneach || Teleportation spell || 8 Water, 2 Law, 2 Astral|| 79||||Teleports everyone in a 3x3 square and yourself to [[Pollivneach]]
|[[File:Shilo_Teleport_2021.png|center]] || Shilo teleport || Teleportation spell || 2 Astral, 2 Law, 1 Water || 72 || 252 || Teleports you to [[Shilo village]].
|-
|-
| Dream || Support spell || 5 Body, 1 Cosmic, 2 Astral|| 79||||You fall asleep, restoring [[Hitpoints]] 10 times as fast as normal
|[[File:Tele_Group_Shilo_2021.png|center]] || Tele group shilo || Teleportation spell || 2 Astral, 1 Law, 4 Water || 73 || 252 || Teleports everyone in a 3x3 square and yourself to [[Shilo village]], after target(s) accept.
|-
|-
| Stat restore pot share|| Support spell || 10 Water, 10 Earth, 2 Astral|| 79||||When you activate this spell and drink any restoration potion afterwards, everyone in a 3x3 square will gain the same effect
|[[File:Cure_Group_2021.png|center]] || Cure group || Support spell || 2 Astral, 2 Cosmic, 2 Law|| 74 || 888 || Cures everyone of poison in a 3x3 square and yourself.
|-
|-
| Boost potion share|| Support spell || 10 Water, 12 Earth, 3 Astral|| 84||||When you activate this spell and drink any boosting potion afterwards, everyone in a 3x3 square will gain the same effect
|[[File:Stat_Spy_2021.png|center]] || Stat spy || Support spell || 2 Astral, 2 Cosmic, 5 Body|| 75 || 912 || Displays the levels of a player, does not require [[Aid]] on.
|-
|-
| Dagannoth teleport || Teleportation spell || 7 Water, 3 Law, 3 Astral|| 85||||Teleports you to the [[Dagannoth cave]]
|[[File:Barbarian_Teleport_2021.png|center]] || Barbarian teleport || Teleportation spell || 2 Astral 2 Law 3 Fire || 75 || 260 || Teleports you south of the [[Barbarian outpost]].
|-
|-
| Tele-group Dagannoth || Teleportation spell || 14 Water, 3 Law, 3 Astral|| 86||||Teleports you and everyone in a 3x3 square around you to the [[Dagannoth cave]]
|[[File:Tele_Group_Barbarian_2021.png|center]] || Tele Group barbarian || Teleportation spell || 2 Astral 2 Law 6 Fire || 76 || 260 || Teleports everyone in a 3x3 square and yourself south of the Barbarian Outpost, after target(s) accept.
|-
|-
| Catherby teleport || Teleportation spell || 10 Water, 3 Law, 3 Astral|| 87||||Teleports you to [[Catherby]]
|[[File:Pollnivneach_Teleport_2021.png|center]] || Pollnivneach teleport || Teleportation spell || 2 Astral  2 Law, 2 Astral|| 78 || 320 || Teleports you to [[Pollnivneach]], in the [[Kharidian Desert]].
|-
|-
| Tele-group Catherby|| Teleportation spell || 15 Water, 3 Law, 3 Astral|| 88||||Teleports you and everyone in a 3x3 square around you to [[Catherby]]
|[[File:Tele_Group_Pollnivneach_2021.png|center]] || Tele group Pollnivneach || Teleportation spell || 2 Astral, 2 Law, 8 Water|| 79 || 320 || Teleports everyone in a 3x3 square and yourself to [[Pollnivneach]], after target(s) accept.
|-
|-
| Ice plateau teleport || Teleportation spell || 8 Water, 3 Law, 3 Astral|| 89||||Teleports you to the [[Wilderness agility course]] in the high [[Wilderness]]
|[[File:Dream_2021.png|center]] || Dream || Support spell || 2 Astral, 1 Cosmic, 5 Body || 79 || 984 || You fall asleep, swiftly restoring [[Hitpoints]]. Lasts until your hitpoints are full. Can not be cast with a weapon or shield equipped, or with full hp.
|-
|-
| Tele-group Ice plateau|| Teleportation spell || 16 Water, 3 Law, 3 Astral|| 90||||Teleports you and everyone in a 3x3 square around you to the [[Wilderness agility course]]
|[[File:String_Jewellery_2021.png|center]] || String jewellery || Skill spell || 2 Astral, 10 Earth, 5 Water || 80 || 996 || Strings all the amulets in your inventory without wool.
|-
|-
| Energy transfer|| Support spell || 1 Nature, 2 Law, 3 Astral|| 91||||Transfer a maximum of 10 points of your hp and your running energy to another player
|[[File:Small_Potion_Share_2021.png|center]] || Small potion share || Support spell || 2 Astral, 10 Earth, 10 Water || 81 || 1008 || Share potion with 2 players in a 3x3 square around you. Activate spell and drink potion. Target(s) must have [[Aid]] enabled.
|-
|-
| Heal other|| Support spell || 1 Blood, 3 Law, 3 Astral|| 92||||Transfer a maximum of 75% of your Hitpoints to another player
|[[File:Large_Potion_Share_2021.png|center]] || Large potion share || Support spell || 3 Astral, 12 Earth, 10 Water || 84 || 1056 || Share potion with 4 players in a 3x3 square around you. Activate spell and drink potion. Target(s) must have [[Aid]] enabled.
|-
|-
| Vengeance other|| Support spell || 10 Earth, 2 Death, 3 Astral|| 93||||Allows another player to counter 3/4th of the next damaging hit he will take
|[[File:Dagannoth_Teleport_2021.png|center]] || Dagannoth teleport || Teleportation spell || 2 Astral, 3 Law, 7 Water || 85 || 356 || Teleports you to the [[Dagannoth cave]].
|-
|-
| Vengeance|| Support spell || 10 Earth, 2 Death, 4 Astral|| 94||812||You will counter 3/4th of the next damaging hit you will take, 1 minute cooldown
|[[File:Tele_Group_Dagannoth_2021.png|center]] || Tele group Dagannoth || Teleportation spell || 2 Astral, 3 Law, 14 Water || 86 || 1436 || Teleports everyone in a 3x3 square and yourself to [[dagannoth cave]], after target(s) accept.
|-
|-
| Heal group|| Support spell || 3 Blood, 6 Law, 4 Astral|| 95||||Transfer a maximum of 75% of your Hitpoints to everyone in a 3x3 square around you
|[[File:Plank_Make_2021.png|center]] || Plank Make || Skill spell || 3 Astral, 15 Earth, 1 Nature || 86 || 1,080 || Turns all the logs in your inventory into planks.
|-
|-
| Spellbook swap|| Support spell || 2 Cosmic, 1 Law, 3 Astral|| 96||||Allows you to cast one spell from the Ancient spellbook or the Normal spellbook  
|[[File:Catherby_Teleport_2021.png|center]] || Catherby teleport || Teleportation spell || 3 Astral, 3 Law, 10 Water || 87 || 368 || Teleports you to [[Catherby]].
|-
|[[File:Tele_Group_Catherby_2021.png|center]] || Tele group Catherby|| Teleportation spell || 3 Astral, 3 Law, 15 Water || 88 || 1484 || Teleports everyone in a 3x3 square and yourself to [[Catherby]], after target(s) accept.
|-
|[[File:Ice_Plateau_Teleport_2021.png|center]] || Ice plateau teleport || Teleportation spell || 3 Astral, 3 Law, 8 Water || 89 || 396 || Teleports you to the [[Wilderness agility course]] in the high [[Wilderness]], after accepting a warning.
|-
|[[File:Energy_Transfer_2021.png|center]] || Energy transfer|| Support spell || 3 Astral, 2 Law, 1 Nature || 91 || 1200 || Transfer a maximum of 10 points of your hp and your running energy to another player. Target(s) must have [[Aid]] enabled.
|-
|[[File:Heal_Other_2021.png|center]] || Heal other || Support spell || 3 Astral, 3 Law, 1 Blood || 92 || 1212 || Transfer a maximum of 75% of your current [[Hitpoints]] to another player. Target(s) must have [[Aid]] enabled.
|-
|[[File:Vengeance_Other_2021.png|center]] || Vengeance other|| Support spell || 3 Astral, 2 Death, 10 Earth || 93 || 1296 || Allows another player to counter 3/4th of the next damaging hit he will take, 30 second cooldown. Target(s) must have [[Aid]] enabled.
|-
|[[File:Vengeance_2021.png|center]] || [[Vengeance]] || Support spell || 4 Astral, 2 Death, 10 Earth || 94 || 2156 || You will counter 3/4th of the next damaging hit you will take, 30 second cooldown.
|-
|[[File:Heal_Group_2021.png|center]] || Heal group || Support spell || 4 Astral, 3 Blood, 6 Law || 95 || 1536 || Transfer a maximum of 75% of your current [[Hitpoints]] to everyone in a 3x3 square around you. Target(s) must have [[Aid]] enabled.
|-
|[[File:Spellbook_Swap_2021.png|center]] || Spellbook swap || Support spell || 3 Astral, 2 Cosmic, 1 Law || 96 || 0 || Allows you to cast one spell from the [[Normal spellbook]] or the [[Ancient spellbook]]. Consumes runes even if you cancel the spell.
|}
|}
Note: All spells that are not in the table above, do not work.


==Magical weapons and staves==
==Magical weapons and staves==
Line 258: Line 312:
A list of all weapons and staves that require a certain Magic level to use or grant a user offensive Magic bonus. When wearing any of these weapons the player can select an offensive spell to autocast from any spellbook.
A list of all weapons and staves that require a certain Magic level to use or grant a user offensive Magic bonus. When wearing any of these weapons the player can select an offensive spell to autocast from any spellbook.


{| class="wikitable"
{| class="wikitable sortable"
! scope="col" | Image
! class="unsortable" scope="col" | Image
! scope="col" | Item
! scope="col" | Item
! scope="col" | Magic level
! scope="col" | Magic level
! scope="col" | Other level requirements
! scope="col" | Other level requirements
! scope="col" | Properties
! class="unsortable" scope="col" | Properties
|-
|[[File:Donator_Abyssal_Staff_2021.png|center]] || [[Abyssal dyes|Donator abyssal staff]] || 1|| || Can be upgraded with a [[crystal]]. Scales with your Magic level up to 70.
|-
|[[File:Dragon_Staff_2021.png|center]] || [[Dragon staff]] || 1 || || Scales with your Magic level up to 70.
|-
|[[File:Beginner_wand_2021.png|center]] || [[Beginner wand]] || 1 || ||
|-
|[[File:Staff_of_air_2021.png|center]] || [[Staff of air]] || 1 || || Player does not consume air runes.
|-
|[[File:Staff_of_water_2021.png|center]] || [[Staff of water]] || 1 || || Player does not consume water runes.
|-
|[[File:Staff_of_earth_2021.png|center]] || [[Staff of earth]] || 1 || || Player does not consume earth runes.
|-
|[[File:Staff_of_fire_2021.png|center]] || [[Staff of fire]] || 1 || || Player does not consume fire runes.
|-
|[[File:Apprentice_Wand_2021.png|center]] || [[Apprentice wand]] || 22 || ||
|-
|[[File:Air_Battlestaff_2021.png|center]] || [[Air battlestaff]] || 30 || 30 [[Attack]] || Player does not consume air runes.
|-
|[[File:Water_Battlestaff_2021.png|center]] || [[Water battlestaff]] || 30 ||  30 [[Attack]]|| Player does not consume water runes.
|-
|[[File:Earth_Battlestaff_2021.png|center]] || [[Earth battlestaff]] || 30 || 30 [[Attack]] || Player does not consume earth runes.
|-
|[[File:Mud_Staff_2021.png|center]] || [[Mud staff]] || 30|| || Player does not consume water and earth runes.
|-
|[[File:Fire_Battlestaff_2021.png|center]] || [[Fire battlestaff]] || 30|| 30 [[Attack]] || Player does not consume fire runes.
|-
|[[File:Mystic_Air_Staff_2021.png|center]] || [[Mystic air staff]] || 40 || || Player does not consume air runes.
|-
|-
| http://emps-world.net/img/itemicons/individual/6908.png || [[Beginner wand]] || 1|| ||  
|[[File:Mystic_Water_Staff_2021.png|center]] || [[Mystic water staff]] || 40 || || Player does not consume water runes.
|-
|-
| http://emps-world.net/img/itemicons/individual/1381.png || [[Staff of air]] || 1|| || Player does not consume air runes.  
|[[File:Mystic_Earth_Staff_2021.png|center]] || [[Mystic earth staff]] || 40 || || Player does not consume earth runes.  
|-
|-
| http://emps-world.net/img/itemicons/individual/1383.png || [[Staff of water]] || 1|| || Player does not consume water runes.
|[[File:Mystic_Fire_Staff_2021.png|center]] || [[Mystic fire staff]] || 40 || || Player does not consume fire runes.  
|-
|-
| http://emps-world.net/img/itemicons/individual/1385.png || [[Staff of earth]] || 1|| || Player does not consume earth runes.  
|[[File:Mystic_Lava_Staff_2021.png|center]] || [[Mystic lava staff]] || 40 || || Player does not consume fire runes.  
|-
|-
| http://emps-world.net/img/itemicons/individual/1387.png || [[Staff of fire]] || 1|| || Player does not consume fire runes.
|[[File:Teacher_Wand_2021.png|center]] || [[Teacher wand]] || 47 || ||  
|-
|-
| http://emps-world.net/img/itemicons/individual/6910.png || [[Apprentice wand]] || 22|| ||
|[[File:Iban's_Staff_2021.png|center]] || [[Iban's staff]] || 50 || || Can autocast the spell [[Magic dart]].
|-
|-
| http://emps-world.net/img/itemicons/individual/1397.png || [[Air battlestaff]] || 30|| 30 [[Attack]] || Player does not consume air runes.
|[[File:Slayer's_Staff_2021.png|center]] || [[Slayer's staff]] || 50 || 55 [[Slayer]] || Can autocast [[Crumble undead]] and [[Magic dart]].
|-
|-
| http://emps-world.net/img/itemicons/individual/1395.png || [[Water battlestaff]] || 30|| 30 [[Attack]]|| Player does not consume water runes.
|[[File:Saradomin_Staff_2021.png]] [[File:Zamorak_Staff_2021.png]] [[File:Guthix_Staff_2021.png]] || [[God staves]] || 60 || || Can autocast the God spells Saradomin strike, Guthix claws, and Zamorak flames with the respective staff
|-
|-
| http://emps-world.net/img/itemicons/individual/1399.png || [[Earth battlestaff]] || 30|| 30 [[Attack]] || Player does not consume earth runes.
|[[File:Toktz-Mej-Tal_2021.png|center]] || [[Toktz-mej-tal]] || 60 || || Obtained from the [[Tokkul exchange]]
|-
|-
| http://emps-world.net/img/itemicons/individual/1393.png || [[Fire battlestaff]] || 30|| 30 [[Attack]] || Player does not consume fire runes.
|[[File:Void_Knight_Mace_2021.png|center]] || [[Void knight mace]] || 60 || 60 [[Attack]]|| Obtained from [[Pest control]]
|-
|-
| http://emps-world.net/img/itemicons/individual/1405.png || [[Mystic air staff]] || 40|| || Player does not consume air runes.
|[[File:Ancient_Staff_2021.png|center]] || [[Ancient staff]] || 65 || ||  
|-
|-
| http://emps-world.net/img/itemicons/individual/1403.png || [[Mystic water staff]] || 40|| || Player does not consume water runes.
|[[File:Ahrim's_Staff_2021.png|center]] || [[Ahrim's staff]] || 70 || 70 [[Attack]]||  
|-
|-
| http://emps-world.net/img/itemicons/individual/1407.png || [[Mystic earth staff]] || 40|| || Player does not consume earth runes.
|[[File:Abyssal_Staff_2021.png|center]] || [[Abyssal staff]] || 70 || || Can be upgraded with a [[crystal]]
|-
|-
| http://emps-world.net/img/itemicons/individual/1401.png || [[Mystic fire staff]] || 40|| || Player does not consume fire runes.  
|[[File:Elemental_Staff_2021.png|center]] || [[Elemental staff]] || 70 || || Infinite supply of all basic elemental runes.
|-
|-
| http://emps-world.net/img/itemicons/individual/6912.png || [[Teacher wand]] || 47|| ||  
|[[File:MasterWand.png|40px|center]] || [[Master wand]] || 72 || || Has a 36% chance of preserving runes on cast.
|-
|-
| http://emps-world.net/img/itemicons/individual/1409.png || [[Iban's staff]] || 50|| || Can autocast the spell [[Magic dart]]
|[[File:Chaotic_Staff_2021.png|center]] || [[Chaotic staff]] || 72 || 72 [[Slayer]] || Increases damage and accuracy on Slayer tasks by 10%
|-
|-
| http://emps-world.net/img/itemicons/individual/4675.png || [[Ancient staff]] || 50|| ||  
|[[File:Staff_Of_Light_2021.png|center]] || [[Staff of light]] || 75 || || Special attack reduces damage taken by 20% for the duration of 1 minute.
|-
|-
| http://emps-world.net/img/itemicons/individual/2416.png http://emps-world.net/img/itemicons/individual/2417.png http://emps-world.net/img/itemicons/individual/2415.png || [[God staves]] || 60|| || Can autocast the God spells Saradomin strike, Guthix claws, and Zamorak flames
|[[File:Zuriel's_Staff_2021.png|center]] || [[Zuriel's staff]] || 78 || || Has its own multicombat magical attack that does not require runes, but degrades and has to be repaired with [[Spectral energy]].
|-
|-
| http://emps-world.net/img/itemicons/individual/6526.png || [[Toktz-mej-tal]] || 60|| || Obtained from [[TzHaar monster]]s
|[[File:Elemental_Staff_Fire_2021.png|center]] || [[Elemental staff (fire)]] || 80 || ||Infinite supply of all basic elemental runes.
|-
|-
| http://emps-world.net/img/itemicons/individual/8841.png || [[Void knight mace]] || 60|| 60 [[Attack]]|| Obtained from [[Pest control]]
|[[File:Elemental_Staff_Thunder_2021.png|center]] || [[Elemental staff (thunder)]] || 80 ||||Infinite supply of all basic elemental runes.
|-
|-
| http://emps-world.net/img/itemicons/individual/4710.png || [[Ahrim's staff]] || 70|| 70 [[Attack]]||  
|[[File:Elemental_Staff_Ice_2021.png|center]] || [[Elemental staff (ice)]] || 80 ||||Infinite supply of all basic elemental runes.
|-
|-
| http://emps-world.net/img/itemicons/individual/19323.png || [[Dragon staff]] || 70|| 70 [[Attack]]|| [[Donating and donator items|Donator item]]
|[[File:Elemental_Staff_Nature_2021.png|center]] || [[Elemental staff (nature)]] || 80 ||||Infinite supply of all basic elemental runes.
|-
|-
| http://emps-world.net/img/itemicons/individual/6914.png || [[Master wand]] || 72|| ||  
|[[File:Rod_Of_Ivandis_2021.png|center]] || [[Rod of Ivandis]] || 80 || || Has its own magical attack that does not require runes, but degrades until it has to be repaired with [[Bob]].
|-
|-
| http://emps-world.net/img/itemicons/individual/13867.png || [[Zuriel's staff]] || 78||
|[[File:Demon_Wand_2021.png|center]] || [[Demon wand]] || 85 || || Holds 30,000 charges before it transforms into a broken state. Can be repaired at any state by [[Bob]] or by using a [[Repair bench]].
|-
|-
| http://emps-world.net/img/itemicons/individual/7639.png || [[Rod of Ivandis]] || 80|| || Has his own magical attack and does not require runes.
|[[File:Demon_Orb_2021.png|center]] || [[Demon orb]] || 85 || || Holds 30,000 charges before it transforms into a broken state. Can be repaired at any state by [[Bob]] or by using a [[Repair bench]].
|}
|}


Line 320: Line 402:
A list of all robes and other equipment that require a certain Magic level to use or provide magical bonuses.  
A list of all robes and other equipment that require a certain Magic level to use or provide magical bonuses.  


{| class="wikitable"
{| class="wikitable sortable"
! scope="col" | Image
! class="unsortable" scope="col" | Image
! scope="col" | Item
! scope="col" | Item
! scope="col" | Magic level
! scope="col" | Magic level
! scope="col" | Other level requirements
! scope="col" | Other level requirements
|-
|-
| http://emps-world.net/img/itemicons/individual/579.png || [[Wizard robes]] || 1||  
|[[File:Wizard_Robes_2021.png]] || [[Wizard robes]] || 1 ||
|-
|[[File:God_Books_2021.png]] || [[God books]] || 1 ||
|-
|[[File:Ghostly_Robes_2021.png]] || [[Ghostly robes]] || 25 ||
|-
|[[File:Enchanted_Robes_2021.png]] || [[Enchanted robes]] || 40 || 20 [[Defence]]
|-
|[[File:Mystic_Robes_2021.png]] || [[Mystic robes]] || 40 || 20 [[Defence]]
|-
|[[File:Skeletal_Armour_2021.png]] || [[Skeletal armour]] || 40 || 40 [[Defence]]
|-
|[[File:Void_Knight_Armour_2021.png]] || [[Void knight armour]] || 45 || 45 [[Defence]],  45 [[Strength]],  45 [[Range]]
|-
|[[File:Void_Mage_Helm_2021.png]] || [[Void mage helm]] || 45 || 45 [[Defence]]
|-
|-
| http://emps-world.net/img/itemicons/individual/6889.png || [[God books]] || 1||  
|[[File:Corrupt_Zuriel's_Robes_2021.png]] || [[Corrupt Zuriel's robes]] || 40 || 20 [[Defence]]
|-
|-
| http://emps-world.net/img/itemicons/individual/6109.png || [[Ghostly robes]] || 25||
|[[File:Farseer_Helm_2021.png]] || [[Farseer helm]] || 45 || 45 [[Defence]]
|-
|-
| http://emps-world.net/img/itemicons/individual/7400.png || [[Enchanted robes]] || 40|| 20 [[Defence]]
|[[File:Splitbark_Armour_2021.png]] || [[Splitbark armour]] || 45 || 45 [[Defence]], 45 [[Prayer]]
|-
|-
| http://emps-world.net/img/itemicons/individual/4089.png || [[Mystic robes]] || 40||20 [[Defence]]
|[[File:Infinity_Robes_2021.png]] || [[Infinity robes]] || 50 ||  
|-
|-
| http://emps-world.net/img/itemicons/individual/6137.png || [[Skeletal armour]] || 40|| 40 [[Defence]]
|[[File:God_Robes_2021.png]] || [[God robes]] || 50 || 25 [[Prayer]], 30 [[Defence]]
|-
|-
| http://emps-world.net/img/itemicons/individual/8839.png || [[Void knight armour]] || 42|| 42 [[Defence]],  42 [[Strength]],  42 [[Range]]
|[[File:Necromancer_Robes_2021.png]] || [[Necromancer robes]] || 60 ||  
|-
|-
| http://emps-world.net/img/itemicons/individual/3755.png || [[Farseer helm]] ||45|| 45 [[Defence]]
|[[File:Ahrim's_Robes_2021.png]] || [[Ahrim's robes]] || 70 || 70 [[Defence]]
|-
|-
| http://emps-world.net/img/itemicons/individual/3385.png || [[Splitbark armour]] || 45|| 45 [[Defence]], 45 [[Prayer]]
|[[File:Trickster_Armour_2021.png]] || [[Trickster armour]] || 72 || 72 [[Range]], 72 [[Defence]]
|-
|-
| http://emps-world.net/img/itemicons/individual/6918.png || [[Infinity robes]] || 50||  
|[[File:Templar_Armour_2021.png]] || [[Templar armour]] || 72 || 72 [[Attack]], 72 [[Defence]], 25 [[Prayer]]
|-
|-
| http://emps-world.net/img/itemicons/individual/4708.png || [[Ahrim's armour]] || 70|| 70 [[Defence]]
|[[File:Battle_Robes_2021.png]] || [[Battle robes]] || 75 || 75 [[Defence]]
|-
|-
| http://emps-world.net/img/itemicons/individual/11663.png || [[Void mage hood]] || 75|| 45 [[Defence]]
|[[File:Elysian_Spirit_Shield_2021.png]] || [[Elysian spirit shield]] || 75 || 75 [[Defence]]
|-
|-
| http://emps-world.net/img/itemicons/individual/12866.png || [[Battle robes]] || 75|| 75 [[Defence]]
|[[File:Zuriel's_Robes_2021.png]] || [[Zuriel's robes]] || 78 || 78 [[Defence]]
|-
|-
| http://emps-world.net/img/itemicons/individual/13864.png || [[Zuriel robes]] || 78|| 78 [[Defence]]
|[[File:Third-age_Amulet_2021.png]] || [[Third-age amulet]] || 80 || 80 [[Defence]]
|-
|-
| http://emps-world.net/img/itemicons/individual/13864.png || [[Corrupt Zuriel robes]] || 78|| 20 [[Defence]]
|[[File:Ragefire_Gloves_2021.png]] || [[Ragefire gloves]] || 80 || 80 [[Defence]]
|-
|-
| http://emps-world.net/img/itemicons/individual/10342.png || [[3rd age magic robes]] || 80|| 80 [[Defence]]
|[[File:Ragefire_Boots_2021.png]] || [[Ragefire boots]] || 80 || 80 [[Defence]]
|-
|[[File:Third-age_Mage_Armour_2021.png]] || [[Third-age mage armour]] || 80 || 80 [[Defence]]
|-
|[[File:Ice_Shield_2021.png]] || [[Ice shield]] || 80 || 80 [[Defence]]
|-
|[[File:Abyssal_Cape_2021.png]] || [[Abyssal cape]] || 80 || 80 [[Ranged]]
|-
|[[File:Ice_Crown_2021.png]] || [[Ice crown]] || 80 ||
|-
|[[File:Virtus_Robes_2021.png]] || [[Virtus robes]] || 82 || 82 [[Defence]]
|-
|[[File:Upgraded_Battle_Robes_2021.png]] || [[Battle robes|Upgraded battle robes]] || 82 || 75 [[Defence]]
|-
| {{ItemImage|id=16755|caption=}}|| [[Nightveil armour]] || 90 || 80 [[Defence]]
 
|}
|}


[[Category:Skills]]
[[Category:Skills]][[Category:Magic]]

Latest revision as of 21:15, 1 February 2025

Introduction

Magic is the skill of using spells, aimed at combat situations, teleportation or skilling. The Magic skill uses runes to cast these spells, and that's why Runecrafting is one of the most common skills involved with the Magic skill.
Magic also involves use of enchantment spells on jewellery made by the Crafting skill, indirectly involved as well.

There are many spells that grant Magic experience. Most combat spells that directly inflict damage on a foe also give Hitpoints experience, just like every other combat skill. Enchantment spells and other spells that do not affect combat, like alchemy, do not give Hitpoints experience.

As one's Magic level increases, he/she will be able to cast more spells and do more magical damage. Players will also be able to wear more powerful wands, staffs and better magic equipment when their Magic level increases.

The runes that are required to cast any spell can be obtained from the rune shop Rune Emporium or created with the Runecrafting skill.

There are currently three magic spellbooks available in Emps-World: the Normal spellbook, the Ancient spellbook and the Lunar spellbook.

Normal spellbook

The normal spellbook is the standard spellbook of Emps-World. It contains spells of any type: combat spells, teleportation and skill spells alike. Just like you receive experience for each damage point done, you will also get more base experience for casting higher leveled spells.

All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.

The way combat magic spells grant you xp is the same as for range and melee: you gain 80 xp per hit. You will not gain any magic experience if you splash or hit zero with a magic spell. You will not get extra experience for casting a higher leveled combat spell, but a higher level spell will be able to hit more, thus granting you more experience than a low level spell.

Image Spell Type Runes Magic level Experience Description
Home teleport Teleportation spell None 1 0 Teleports you to your home location
Wind strike Weak combat spell 1 Air, 1 Mind 1 82
Confuse Combat status spell 3 Water, 2 Earth, 1 Body 3 195 Reduces target's Attack by 5%
Water strike Weak combat spell 1 Water, 1 Air, 1 Mind 5 112
Lvl-1 Enchant Enchantment spell 1 Air, 1 Cosmic 7 1080 Enchants Sapphire jewelry and Bolts
Earth strike Weak combat spell 2 Earth, 1 Air, 1 Mind 9 142
Weaken Combat status spell 3 Water, 2 Earth, 1 Body 11 315 Reduces target's Strength by 5%
Fire strike Weak combat spell 3 Fire, 2 Air, 1 Mind 13 172
Bones to Bananas Survival spell 2 Earth, 2 Water, 1 Nature 15 360 Turns any kind of bones into bananas.
Wind bolt Combat spell 2 Air, 1 Chaos 17 202
Curse Combat status spell 2 Water, 3 Earth, 1 Body 19 435 Reduces target's Defence by 5%
Bind Combat status spell 3 Water, 3 Earth, 2 Nature 20 450 Binds your target for 10 seconds
Low Level Alchemy Alchemy spell 3 Fire, 1 Nature 21 465 Convert an item into gold. If used on a stackable item (e.g. arrows or but not noted items),
45 items will be converted into gold instead.
Water bolt Combat spell 2 Water, 2 Air, 1 Chaos 23 247
Varrock teleport Teleportation spell 3 Air, 1 Fire, 1 Law 25 525 Teleports you to Varrock square
Lvl-2 Enchant Enchantment spell 3 Air, 1 Cosmic 27 2220 Enchants Emerald jewelry and Bolts
Earth bolt Combat spell 3 Earth, 2 Air, 1 Chaos 29 292
Lumbridge teleport Teleportation spell 1 Air, 3 Earth, 1 Law 31 375 Teleports you to Lumbridge castle
Telekinetic grab Utility spell 1 Air, 1 Law 33 0 Picks up an item from a distance
Fire bolt Combat spell 4 Fire, 1 Air, 1 Chaos 35 337
Falador teleport Teleportation spell 1 Water, 3 Air, 1 Law 37 720 Teleports you to Falador square
Crumble undead Combat spell 2 Earth, 2 Air, 1 Chaos 39 367 Effective against all Undead monsters, can be autocast with Slayer's staff
Teleport to house Teleportation spell 1 Earth, 3 Wind, 1 Law 40 450 Teleports you to your house
Wind blast High combat spell 3 Air, 1 Death 41 382
Superheat item Skill spell 4 Fire, 1 Nature 43 795 Smelting bars and Rune essence without a furnace
Camelot teleport Teleportation spell 3 Air, 1 Law 45 825 Teleports you to Camelot
Water blast High combat spell 3 Water, 3 Air, 1 Death 47 427
Lvl-3 Enchant Enchantment spell 5 Fire, 1 Cosmic 49 3540 Enchants Ruby jewelry and Bolts
Iban blast Combat spell 5 Fire, 1 Death 50 450 Requires Iban's staff to cast and autocast
Snare Combat status spell 4 Earth, 4 Water, 3 Nature 50 900 Binds your target for 15 seconds and does some damage, experience based on 1 damage point
Magic dart Combat spell 4 Mind, 1 Death 50 450 Requires Slayer's staff to cast and autocast
Ardougne teleport Teleportation spell 2 Water, 2 Law 51 915 Teleports you to Ardougne square
Earth blast High combat spell 4 Earth, 3 Air, 1 Death 53 472
High Level Alchemy Alchemy spell 5 Fire, 1 Nature 55 975 Convert a single item into more gold. If used on a stackable item (e.g. arrows or but not noted items),
45 items will be converted into more gold instead.
Lvl-4 Enchant Enchantment spell 10 Earth, 1 Cosmic 57 4020 Enchants Diamond jewelry and Bolts
Wizard Tower Teleport Teleportation spell 2 Earth, 2 Law 58 1020 Teleports you to Wizard tower
Fire blast High combat spell 4 Fire, 3 Air, 1 Death 59 517
Bones to peaches Survival spell 2 Nature, 4 Water, 4 Earth 60 532 Turns any kind of bones into peaches.
Saradomin strike Combat spell 4 Fire, 1 Air, 2 Blood 60 525 Requires Saradomin staff to cast, cannot be autocast
Guthix claws Combat spell 4 Fire, 1 Air, 2 Blood 60 525 Requires Guthix staff to cast, cannot be autocast
Zamorak flames Combat spell 4 Fire, 1 Air, 2 Blood 60 525 Requires Zamorak staff to cast, cannot be autocast
Trollheim teleport Teleportation spell 2 Fire, 2 Law 61 1050 Teleports you to Trollheim
Wind wave Very high combat spell 5 Air, 1 Blood 62 540
Vulnerability Combat status spell 5 Water, 5 Earth, 1 Soul 66 1140 Reduces target's Defence by 10%
Water wave Very high combat spell 7 Water, 5 Air, 1 Blood 65 562
Lvl-5 Enchant Enchantment spell 15 Water, 15 Earth, 1 Cosmic 66 4680 Enchants Dragonstone jewelry and Bolts
Earth wave Very high combat spell 7 Earth, 5 Air, 1 Blood 70 600
Enfeeble Combat status spell 8 Water, 8 Earth, 1 Soul 73 1185 Reduces target's Strength by 10%
Tele-other Lumbridge Teleportation spell 1 Earth, 1 Soul, 1 Law 74 1260 Teleports your target to Lumbridge castle, target has to accept it first
Fire wave Very high combat spell 7 Fire, 5 Air, 1 Blood 75 637
Entangle Combat status spell 5 Water, 5 Earth, 4 Nature 79 1185 Binds your target for 20 seconds and deals some damage, experience based on 1 damage point
Stun Combat status spell 12 Water, 12 Earth, 1 Soul 80 1350 Reduces target's Attack by 10%
Wind Surge Very high combat spell 7 Wind, 2 Death, 2 Blood 81 667
Charge Combat status spell 3 Fire, 3 Air, 3 Blood 80 1200 Temporarily increases the power of the 3 God spells for 20 minutes
Tele-other Falador Teleportation spell 1 Water, 1 Soul, 1 Law 82 1380 Teleports your target to Falador square, target has to accept it first
Teleblock Combat status spell 1 Chaos, 1 Death, 1 Law 85 1200 Blocks your target from teleporting for 5 minutes: only works in PvP
Water Surge Very high combat spell 10 Water, 7 Wind, 2 Death, 2 Blood 86 697
Lvl-6 Enchant Enchantment spell 20 Earth, 20 Fire, 1 Cosmic 87 5940 Enchants Onyx jewelry and Bolts
Earth Surge Very high combat spell 10 Earth, 7 Wind, 2 Death, 2 Blood 89 727
Tele-other Camelot Teleportation spell 2 Soul, 1 Law 90 1500 Teleports your target to Camelot, target has to accept it first
Fire Surge Very high combat spell 10 Fire, 7 Wind, 2 Death, 2 Blood 93 757

Note: All spells that are not in the table above, do not work.

Ancient spellbook

Players can switch their current spellbook to the Ancient spellbook by talking to the Dark mage in Draynor village or in Edgeville. The Ancient spellbook only contains combat spells and teleportation spells. The Ancient spellbook starts off at 50 Magic, rather than having spells at level 1 available.
The combat spells are very useful because some of them can attack multiple targets at once, very handy in multizones and training, and all of them have additional effects other than the damage they deal (if the effect is successful the spell will display an extra animation effect around the target).

Image Spell Type Runes Magic level Magic experience Description
Home teleport Teleportation spell None 1 0 Teleports you to your home location
Smoke rush Weak combat spell 1 Fire, 1 Air, 2 Chaos, 2 Death 50 80 Poisons the target with 2 damage if successful
Shadow rush Weak combat spell 1 Soul, 1 Air, 2 Chaos, 2 Death 50 80 Reduces your target's prayer points by 2% of your hit
Paddewa teleport Teleportation spell 1 Fire, 1 Air, 2 Law 54 43 Teleports you to Edgeville
Blood rush Weak combat spell 1 Blood, 2 Chaos, 2 Death 56 80 Heals you for 5% of your damage dealt if successful
Ice rush Weak combat spell 2 Water, 2 Chaos, 2 Death 58 80 May freeze your target for 5 seconds
Senntisten teleport Teleportation spell 1 Soul, 2 Law 60 56 Teleports you to Canifis
Smoke burst Multi-combat spell 2 Fire, 2 Air, 4 Chaos, 2 Death 62 80 Poisons the target(s) with 4 damage if successful
Shadow burst Multi-combat spell 2 Soul, 4 Chaos, 2 Death 64 80 Reduces your target's prayer points by 4% of your hit
Kharyrll teleport Teleportation spell 2 Blood, 2 Law 66 63 Teleports you near Varrock slayer dungeon
Blood burst Multi-combat spell 2 Blood, 4 Chaos, 2 Death 68 80 Heals you for 5% of your damage dealt if successful
Ice burst Multi-combat spell 4 Water, 4 Chaos, 2 Death 70 80 May freeze your target for 10 seconds
Lassar teleport Teleportation spell 4 Water, 2 Law 72 64 Teleports you near Dark warriors' fortress
Smoke blitz High combat spell 2 Fire, 2 Air, 2 Death, 2 Death 74 80 Poisons the target(s) with 6 damage if successful
Shadow blitz High combat spell 2 Soul, 2 Air, 2 Death, 2 Death 76 80 Reduces your target's prayer points by 6% of your hit
Dareeyak teleport Teleportation spell 3 Fire, 2 Air, 2 Law 78 64 Teleports you east in the Wilderness, level 21
Blood blitz High combat spell 2 Death, 4 Blood 80 80 Heals you for 5% of your damage dealt if successful
Ice blitz High combat spell 3 Water, 2 Death, 4 Blood 82 May freeze your target for 15 seconds
Cardanian teleport Teleportation spell 2 Soul, 2 Law 84 78 Teleports you to high Wilderness, at the Mage arena
Smoke barrage High multi-combat spell 4 Fire, 4 Air, 4 Death, 2 Blood 86 80 Poisons the target(s) with 8 damage if successful
Shadow barrage High multi-combat spell 3 Soul, 4 Air, 4 Death, 2 Blood 88 80 Reduces your target's prayer points by 8% of your hit
Abyss teleport Teleportation spell 2 Blood, 2 Law 90 93 Teleports you to the Abyss
Blood barrage High multi-combat spell 1 Soul, 4 Death, 4 Blood 92 80 Heals you for 5% of your damage dealt if successful
Ice barrage High multi-combat spell 6 Water, 4 Death, 2 Blood 94 80 May freeze your target for 20 seconds
Ghorrock teleport Teleportation spell 2 Soul, 2 Law 96 Teleports you to the smokey well in the Kharidian desert, the entrance of the Smoke dungeon.

Lunar spellbook

The Lunar spellbook contains only spells directed at skills and teleportation spells. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.
Every Lunar spell requires some Astral runes, special runes that cannot be bought or created in the common ways.
You can change your current spellbook to the Lunar spellbook by talking to Meteora in Al-Kharid, Falador or Edgeville.

Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on in their settings. If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.

Image Spell Type Runes Magic level Magic experience Description
Home teleport Teleportation spell None 1 0 Teleports you to your home location
Cure plant Skill spell 1 Astral, 8 Earth 66 10 Will cure dead herbs into healthy herbs.
Monster examine Support spell 1 Astral, 1 Cosmic, 1 Mind, 1 Astral 66 732 Displays Combat level, Hitpoints and max hit of a creature. Interface resets when you move or open another tab.
NPC contact Support spell 1 Astral, 1 Cosmic, 2 Air 67 780 Gives you the option to talk to the following NPC's. Shenven, Matt, Tyras guard, Ghost captain and Observatory professor.
Cure other Support spell 1 Astral, 1 Law, 10 Earth 68 780 Cures your target's poison.
Humidify Skill spell 1 Astral, 3 Water, 1 Fire 68 192 Fills empty containers in your bag.
Moonclan teleport Teleportation spell 2 Astral, 1 Law, 2 Earth 69 240 Teleports you to Lunar Island.
Tele group moonclan Teleportation spell 2 Astral, 1 Law, 4 Earth 70 240 Teleports everyone in a 3x3 square and yourself to Lunar Island, after target(s) accept.
Ourania teleport Teleportation spell 2 Astral, 1 Law, 6 Earth 71 248 Teleports you directly to the Astral altar on the Lunar Island.
Cure me Support spell 2 Astral, 2 Cosmic, 1 Law 71 828 Cures your poison.
Hunter kit Skill spell 2 Astral, 2 Earth 71 0 This spell will spawn you 2 box traps and 1 bird snare.
Shilo teleport Teleportation spell 2 Astral, 2 Law, 1 Water 72 252 Teleports you to Shilo village.
Tele group shilo Teleportation spell 2 Astral, 1 Law, 4 Water 73 252 Teleports everyone in a 3x3 square and yourself to Shilo village, after target(s) accept.
Cure group Support spell 2 Astral, 2 Cosmic, 2 Law 74 888 Cures everyone of poison in a 3x3 square and yourself.
Stat spy Support spell 2 Astral, 2 Cosmic, 5 Body 75 912 Displays the levels of a player, does not require Aid on.
Barbarian teleport Teleportation spell 2 Astral 2 Law 3 Fire 75 260 Teleports you south of the Barbarian outpost.
Tele Group barbarian Teleportation spell 2 Astral 2 Law 6 Fire 76 260 Teleports everyone in a 3x3 square and yourself south of the Barbarian Outpost, after target(s) accept.
Pollnivneach teleport Teleportation spell 2 Astral 2 Law, 2 Astral 78 320 Teleports you to Pollnivneach, in the Kharidian Desert.
Tele group Pollnivneach Teleportation spell 2 Astral, 2 Law, 8 Water 79 320 Teleports everyone in a 3x3 square and yourself to Pollnivneach, after target(s) accept.
Dream Support spell 2 Astral, 1 Cosmic, 5 Body 79 984 You fall asleep, swiftly restoring Hitpoints. Lasts until your hitpoints are full. Can not be cast with a weapon or shield equipped, or with full hp.
String jewellery Skill spell 2 Astral, 10 Earth, 5 Water 80 996 Strings all the amulets in your inventory without wool.
Small potion share Support spell 2 Astral, 10 Earth, 10 Water 81 1008 Share potion with 2 players in a 3x3 square around you. Activate spell and drink potion. Target(s) must have Aid enabled.
Large potion share Support spell 3 Astral, 12 Earth, 10 Water 84 1056 Share potion with 4 players in a 3x3 square around you. Activate spell and drink potion. Target(s) must have Aid enabled.
Dagannoth teleport Teleportation spell 2 Astral, 3 Law, 7 Water 85 356 Teleports you to the Dagannoth cave.
Tele group Dagannoth Teleportation spell 2 Astral, 3 Law, 14 Water 86 1436 Teleports everyone in a 3x3 square and yourself to dagannoth cave, after target(s) accept.
Plank Make Skill spell 3 Astral, 15 Earth, 1 Nature 86 1,080 Turns all the logs in your inventory into planks.
Catherby teleport Teleportation spell 3 Astral, 3 Law, 10 Water 87 368 Teleports you to Catherby.
Tele group Catherby Teleportation spell 3 Astral, 3 Law, 15 Water 88 1484 Teleports everyone in a 3x3 square and yourself to Catherby, after target(s) accept.
Ice plateau teleport Teleportation spell 3 Astral, 3 Law, 8 Water 89 396 Teleports you to the Wilderness agility course in the high Wilderness, after accepting a warning.
Energy transfer Support spell 3 Astral, 2 Law, 1 Nature 91 1200 Transfer a maximum of 10 points of your hp and your running energy to another player. Target(s) must have Aid enabled.
Heal other Support spell 3 Astral, 3 Law, 1 Blood 92 1212 Transfer a maximum of 75% of your current Hitpoints to another player. Target(s) must have Aid enabled.
Vengeance other Support spell 3 Astral, 2 Death, 10 Earth 93 1296 Allows another player to counter 3/4th of the next damaging hit he will take, 30 second cooldown. Target(s) must have Aid enabled.
Vengeance Support spell 4 Astral, 2 Death, 10 Earth 94 2156 You will counter 3/4th of the next damaging hit you will take, 30 second cooldown.
Heal group Support spell 4 Astral, 3 Blood, 6 Law 95 1536 Transfer a maximum of 75% of your current Hitpoints to everyone in a 3x3 square around you. Target(s) must have Aid enabled.
Spellbook swap Support spell 3 Astral, 2 Cosmic, 1 Law 96 0 Allows you to cast one spell from the Normal spellbook or the Ancient spellbook. Consumes runes even if you cancel the spell.

Note: All spells that are not in the table above, do not work.

Magical weapons and staves

A list of all weapons and staves that require a certain Magic level to use or grant a user offensive Magic bonus. When wearing any of these weapons the player can select an offensive spell to autocast from any spellbook.

Image Item Magic level Other level requirements Properties
Donator abyssal staff 1 Can be upgraded with a crystal. Scales with your Magic level up to 70.
Dragon staff 1 Scales with your Magic level up to 70.
Beginner wand 1
Staff of air 1 Player does not consume air runes.
Staff of water 1 Player does not consume water runes.
Staff of earth 1 Player does not consume earth runes.
Staff of fire 1 Player does not consume fire runes.
Apprentice wand 22
Air battlestaff 30 30 Attack Player does not consume air runes.
Water battlestaff 30 30 Attack Player does not consume water runes.
Earth battlestaff 30 30 Attack Player does not consume earth runes.
Mud staff 30 Player does not consume water and earth runes.
Fire battlestaff 30 30 Attack Player does not consume fire runes.
Mystic air staff 40 Player does not consume air runes.
Mystic water staff 40 Player does not consume water runes.
Mystic earth staff 40 Player does not consume earth runes.
Mystic fire staff 40 Player does not consume fire runes.
Mystic lava staff 40 Player does not consume fire runes.
Teacher wand 47
Iban's staff 50 Can autocast the spell Magic dart.
Slayer's staff 50 55 Slayer Can autocast Crumble undead and Magic dart.
God staves 60 Can autocast the God spells Saradomin strike, Guthix claws, and Zamorak flames with the respective staff
Toktz-mej-tal 60 Obtained from the Tokkul exchange
Void knight mace 60 60 Attack Obtained from Pest control
Ancient staff 65
Ahrim's staff 70 70 Attack
Abyssal staff 70 Can be upgraded with a crystal
Elemental staff 70 Infinite supply of all basic elemental runes.
Master wand 72 Has a 36% chance of preserving runes on cast.
Chaotic staff 72 72 Slayer Increases damage and accuracy on Slayer tasks by 10%
Staff of light 75 Special attack reduces damage taken by 20% for the duration of 1 minute.
Zuriel's staff 78 Has its own multicombat magical attack that does not require runes, but degrades and has to be repaired with Spectral energy.
Elemental staff (fire) 80 Infinite supply of all basic elemental runes.
Elemental staff (thunder) 80 Infinite supply of all basic elemental runes.
Elemental staff (ice) 80 Infinite supply of all basic elemental runes.
Elemental staff (nature) 80 Infinite supply of all basic elemental runes.
Rod of Ivandis 80 Has its own magical attack that does not require runes, but degrades until it has to be repaired with Bob.
Demon wand 85 Holds 30,000 charges before it transforms into a broken state. Can be repaired at any state by Bob or by using a Repair bench.
Demon orb 85 Holds 30,000 charges before it transforms into a broken state. Can be repaired at any state by Bob or by using a Repair bench.

Magical armour

A list of all robes and other equipment that require a certain Magic level to use or provide magical bonuses.

Image Item Magic level Other level requirements
Wizard robes 1
God books 1
Ghostly robes 25
Enchanted robes 40 20 Defence
Mystic robes 40 20 Defence
Skeletal armour 40 40 Defence
Void knight armour 45 45 Defence, 45 Strength, 45 Range
Void mage helm 45 45 Defence
Corrupt Zuriel's robes 40 20 Defence
Farseer helm 45 45 Defence
Splitbark armour 45 45 Defence, 45 Prayer
Infinity robes 50
God robes 50 25 Prayer, 30 Defence
Necromancer robes 60
Ahrim's robes 70 70 Defence
Trickster armour 72 72 Range, 72 Defence
Templar armour 72 72 Attack, 72 Defence, 25 Prayer
Battle robes 75 75 Defence
Elysian spirit shield 75 75 Defence
Zuriel's robes 78 78 Defence
Third-age amulet 80 80 Defence
Ragefire gloves 80 80 Defence
Ragefire boots 80 80 Defence
Third-age mage armour 80 80 Defence
Ice shield 80 80 Defence
Abyssal cape 80 80 Ranged
Ice crown 80
Virtus robes 82 82 Defence
Upgraded battle robes 82 75 Defence
      16-64.png
Nightveil armour 90 80 Defence