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==Introduction ==
==Introduction ==


[[Magic]] is the skill of using spells, aimed at combat situations, teleportation or skilling. The Magic skill uses runes to cast these spells, and that's why [[Runecrafting]] is one of the most common skills that involved with the Magic skill. <br>
[[Magic]] is the skill of using spells, aimed at combat situations, teleportation or skilling. The Magic skill uses runes to cast these spells, and that's why [[Runecrafting]] is one of the most common skills involved with the Magic skill. <br>
Magic also involves use of enchantment spells on jewellery made by the [[Crafting]] skill, indirectly involved aswell.
Magic also involves use of enchantment spells on jewellery made by the [[Crafting]] skill, indirectly involved as well.
   
   
There are many spells that grant Magic experience. Most combat spells that directly inflict damage on a foe also give [[Hitpoints]] experience, just like every other combat skill. Enchantment spells and other spells that do not affect combat, like alchemy, do not give Hitpoints experience.
There are many spells that grant Magic experience. Most combat spells that directly inflict damage on a foe also give [[Hitpoints]] experience, just like every other combat skill. Enchantment spells and other spells that do not affect combat, like alchemy, do not give Hitpoints experience.
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The runes that are required to cast any spell can be obtained from the rune shop [[Rune Emporium]] or created with the Runecrafting skill.
The runes that are required to cast any spell can be obtained from the rune shop [[Rune Emporium]] or created with the Runecrafting skill.
   
   
There are currently three magic spellbooks available in Emps-World: the [[Normal spellbook]], the [[Ancient spellbook]] and the [[Lunar spellbook]].
There are currently three magic spellbooks available in Emps-World: the [[Magic#Normal_spellbook|Normal spellbook]], the [[Magic#Ancient_spellbook|Ancient spellbook]] and the [[Magic#Lunar_spellbook|Lunar spellbook]].
 
==Normal spellbook ==
==Normal spellbook ==


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All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.
All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.
 
{| class="wikitable"
The way combat magic spells grant you xp is the same as for range and melee: you gain 80 xp per hit. You will not gain any magic experience if you splash or hit zero with a magic spell. You will not get extra experience for casting a higher leveled combat spell, but a higher level spell will be able to hit more, thus granting you more experience than a low level spell.
 
{| class="wikitable sortable"
! scope="col" class="unsortable"| Image
! scope="col" | Spell
! scope="col" | Spell
! scope="col" | Type
! scope="col" | Type
! scope="col" | Runes
! scope="col" class="unsortable"| Runes
! scope="col" | Magic level
! scope="col" | Magic level
! scope="col" | Magic experience
! scope="col" | Experience
! scope="col" class="unsortable"| Description
|-
|[[File:Home_Teleport_2021.png|center]]||[[Home teleport]] || Teleportation spell || None ||1||0|| Teleports you to your [[Home teleport|home location]]
|-
|[[File:Wind_Strike_icon_2021.png|center]]||Wind strike || Weak combat spell || 1 Air, 1 Mind || 1 || 82 ||
|-
|[[File:Confuse_2021.png|center]]||Confuse || Combat status spell || 3 Water, 2 Earth, 1 Body|| 3 || 195|| Reduces target's [[Attack]] by 5%
|-
|[[File:Water_Strike_2021.png|center]]||Water strike || Weak combat spell || 1 Water, 1 Air, 1 Mind || 5 ||112||
|-
|[[File:Lvl-1_Enchant_2021.png|center]]||[[Lvl-1 Enchant]]|| Enchantment spell || 1 Air, 1 Cosmic|| 7 ||1080|| Enchants [[Jewellery|Sapphire jewelry]] and [[Bolts]]
|-
|[[File:Earth_Strike_2021.png|center]]||Earth strike || Weak combat spell || 2 Earth, 1 Air, 1 Mind || 9 ||142||
|-
|[[File:Weaken_2021.png|center]]||Weaken || Combat status spell || 3 Water, 2 Earth, 1 Body|| 11 ||315|| Reduces target's [[Strength]] by 5%
|-
|[[File:Fire_Strike.png|center]]||Fire strike || Weak combat spell || 3 Fire, 2 Air, 1 Mind || 13 ||172||
|-
|[[File:Bones to Bananas.png|center]]||Bones to Bananas || Survival spell || 2 Earth, 2 Water, 1 Nature || 15 ||360|| Turns any kind of bones into bananas.
|-
|[[File:Wind_Bolt_2021.png|center]]||Wind bolt || Combat spell || 2 Air, 1 Chaos|| 17||202||
|-
|[[File:Curse_2021.png|center]]||Curse || Combat status spell || 2 Water, 3 Earth, 1 Body|| 19|| 435||Reduces target's [[Defence]] by 5%
|-
|[[File:Bind_2021.png|center]]||Bind|| Combat status spell || 3 Water, 3 Earth, 2 Nature|| 20|| 450|| Binds your target for 10 seconds
|-
|[[File:Low_Level_Alchemy_2021.png|center]]||Low Level Alchemy || Alchemy spell || 3 Fire, 1 Nature|| 21 ||465|| Convert an item into gold. If used on a stackable item (e.g. arrows or but not noted items), <br> 45 items will be converted into gold instead.
|-
|[[File:Water_Bolt_2021.png|center]]||Water bolt || Combat spell || 2 Water, 2 Air, 1 Chaos|| 23||247||
|-
|[[File:Varrock_Teleport_2021.png|center]]||Varrock teleport || Teleportation spell || 3 Air, 1 Fire, 1 Law|| 25||525|| Teleports you to [[Varrock]] square
|-
|[[File:Lvl-2_Enchant_2021.png|center]]||[[Lvl-2 Enchant]]|| Enchantment spell || 3 Air, 1 Cosmic|| 27 ||2220|| Enchants [[Jewellery|Emerald jewelry]] and [[Bolts]]
|-
|[[File:Earth_Bolt_2021.png|center]]||Earth bolt || Combat spell || 3 Earth, 2 Air, 1 Chaos|| 29||292||
|-
|[[File:Lumbridge_Teleport_2021.png|center]]||Lumbridge teleport || Teleportation spell || 1 Air, 3 Earth, 1 Law|| 31||375|| Teleports you to [[Lumbridge]] castle
|-
|[[File:Telekinetic Grab.png|center]]||Telekinetic grab || Utility spell || 1 Air, 1 Law|| 33||0|| Picks up an item from a distance
|-
|[[File:Fire_Bolt_2021.png|center]]||Fire bolt || Combat spell || 4 Fire, 1 Air, 1 Chaos|| 35||337||
|-
|[[File:Falador_Teleport_2021.png|center]]||Falador teleport || Teleportation spell || 1 Water, 3 Air, 1 Law|| 37||720|| Teleports you to [[Falador]] square
|-
|[[File:Crumble_Undead_2021.png|center]]||Crumble undead || Combat spell || 2 Earth, 2 Air, 1 Chaos|| 39||367|| Effective against all [[Undead monsters]], can be autocast with [[Slayer's staff]]
|-
|[[File:Teleport_to_House_2021.png|center]]|| Teleport to house || Teleportation spell || 1 Earth, 3 Wind, 1 Law|| 40||450|| Teleports you to your house
|-
|[[File:Wind_Blast_2021.png|center]]||Wind blast || High combat spell || 3 Air, 1 Death|| 41||382||
|-
|[[File:Superheat_Item_2021.png|center]]||[[Superheat item]] || Skill spell || 4 Fire, 1 Nature|| 43||795|| [[Smithing|Smelting]] bars and [[Rune essence]] without a furnace
|-
|[[File:Camelot_Teleport.png|center]]||Camelot teleport || Teleportation spell || 3 Air, 1 Law|| 45||825|| Teleports you to [[Camelot]]
|-
|[[File:Water_Blast_2021.png|center]]||Water blast || High combat spell || 3 Water, 3 Air, 1 Death|| 47||427||
|-
|[[File:Lvl-3_Enchant_2021.png|center]]||[[Lvl-3 Enchant]]|| Enchantment spell || 5 Fire, 1 Cosmic|| 49||3540|| Enchants [[Jewellery|Ruby jewelry]] and [[Bolts]]
|-
|[[File:Iban_Blast_2021.png|center]]|| Iban blast || Combat spell || 5 Fire, 1 Death|| 50||450|| Requires [[Iban's staff]] to cast and autocast
|-
|[[File:Snare_2021.png|center]] || Snare || Combat status spell || 4 Earth, 4 Water, 3 Nature || 50 ||900|| Binds your target for 15 seconds and does some damage, experience based on 1 damage point
|-
|[[File:Magic_Dart_2021.png|center]]|| Magic dart || Combat spell || 4 Mind, 1 Death|| 50||450|| Requires [[Slayer's staff]] to cast and autocast
|-
|[[File:Ardougne_Teleport_2021.png|center]]||Ardougne teleport || Teleportation spell || 2 Water, 2 Law|| 51||915|| Teleports you to [[Ardougne]] square
|-
|[[File:Earth_Blast_2021.png|center]]|| Earth blast || High combat spell || 4 Earth, 3 Air, 1 Death|| 53||472||
|-
|[[File:High_Level_Alchemy_2021.png|center]]|| High Level Alchemy || Alchemy spell || 5 Fire, 1 Nature|| 55||975|| Convert a single item into more gold. If used on a stackable item (e.g. arrows or but not noted items), <br> 45 items will be converted into more gold instead.
|-
|[[File:Lvl-4_Enchant_2021.png|center]]||[[Lvl-4 Enchant]]|| Enchantment spell || 10 Earth, 1 Cosmic|| 57||4020|| Enchants [[Jewellery|Diamond jewelry]] and [[Bolts]]
|-
|[[File:Wizard Tower Teleport.png|center]]||Wizard Tower Teleport|| Teleportation spell || 2 Earth, 2 Law|| 58||1020|| Teleports you to [[Wizard tower]]
|-
|[[File:Fire_Blast_2021.png|center]]|| Fire blast || High combat spell || 4 Fire, 3 Air, 1 Death|| 59||517||
|-
|[[File:Bones_to_Peaches_2021.png|center]]|| Bones to peaches|| Survival spell || 2 Nature, 4 Water, 4 Earth|| 60||532|| Turns any kind of [[Bones (disambiguation)|bones]] into peaches.
|-
|[[File:Saradomin_Strike_2021.png|center]]|| Saradomin strike || Combat spell || 4 Fire, 1 Air, 2 Blood|| 60||525|| Requires [[Saradomin staff]] to cast, cannot be autocast
|-
|[[File:Claws_of_Guthix_2021.png|center]]|| Guthix claws || Combat spell || 4 Fire, 1 Air, 2 Blood|| 60||525|| Requires [[Guthix staff]] to cast, cannot be autocast
|-
|[[File:Flames_of_Zamorak_2021.png|center]]|| Zamorak flames || Combat spell || 4 Fire, 1 Air, 2 Blood|| 60||525|| Requires [[Zamorak staff]] to cast, cannot be autocast
|-
|[[File:Trollheim_Teleport_2021.png|center]]|| Trollheim teleport ||Teleportation spell || 2 Fire, 2 Law ||61||1050|| Teleports you to [[Trollheim]]
|-
|[[File:Wind_Wave_2021.png|center]]||Wind wave || Very high combat spell ||5 Air, 1 Blood|| 62||540||
|-
|[[File:Vulnerability_2021.png|center]]|| Vulnerability || Combat status spell || 5 Water, 5 Earth, 1 Soul|| 66|| 1140||Reduces target's Defence by 10%
|-
|[[File:Water_Wave_2021.png|center]]||Water wave || Very high combat spell ||7 Water, 5 Air, 1 Blood|| 65||562||
|-
|[[File:Lvl-5_Enchant_2021.png|center]]||[[Lvl-5 Enchant]]|| Enchantment spell || 15 Water, 15 Earth, 1 Cosmic|| 66||4680|| Enchants [[Jewellery|Dragonstone jewelry]] and [[Bolts]]
|-
|[[File:Earth_Wave_2021.png|center]]|| Earth wave || Very high combat spell ||7 Earth, 5 Air, 1 Blood|| 70||600||
|-
|[[File:Enfeeble_2021.png|center]]||Enfeeble|| Combat status spell || 8 Water, 8 Earth, 1 Soul|| 73|| 1185||Reduces target's Strength by 10%
|-
|[[File:Teleother_Lumbridge_2021.png|center]]|| Tele-other Lumbridge || Teleportation spell || 1 Earth, 1 Soul, 1 Law|| 74||1260|| Teleports your target to [[Lumbridge]] castle, target has to accept it first
|-
|[[File:Fire_Wave_2021.png|center]]|| Fire wave || Very high combat spell ||7 Fire, 5 Air, 1 Blood|| 75||637||
|-
|[[File:Entangle_2021.png|center]]||Entangle|| Combat status spell || 5 Water, 5 Earth, 4 Nature|| 79|| 1185|| Binds your target for 20 seconds and deals some damage, experience based on 1 damage point
|-
|[[File:Stun_2021.png|center]]|| Stun || Combat status spell || 12 Water, 12 Earth, 1 Soul|| 80|| 1350||Reduces target's Attack by 10%
|-
|[[File:Wind_Surge_2021.png|center]]|| Wind Surge || Very high combat spell || 7 Wind, 2 Death, 2 Blood|| 81||667||
|-
|[[File:Charge_2021.png|center]]||Charge|| Combat status spell || 3 Fire, 3 Air, 3 Blood|| 80|| 1200||Temporarily increases the power of the 3 God spells for 20 minutes
|-
|[[File:Teleother_Falador_2021.png|center]]|| Tele-other Falador|| Teleportation spell || 1 Water, 1 Soul, 1 Law|| 82||1380|| Teleports your target to [[Falador]] square, target has to accept it first
|-
|[[File:Tele_Block_2021.png|center]]|| Teleblock || Combat status spell || 1 Chaos, 1 Death, 1 Law|| 85|| 1200|| Blocks your target from teleporting for 5 minutes: only works in [[PvP]]
|-
|-
| Wind strike || Weak combat spell || 1 Air, 1 Mind || 1 ||
|[[File:Water_Surge_2021.png|center]]|| Water Surge || Very high combat spell || 10 Water, 7 Wind, 2 Death, 2 Blood|| 86||697||
|-
|-
| Confuse || Combat status spell || 3 Water, 2 Earth, 1 Body|| 3 || 75
|[[File:Lvl-6_Enchant_2021.png|center]]|| [[Lvl-6 Enchant]]|| Enchantment spell || 20 Earth, 20 Fire, 1 Cosmic|| 87||5940|| Enchants [[Onyx|Onyx jewelry]] and [[Bolts]]
|-
|-
| Water strike || Weak combat spell || 1 Water, 1 Air, 1 Mind || 5 ||
|[[File:Earth_Surge_2021.png|center]]|| Earth Surge || Very high combat spell || 10 Earth, 7 Wind, 2 Death, 2 Blood|| 89||727||
|-
|-
| Lv-1 Enchant (sapphire) || Enchantment spell || 1 Air, 1 Cosmic|| 7 ||0
|[[File:Teleother_Camelot_2021.png|center]]|| Tele-other Camelot|| Teleportation spell || 2 Soul, 1 Law|| 90||1500|| Teleports your target to [[Camelot]], target has to accept it first
|-
|-
| Earth strike || Weak combat spell || 2 Earth, 1 Air, 1 Mind || 9 ||
|[[File:Fire_Surge_2021.png|center]]|| Fire Surge || Very high combat spell || 10 Fire, 7 Wind, 2 Death, 2 Blood|| 93||757||
|}
|}


Weaken
Note: All spells that are not in the table above, do not work.


Affects combat
==Ancient spellbook==
Players can switch their current spellbook to the [[Ancient spellbook]] by talking to the [[Dark mage]] in [[Draynor village]] or in [[Edgeville]]. The Ancient spellbook only contains combat spells and teleportation spells. The Ancient spellbook starts off at 50 Magic, rather than having spells at level 1 available.<br>
The combat spells are very useful because some of them can attack multiple targets at once, very handy in multizones and training, and all of them have additional effects other than the damage they deal (if the effect is successful the spell will display an extra animation effect around the target).
   
   
{| class="sortable wikitable"
! class="unsortable" scope="col" | Image
! scope="col" | Spell
! scope="col" | Type
! class="unsortable" scope="col" | Runes
! scope="col" | Magic level
! scope="col" | Magic experience
! class="unsortable" scope="col" | Description
|-
|[[File:Home_Teleport_2021.png|center]] || [[Home teleport]] || Teleportation spell || None ||1||0|| Teleports you to your [[Home teleport|home location]]
|-
|[[File:Smoke_Rush_2021.png|center]]||Smoke rush || Weak combat spell || 1 Fire, 1 Air, 2 Chaos, 2 Death|| 50 || 80 ||Poisons the target with 2 damage if successful
|-
|[[File:Shadow_Rush_2021.png|center]]||Shadow rush || Weak combat spell || 1 Soul, 1 Air, 2 Chaos, 2 Death|| 50 ||80|| Reduces your target's prayer points by 2% of your hit
|-
|[[File:Paddewwa_Teleport_2021.png|center]]||Paddewa teleport ||Teleportation spell || 1 Fire, 1 Air, 2 Law|| 54||43||Teleports you to [[Edgeville]]
|-
|[[File:Blood_Rush_2021.png|center]]||Blood rush || Weak combat spell || 1 Blood, 2 Chaos, 2 Death|| 56 ||80|| Heals you for 5% of your damage dealt if successful
|-
|[[File:Ice_Rush_2021.png|center]]||Ice rush || Weak combat spell || 2 Water, 2 Chaos, 2 Death|| 58 ||80||May freeze your target for 5 seconds
|-
|[[File:Senntisten_Teleport_2021.png|center]]||Senntisten teleport ||Teleportation spell || 1 Soul, 2 Law|| 60||56||Teleports you to [[Canifis]]
|-
|[[File:Smoke_Burst_2021.png|center]]||Smoke burst || Multi-combat spell || 2 Fire, 2 Air, 4 Chaos, 2 Death|| 62 ||80||Poisons the target(s) with 4 damage if successful
|-
|[[File:Shadow_Burst_2021.png|center]]||Shadow burst || Multi-combat spell || 2 Soul, 4 Chaos, 2 Death|| 64 ||80|| Reduces your target's prayer points by 4% of your hit
|-
|[[File:Kharyrll_Teleport_2021.png|center]]||Kharyrll teleport ||Teleportation spell || 2 Blood, 2 Law|| 66||63||Teleports you near [[Varrock slayer dungeon]]
|-
|[[File:Blood_Burst_2021.png|center]]||Blood burst || Multi-combat spell || 2 Blood, 4 Chaos, 2 Death|| 68 ||80|| Heals you for 5% of your damage dealt if successful
|-
|[[File:Ice_Burst_2021.png|center]]||Ice burst || Multi-combat spell || 4 Water, 4 Chaos, 2 Death|| 70 ||80||May freeze your target for 10 seconds
|-
|[[File:Lassar_Teleport_2021.png|center]]||Lassar teleport ||Teleportation spell || 4 Water, 2 Law|| 72|| 64  ||Teleports you near [[Dark warriors' fortress]]
|-
|[[File:Smoke_Blitz_2021.png|center]]||Smoke blitz|| High combat spell || 2 Fire, 2 Air, 2 Death, 2 Death|| 74||80||Poisons the target(s) with 6 damage if successful
|-
|[[File:Shadow_Blitz_2021.png|center]]||Shadow blitz|| High combat spell || 2 Soul, 2 Air, 2 Death, 2 Death|| 76||80|| Reduces your target's prayer points by 6% of your hit
|-
|[[File:Dareeyak_Teleport_2021.png|center]]||[[Dareeyak teleport]] ||Teleportation spell || 3 Fire, 2 Air, 2 Law|| 78||64||Teleports you east in the [[Wilderness]], level 21
|-
|[[File:Blood_Blitz_2021.png|center]]||Blood blitz|| High combat spell || 2 Death, 4 Blood|| 80 ||80|| Heals you for 5% of your damage dealt if successful
|-
|[[File:Ice_Blitz_2021.png|center]]||Ice blitz|| High combat spell || 3 Water, 2 Death, 4 Blood|| 82 ||||May freeze your target for 15 seconds
|-
|[[File:Cardanian_Teleport_2021.png|center]]||Cardanian teleport ||Teleportation spell || 2 Soul, 2 Law|| 84||78||Teleports you to high [[Wilderness]], at the [[Mage arena]]
|-
|[[File:Smoke_Barrage_2021.png|center]]||Smoke barrage|| High multi-combat spell || 4 Fire, 4 Air, 4 Death, 2 Blood|| 86 ||80||Poisons the target(s) with 8 damage if successful
|-
|[[File:Shadow_Barrage_2021.png|center]]||Shadow barrage|| High multi-combat spell || 3 Soul, 4 Air, 4 Death, 2 Blood|| 88||80|| Reduces your target's prayer points by 8% of your hit
|-
|[[File:Abyss_Teleport_2021.png|center]]||Abyss teleport ||Teleportation spell || 2 Blood, 2 Law|| 90||93||Teleports you to the [[Abyss]]
|-
|[[File:Blood_Barrage_2021.png|center]]||Blood barrage|| High multi-combat spell || 1 Soul, 4 Death, 4 Blood|| 92||80|| Heals you for 5% of your damage dealt if successful
|-
|[[File:Ice_Barrage_2021.png|center]]||Ice barrage|| High multi-combat spell || 6 Water, 4 Death, 2 Blood|| 94 ||80||May freeze your target for 20 seconds
|-
|[[File:Ghorrock_Teleport_2021.png|center]]||Ghorrock teleport ||Teleportation spell || 2 Soul, 2 Law|| 96||||Teleports you to the smokey well in the [[Kharidian desert]], the entrance of the [[Smoke dungeon]].
|}


3 Water, 2 Earth, 1 Body
==Lunar spellbook==


11
The [[Lunar spellbook]] contains only spells directed at skills and teleportation spells. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.<br>
Every Lunar spell requires some [[Astral rune]]s, special runes that cannot be bought or created in the common ways. <br>
You can change your current spellbook to the Lunar spellbook by talking to [[Meteora]] in [[Al-Kharid]], [[Falador]] or [[Edgeville]].
   
   
Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on in their settings. If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.


97
{| class="sortable wikitable"
! class="unsortable" scope="col" | Image
Decreases the foe's Strength by 5%  
! scope="col" | Spell
! scope="col" | Type
! class="unsortable" scope="col" | Runes
! scope="col" | Magic level
! scope="col" | Magic experience
! class="unsortable" scope="col" | Description
|-
|[[File:Home_Teleport_2021.png|center]] || [[Home teleport]] || Teleportation spell || None || 1 || 0 || Teleports you to your [[Home teleport|home location]]
|-
|[[File:Cure_Plant_2021.png|center]] || Cure plant || Skill spell || 1 Astral, 8 Earth || 66 || 10 || Will cure dead herbs into healthy herbs.
|-
|[[File:Monster_Examine_2021.png|center]] || Monster examine || Support spell || 1 Astral, 1 Cosmic, 1 Mind, 1 Astral|| 66 || 732 ||Displays [[Combat level]], [[Hitpoints]] and max hit of a creature. Interface resets when you move or open another tab.
|-
|[[File:NPC_Contact_2021.png|center]] || NPC contact || Support spell || 1 Astral, 1 Cosmic, 2 Air || 67 || 780 || Gives you the option to talk to the following NPC's. [[Shenven]], [[Matt]], [[Tyras guard]], [[Ghost captain]] and [[Observatory professor]].
|-
|[[File:Cure_Other_2021.png|center]] || Cure other || Support spell || 1 Astral, 1 Law, 10 Earth|| 68 || 780 || Cures your target's poison.
|-
|[[File:Humidify_2021.png|center]] || [[Humidify]] || Skill spell || 1 Astral, 3 Water, 1 Fire|| 68 ||192||Fills empty containers in your bag.
|-
|[[File:Moonclan_Teleport_2021.png|center]] || Moonclan teleport || Teleportation spell || 2 Astral, 1 Law, 2 Earth || 69 || 240 || Teleports you to [[Lunar Island]].
|-
|[[File:Tele_Group_Moonclan_2021.png|center]] || Tele group moonclan || Teleportation spell || 2 Astral, 1 Law, 4 Earth || 70 || 240 || Teleports everyone in a 3x3 square and yourself to Lunar Island, after target(s) accept.
|-
|[[File:Ourania_Teleport_2021.png|center]] || Ourania teleport || Teleportation spell || 2 Astral, 1 Law, 6 Earth || 71 || 248 || Teleports you directly to the Astral altar on the [[Lunar Island]].
|-
|[[File:Cure_Me_2021.png|center]] || Cure me || Support spell || 2 Astral, 2 Cosmic, 1 Law || 71 || 828 ||Cures your poison.
|-
|[[File:Hunter_Kit_2021.png|center]] || Hunter kit || Skill spell || 2 Astral, 2 Earth || 71 || 0 || This spell will spawn you 2 box traps and 1 bird snare.
|-
|[[File:Shilo_Teleport_2021.png|center]] || Shilo teleport || Teleportation spell || 2 Astral, 2 Law, 1 Water || 72 || 252 || Teleports you to [[Shilo village]].
|-
|[[File:Tele_Group_Shilo_2021.png|center]] || Tele group shilo || Teleportation spell || 2 Astral, 1 Law, 4 Water || 73 || 252 || Teleports everyone in a 3x3 square and yourself to [[Shilo village]], after target(s) accept.
|-
|[[File:Cure_Group_2021.png|center]] || Cure group || Support spell || 2 Astral, 2 Cosmic, 2 Law|| 74 || 888 || Cures everyone of poison in a 3x3 square and yourself.
|-
|[[File:Stat_Spy_2021.png|center]] || Stat spy || Support spell || 2 Astral, 2 Cosmic, 5 Body|| 75 || 912 || Displays the levels of a player, does not require [[Aid]] on.
|-
|[[File:Barbarian_Teleport_2021.png|center]] || Barbarian teleport || Teleportation spell || 2 Astral 2 Law 3 Fire || 75 || 260 || Teleports you south of the [[Barbarian outpost]].
|-
|[[File:Tele_Group_Barbarian_2021.png|center]] || Tele Group barbarian || Teleportation spell || 2 Astral 2 Law 6 Fire || 76 || 260 || Teleports everyone in a 3x3 square and yourself south of the Barbarian Outpost, after target(s) accept.
|-
|[[File:Pollnivneach_Teleport_2021.png|center]] || Pollnivneach teleport || Teleportation spell || 2 Astral  2 Law, 2 Astral|| 78 || 320 || Teleports you to [[Pollnivneach]], in the [[Kharidian Desert]].
|-
|[[File:Tele_Group_Pollnivneach_2021.png|center]] || Tele group Pollnivneach || Teleportation spell || 2 Astral, 2 Law, 8 Water|| 79 || 320 || Teleports everyone in a 3x3 square and yourself to [[Pollnivneach]], after target(s) accept.
|-
|[[File:Dream_2021.png|center]] || Dream || Support spell || 2 Astral, 1 Cosmic, 5 Body || 79 || 984 || You fall asleep, swiftly restoring [[Hitpoints]]. Lasts until your hitpoints are full. Can not be cast with a weapon or shield equipped, or with full hp.
|-
|[[File:String_Jewellery_2021.png|center]] || String jewellery || Skill spell || 2 Astral, 10 Earth, 5 Water || 80 || 996 || Strings all the amulets in your inventory without wool.
|-
|[[File:Small_Potion_Share_2021.png|center]] || Small potion share || Support spell || 2 Astral, 10 Earth, 10 Water || 81 || 1008 || Share potion with 2 players in a 3x3 square around you. Activate spell and drink potion. Target(s) must have [[Aid]] enabled.
|-
|[[File:Large_Potion_Share_2021.png|center]] || Large potion share || Support spell || 3 Astral, 12 Earth, 10 Water || 84 || 1056 || Share potion with 4 players in a 3x3 square around you. Activate spell and drink potion. Target(s) must have [[Aid]] enabled.
|-
|[[File:Dagannoth_Teleport_2021.png|center]] || Dagannoth teleport || Teleportation spell || 2 Astral, 3 Law, 7 Water || 85 || 356 || Teleports you to the [[Dagannoth cave]].
|-
|[[File:Tele_Group_Dagannoth_2021.png|center]] || Tele group Dagannoth || Teleportation spell || 2 Astral, 3 Law, 14 Water || 86 || 1436 || Teleports everyone in a 3x3 square and yourself to [[dagannoth cave]], after target(s) accept.
|-
|[[File:Plank_Make_2021.png|center]] || Plank Make || Skill spell || 3 Astral, 15 Earth, 1 Nature || 86 || 1,080 || Turns all the logs in your inventory into planks.
|-
|[[File:Catherby_Teleport_2021.png|center]] || Catherby teleport || Teleportation spell || 3 Astral, 3 Law, 10 Water || 87 || 368 || Teleports you to [[Catherby]].
|-
|[[File:Tele_Group_Catherby_2021.png|center]] || Tele group Catherby|| Teleportation spell || 3 Astral, 3 Law, 15 Water || 88 || 1484 || Teleports everyone in a 3x3 square and yourself to [[Catherby]], after target(s) accept.
|-
|[[File:Ice_Plateau_Teleport_2021.png|center]] || Ice plateau teleport || Teleportation spell || 3 Astral, 3 Law, 8 Water || 89 || 396 || Teleports you to the [[Wilderness agility course]] in the high [[Wilderness]], after accepting a warning.
|-
|[[File:Energy_Transfer_2021.png|center]] || Energy transfer|| Support spell || 3 Astral, 2 Law, 1 Nature || 91 || 1200 || Transfer a maximum of 10 points of your hp and your running energy to another player. Target(s) must have [[Aid]] enabled.
|-
|[[File:Heal_Other_2021.png|center]] || Heal other || Support spell || 3 Astral, 3 Law, 1 Blood || 92 || 1212 || Transfer a maximum of 75% of your current [[Hitpoints]] to another player. Target(s) must have [[Aid]] enabled.
|-
|[[File:Vengeance_Other_2021.png|center]] || Vengeance other|| Support spell || 3 Astral, 2 Death, 10 Earth || 93 || 1296 || Allows another player to counter 3/4th of the next damaging hit he will take, 30 second cooldown. Target(s) must have [[Aid]] enabled.
|-
|[[File:Vengeance_2021.png|center]] || [[Vengeance]] || Support spell || 4 Astral, 2 Death, 10 Earth || 94 || 2156 || You will counter 3/4th of the next damaging hit you will take, 30 second cooldown.
|-
|[[File:Heal_Group_2021.png|center]] || Heal group || Support spell || 4 Astral, 3 Blood, 6 Law || 95 || 1536 || Transfer a maximum of 75% of your current [[Hitpoints]] to everyone in a 3x3 square around you. Target(s) must have [[Aid]] enabled.
|-
|[[File:Spellbook_Swap_2021.png|center]] || Spellbook swap || Support spell || 3 Astral, 2 Cosmic, 1 Law || 96 || 0 || Allows you to cast one spell from the [[Normal spellbook]] or the [[Ancient spellbook]]. Consumes runes even if you cancel the spell.
|}


Note: All spells that are not in the table above, do not work.


==Magical weapons and staves==


A list of all weapons and staves that require a certain Magic level to use or grant a user offensive Magic bonus. When wearing any of these weapons the player can select an offensive spell to autocast from any spellbook.


Fire strike
{| class="wikitable sortable"
! class="unsortable" scope="col" | Image
! scope="col" | Item
! scope="col" | Magic level
! scope="col" | Other level requirements
! class="unsortable" scope="col" | Properties
|-
|[[File:Donator_Abyssal_Staff_2021.png|center]] || [[Abyssal dyes|Donator abyssal staff]] || 1|| || Can be upgraded with a [[crystal]]. Scales with your Magic level up to 70.
|-
|[[File:Dragon_Staff_2021.png|center]] || [[Dragon staff]] || 1 || || Scales with your Magic level up to 70.
|-
|[[File:Beginner_wand_2021.png|center]] || [[Beginner wand]] || 1 || ||
|-
|[[File:Staff_of_air_2021.png|center]] || [[Staff of air]] || 1 || || Player does not consume air runes.
|-
|[[File:Staff_of_water_2021.png|center]] || [[Staff of water]] || 1 || || Player does not consume water runes.
|-
|[[File:Staff_of_earth_2021.png|center]] || [[Staff of earth]] || 1 || || Player does not consume earth runes.
|-
|[[File:Staff_of_fire_2021.png|center]] || [[Staff of fire]] || 1 || || Player does not consume fire runes.
|-
|[[File:Apprentice_Wand_2021.png|center]] || [[Apprentice wand]] || 22 || ||
|-
|[[File:Air_Battlestaff_2021.png|center]] || [[Air battlestaff]] || 30 || 30 [[Attack]] || Player does not consume air runes.
|-
|[[File:Water_Battlestaff_2021.png|center]] || [[Water battlestaff]] || 30 ||  30 [[Attack]]|| Player does not consume water runes.
|-
|[[File:Earth_Battlestaff_2021.png|center]] || [[Earth battlestaff]] || 30 || 30 [[Attack]] || Player does not consume earth runes.
|-
|[[File:Mud_Staff_2021.png|center]] || [[Mud staff]] || 30|| || Player does not consume water and earth runes.
|-
|[[File:Fire_Battlestaff_2021.png|center]] || [[Fire battlestaff]] || 30|| 30 [[Attack]] || Player does not consume fire runes.
|-
|[[File:Mystic_Air_Staff_2021.png|center]] || [[Mystic air staff]] || 40 || || Player does not consume air runes.
|-
|[[File:Mystic_Water_Staff_2021.png|center]] || [[Mystic water staff]] || 40 || || Player does not consume water runes.
|-
|[[File:Mystic_Earth_Staff_2021.png|center]] || [[Mystic earth staff]] || 40 || || Player does not consume earth runes.
|-
|[[File:Mystic_Fire_Staff_2021.png|center]] || [[Mystic fire staff]] || 40 || || Player does not consume fire runes.
|-
|[[File:Mystic_Lava_Staff_2021.png|center]] || [[Mystic lava staff]] || 40 || || Player does not consume fire runes.
|-
|[[File:Teacher_Wand_2021.png|center]] || [[Teacher wand]] || 47 || ||
|-
|[[File:Iban's_Staff_2021.png|center]] || [[Iban's staff]] || 50 || || Can autocast the spell [[Magic dart]].
|-
|[[File:Slayer's_Staff_2021.png|center]] || [[Slayer's staff]] || 50 || 55 [[Slayer]] || Can autocast [[Crumble undead]] and [[Magic dart]].
|-
|[[File:Saradomin_Staff_2021.png]] [[File:Zamorak_Staff_2021.png]] [[File:Guthix_Staff_2021.png]] || [[God staves]] || 60 || || Can autocast the God spells Saradomin strike, Guthix claws, and Zamorak flames with the respective staff
|-
|[[File:Toktz-Mej-Tal_2021.png|center]] || [[Toktz-mej-tal]] || 60 || || Obtained from the [[Tokkul exchange]]
|-
|[[File:Void_Knight_Mace_2021.png|center]] || [[Void knight mace]] || 60 || 60 [[Attack]]|| Obtained from [[Pest control]]
|-
|[[File:Ancient_Staff_2021.png|center]] || [[Ancient staff]] || 65 || ||
|-
|[[File:Ahrim's_Staff_2021.png|center]] || [[Ahrim's staff]] || 70 || 70 [[Attack]]||
|-
|[[File:Abyssal_Staff_2021.png|center]] || [[Abyssal staff]] || 70 || || Can be upgraded with a [[crystal]]
|-
|[[File:Elemental_Staff_2021.png|center]] || [[Elemental staff]] || 70 || || Infinite supply of all basic elemental runes.
|-
|[[File:MasterWand.png|40px|center]] || [[Master wand]] || 72 || || Has a 36% chance of preserving runes on cast.
|-
|[[File:Chaotic_Staff_2021.png|center]] || [[Chaotic staff]] || 72 || 72 [[Slayer]] || Increases damage and accuracy on Slayer tasks by 10%
|-
|[[File:Staff_Of_Light_2021.png|center]] || [[Staff of light]] || 75 || || Special attack reduces damage taken by 20% for the duration of 1 minute.
|-
|[[File:Zuriel's_Staff_2021.png|center]] || [[Zuriel's staff]] || 78 || || Has its own multicombat magical attack that does not require runes, but degrades and has to be repaired with [[Spectral energy]].
|-
|[[File:Elemental_Staff_Fire_2021.png|center]] || [[Elemental staff (fire)]] || 80 || ||Infinite supply of all basic elemental runes.
|-
|[[File:Elemental_Staff_Thunder_2021.png|center]] || [[Elemental staff (thunder)]] || 80 ||||Infinite supply of all basic elemental runes.
|-
|[[File:Elemental_Staff_Ice_2021.png|center]] || [[Elemental staff (ice)]] || 80 ||||Infinite supply of all basic elemental runes.
|-
|[[File:Elemental_Staff_Nature_2021.png|center]] || [[Elemental staff (nature)]] || 80 ||||Infinite supply of all basic elemental runes.
|-
|[[File:Rod_Of_Ivandis_2021.png|center]] || [[Rod of Ivandis]] || 80 || || Has its own magical attack that does not require runes, but degrades until it has to be repaired with [[Bob]].
|-
|[[File:Demon_Wand_2021.png|center]] || [[Demon wand]] || 85 || || Holds 30,000 charges before it transforms into a broken state. Can be repaired at any state by [[Bob]] or by using a [[Repair bench]].
|-
|[[File:Demon_Orb_2021.png|center]] || [[Demon orb]] || 85 || || Holds 30,000 charges before it transforms into a broken state. Can be repaired at any state by [[Bob]] or by using a [[Repair bench]].
|}


Combat spell
==Magical armour==


3 Fire, 2 Air, 1 Mind
A list of all robes and other equipment that require a certain Magic level to use or provide magical bonuses.


13
{| class="wikitable sortable"
! class="unsortable" scope="col" | Image
 
! scope="col" | Item
Varies
! scope="col" | Magic level
! scope="col" | Other level requirements
Weak attacking spell: autocast possible
|-
 
|[[File:Wizard_Robes_2021.png]] || [[Wizard robes]] || 1 ||
 
|-
 
|[[File:God_Books_2021.png]] || [[God books]] || 1 ||
 
|-
Wind bolt
|[[File:Ghostly_Robes_2021.png]] || [[Ghostly robes]] || 25 ||
|-
 
|[[File:Enchanted_Robes_2021.png]] || [[Enchanted robes]] || 40 || 20 [[Defence]]
Combat spell
|-
|[[File:Mystic_Robes_2021.png]] || [[Mystic robes]] || 40 || 20 [[Defence]]
 
|-
2 Air, 1 Chaos
|[[File:Skeletal_Armour_2021.png]] || [[Skeletal armour]] || 40 || 40 [[Defence]]
|-
 
|[[File:Void_Knight_Armour_2021.png]] || [[Void knight armour]] || 45 || 45 [[Defence]]45 [[Strength]]45 [[Range]]
17
|-
|[[File:Void_Mage_Helm_2021.png]] || [[Void mage helm]] || 45 || 45 [[Defence]]
 
|-
Varies
|[[File:Corrupt_Zuriel's_Robes_2021.png]] || [[Corrupt Zuriel's robes]] || 40 || 20 [[Defence]]
|-
Medium attacking spell: autocast possible
|[[File:Farseer_Helm_2021.png]] || [[Farseer helm]] || 45 || 45 [[Defence]]
 
|-
 
|[[File:Splitbark_Armour_2021.png]] || [[Splitbark armour]] || 45 || 45 [[Defence]], 45 [[Prayer]]
 
|-
 
|[[File:Infinity_Robes_2021.png]] || [[Infinity robes]] || 50 ||
Curse
|-
|[[File:God_Robes_2021.png]] || [[God robes]] || 50 || 25 [[Prayer]], 30 [[Defence]]
 
|-
Affects combat
|[[File:Necromancer_Robes_2021.png]] || [[Necromancer robes]] || 60 ||
|-
 
|[[File:Ahrim's_Robes_2021.png]] || [[Ahrim's robes]] || 70 || 70 [[Defence]]
2 Water, 3 Earth, 1 Body
|-
|[[File:Trickster_Armour_2021.png]] || [[Trickster armour]] || 72 || 72 [[Range]], 72 [[Defence]]
 
|-
19
|[[File:Templar_Armour_2021.png]] || [[Templar armour]] || 72 || 72 [[Attack]], 72 [[Defence]], 25 [[Prayer]]
|-
 
|[[File:Battle_Robes_2021.png]] || [[Battle robes]] || 75 || 75 [[Defence]]
123
|-
|[[File:Elysian_Spirit_Shield_2021.png]] || [[Elysian spirit shield]] || 75 || 75 [[Defence]]
Decreases the foe's Defence by 5%
|-
 
|[[File:Zuriel's_Robes_2021.png]] || [[Zuriel's robes]] || 78 || 78 [[Defence]]
 
|-
 
|[[File:Third-age_Amulet_2021.png]] || [[Third-age amulet]] || 80 || 80 [[Defence]]
 
|-
Bind
|[[File:Ragefire_Gloves_2021.png]] || [[Ragefire gloves]] || 80 || 80 [[Defence]]
|-
 
|[[File:Ragefire_Boots_2021.png]] || [[Ragefire boots]] || 80 || 80 [[Defence]]
Affects combat
|-
|[[File:Third-age_Mage_Armour_2021.png]] || [[Third-age mage armour]] || 80 || 80 [[Defence]]
 
|-
3 Earth, 3 Water, 2 Nature
|[[File:Ice_Shield_2021.png]] || [[Ice shield]] || 80 || 80 [[Defence]]
|-
 
|[[File:Abyssal_Cape_2021.png]] || [[Abyssal cape]] || 80 || 80 [[Ranged]]
20
|-
|[[File:Ice_Crown_2021.png]] || [[Ice crown]] || 80 ||
 
|-
33
|[[File:Virtus_Robes_2021.png]] || [[Virtus robes]] || 82 || 82 [[Defence]]
|-
Stuns your target for 5 seconds
|[[File:Upgraded_Battle_Robes_2021.png]] || [[Battle robes|Upgraded battle robes]] || 82 || 75 [[Defence]]
 
|-
 
| {{ItemImage|id=16755|caption=}}|| [[Nightveil armour]] || 90 || 80 [[Defence]]
 
 
Low level alchemy
 
Alchemy spell
 
3 Fire, 1 Nature
 
21
 
78
Converts items into a few gold
 
 
 
 
Water bolt
 
Combat spell
 
2 Water, 2 Air, 1 Chaos
 
23
 
Varies
Medium attacking spell: autocast possible
 
 
 
 
Varrock teleport
 
Teleportation spell
 
3 Air, 1 Fire, 1 Law
 
25
 
25
Teleports you to Varrock square
 
 
 
 
Lvl-2 enchant
 
Enchantment spell
 
3 Air, 1 Cosmic
   
 
27
 
37
Enchant emerald jewellery
 
 
 
 
Earth bolt
 
Combat spell
 
3 Earth, 2 Air, 1 Chaos
   
 
29
 
Varies
Medium attacking spell: autocast possible
 
 
 
 
Lumbridge teleport
 
Teleportation spell
 
1 Earth, 3 Air, 1 Chaos
 
31
 
25
Teleports you to Lumbridge castle
 
 
 
 
Fire bolt
 
Combat spell
 
4 Fire, 1 Air, 1 Mind
 
35
 
Varies
Medium attacking spell: autocast possible
 
 
 
 
Falador teleport
 
Teleportation spell
 
1 Water, 3 Air, 1 Law
 
37
 
25
Teleports you to Falador square
 
 
 
 
Crumble undead
 
Combat spell
 
2 Earth, 2 Air, 1 Chaos
 
39
 
Varies
Effective against undead; autocast with Slayer's staff
 
 
 
 
Wind blast
   
 
Combat spell
 
3 Air, 1 Death
 
41
 
Varies
High attacking spell: Autocast possible
 
 
 
 
Superheat item
 
Skill spell
 
4 Fire, 1 Nature
 
43
 
 
Smelting bars and Rune essence without a furnace
 
 
 
 
Camelot
 
 
Combat spell
 
3 Air, 1 Law
 
45
 
25
Teleports you to the entrance of Camelot Castle
 
 
 
 
Water blast
 
Combat spell
 
3 Water, 3 Air, 1 Death
 
47
 
Varies
High attacking: autocast possible
 
 
 
 
Lvl-3 enchant
 
Enchantment spell
 
5 Fire, 1 Cosmic
 
49
 
59
Enchant ruby jewellery
 
 
 
 
Iban blast
 
Combat spell
 
5 Fire, 1 Death
 
50
 
Varies
Attacking spell; requires Iban's staff: autocast possible
 
 
 
 
Magic dart
 
Combat spell
 
4 Mind, 1 Death
 
50
 
Varies
Attacking spell; requires Slayer's staff: autocast possible
 
 
 
 
Ardougne teleport
 
Teleportation spell
 
2 Water, 2 Law
 
51
 
25
Teleports you to Ardougne square
 
 
 
 
Earth blast
 
Combat spell
 
4 Earth, 3 Air, 1 Death
 
53
 
Varies
High attacking spell: autocast possible
 
 
 
 
High level alchemy
 
Alchemy spell
 
5 Fire, 1 Nature
 
55
 
184
Converts items into more gold
 
 
 
 
Lvl-4 enchant
 
Enchantment spell
 
10 Earth, 1 Cosmic
 
57
 
67
Enchant diamond jewellery
 
 
 
 
Fire blast
 
Combat spell
 
4 Fire, 3 Air, 1 Death
 
59
 
Varies
High attacking spell: autocast possible
 
 
 
 
Saradomin strike
 
Combat spell
 
4 Fire, 1 Air, 2 Blood
 
60
 
Varies
Requires Saradomin staff; cannot be autocasted
 
 
 
 
Guthix claws
 
Combat spell
 
4 Fire, 1 Air, 2 Blood
 
60
 
Varies
Requires Guthix staff; no autocast
 
 
 
 
Zamorak flames
 
Combat spell
 
4 Fire, 1 Air, 2 Blood
 
60
 
Varies
Requires Zamorak staff; no autocast
 
 
 
 
Wind wave
 
Combat spell
 
5 Air, 1 Blood
 
62
 
Varies
Very high attacking spell: autocast possible
 
 
 
 
Vulnerability
 
Affects combat
 
5 Earth, 5 Water, 1 Soul
 
66
 
303
Decreases your foe's Defence with 10%
 
 
 
 
Water wave
 
Combat spell
 
7 Water, 5 Air, 1 Death
 
65
 
Varies
Very high attacking spell: autocast possible
 
 
 
 
Lvl-5 enchant
 
Enchantment spell
 
15 Water, 15 Earth, 1 Cosmic
 
66
 
78
Enchant dragonstone jewellery
 
 
 
 
Earth wave
 
Combat spell
 
7 Earth, 5 Air, 1 Blood
 
70
 
Varies
Very high attacking spell: autocast possible
 
 
 
 
Enfeeble
 
Affects combat
 
8 Water, 8 Earth, 1 Soul
 
73
 
337
Decreases your foe's strength with 10%
 
 
 
 
Tele-other Lumbridge
 
Teleportation spell
 
1 Earth, 1 Soul, 1 Law
 
74
 
0
Teleports your target to Lumbridge castle
 
 
 
 
Fire Wave
 
Combat spell
 
7 Fire, 5 Air, 1 Blood
 
75
 
Varies
Very high attacking spell: autocast possible
 
 
 
 
Entangle
 
Affects combat
 
5 Water, 5 Earth, 4 Nature
 
65
 
66 + 80*hit
Stuns your target for 15 seconds, also deals little damage
 
 
 
 
Stun
 
Affects combat
 
12 Water, 12 Earth, 1 Soul
 
80
 
411
Decreases your foe's Attack with 10%
 
 
 
 
Charge
 
Affects combat
 
3 Fire, 3 Air, 3 Blood
 
80
 
159
Temporarily increases the power of the 3 arena spells
 
 
 
 
Tele-other Falador
 
Teleportation spell
 
1 Water, 1 Soul, 1 Law
 
82
 
0
Teleports your target to Falador
 
 
 
 
Teleblock
 
Affects combat
 
1 Chaos, 1 Death, 1 Law
 
85
 
33
Blocks your target from teleporting: only works in pvp
 
 
 
 
Lvl-6 enchant
 
Enchantment spell
 
20 Earth, 20 Fire, 1 Cosmic
 
87
 
178
Enchant onyx jewellery
 
 
 
 
Tele-other Camelot
 
Teleportation spell
 
2 Soul, 1 Law
 
90
 
0
Teleports your target to Camelot castle
 
 
Note: All spells that are not in the table above, do not work.
 
* If you fail with a spell or hit zero, you will gain 33 experience for every cast. However, combat affecting spells will always grant you the same experience for succeeding or failing.
 
 
 
Ancients spellbook
 
Players can switch their current spellbook to the Ancients spellbook by talking to the Dark mage in level 22 of the Wilderness. The Ancients spellbook only contains combat spells and teleportation spells.
The combat spells are very useful because some of them can attack multiple targets at once, very handy in multizones and training. The Ancient staff, sold by Zaff's Superior Staffs!, is the only staff that you can use to autocast Ancient combat spells.
 
 
Spell
 
Type
 
Required runes
 
Required Magic level
 
Magic experience*
 
Description
 
 
 
 
Smoke rush
 
Combat spell
 
1 Fire, 1 Air, 2 Chaos, 2 Death
 
50
 
Varies
Weak attacking spell, poisons the target
 
 
 
 
Shadow rush
 
Combat spell
 
1 Soul, 1 Air, 2 Chaos, 2 Death
 
52
 
Varies
Weak attacking spell
 
 
 
 
Paddewwa teleport
 
Teleportation spell
 
1 Fire, 1 Air, 2 Law
 
54
 
Varies
Teleports you to Edgeville
 
 
 
 
Blood rush
 
Combat spell
 
1 Blood, 2 Chaos, 2 Death
 
56
 
Varies
Weak attacking spell, 25% of your damage adds up to your Hitpoints
 
 
 
 
Ice rush
 
Combat spell
 
2 Water, 2 Chaos, 2 Death
 
58
 
Varies
Weak attacking spell, freezes your foe
 
 
 
 
Senntisten teleport
 
Teleportation spell
 
1 Soul, 2 Law
 
60
 
Varies
Teleports you to Canifis
 
 
 
 
Smoke burst
 
Multi-combat spell
 
2 Fire, 2 Air, 4 Chaos, 2 Death
 
62
 
Varies
Average multi-target spell, poisons your target(s)
 
 
 
 
Shadow burst
 
Multi-combat spell
 
2 Soul, 2 Air, 4 Chaos, 2 Death
 
64
 
Varies
Average multi-target spell
 
 
 
 
Kharyrll teleport
 
Teleportation spell
 
2 Blood, 2 Law
 
66
 
Varies
Teleports you to the crossroads between Varrock, Al-Kharid and Lumbridge
 
 
 
 
Blood burst
 
Multi-combat spell
 
2 Blood, 4 Chaos, 2 Death
 
68
 
Varies
Average multi-target spell, 25% of your damage adds up to your Hitpoints
 
 
 
 
Ice burst
 
Multi-combat spell
 
4 Water, 4 Chaos, 2 Death
 
70
 
Varies
Average multi-target spell, freezes your foe(s)
 
 
 
 
Lassar teleport
 
Teleportation spell
 
4 Water, 2 Law
 
72
 
Varies
Teleports you to the Dark warriors' castle in the Wilderness
 
 
 
 
Smoke blitz
 
Combat spell
 
2 Fire, 2 Air, 2 Death, 2 Blood
 
74
 
Varies
High attacking spell, poisons the target
 
 
 
 
Shadow blitz
 
Combat spell
 
2 Soul, 2 Air, 2 Death, 2 Blood
 
76
 
Varies
High attacking spell
 
 
 
 
Dareeyak teleport
 
Teleportation spell
 
3 Fire, 2 Air, 2 Law
 
78
 
Varies
Teleports you to the eastern part of the Wilderness
 
 
 
 
Blood blitz
 
Combat spell
 
2 Death, 4 Blood
 
80
 
Varies
High attacking spell, 25% of your damage adds up to your Hitpoints
 
 
 
 
Ice blitz
 
Combat spell
 
3 Water, 2 Death, 2 Blood
 
82
 
Varies
High attacking spell, freezes your foe
 
 
 
 
Ghorrock teleport
 
Teleportation spell
 
2 Soul, 2 Law
 
84
 
Varies
Teleports you to high Wilderness, at the Mage arena
 
 
 
 
Smoke barrage
 
Multi-combat spell
 
4 Fire, 4 Air, 4 Death, 2 Blood
 
86
 
Varies
Very high multi-target spell, poisons your foe with 8
 
 
 
 
Shadow barrage
 
Multi-combat spell
 
3 Soul, 4 Air, 4 Death, 2 Blood
 
88
 
Varies
Very high multi-target spell
 
 
 
 
Abyss teleport
 
Teleportation spell
 
2 Blood, 2 Law
 
90
 
Varies
Teleports you to the Abyss
 
 
 
 
Blood barrage
 
Multi-combat spell
 
1 Soul, 4 Death, 4 Blood
 
92
 
Varies
Very high multi-target spell, 25% of your damage adds up to your Hitpoints
 
 
 
 
Ice barrage
 
Multi-combat spell
 
3 Soul, 4 Air, 4 Death, 2 Blood
 
92
 
Varies
Very high multi-target spell, freezes your target(s)
 
 
Note: All spells that are not in the table above, do not work.  
 
Lunar spellbook
 
The Lunar spellbook contains only spells directed at skills and teleportation spells. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.
Every Lunar spell requires some Astral runes, special runes that cannot be bought or created in the common ways. For more info see the following page: Astral runes
You can change your current spellbook to the Lunar spellbook by talking to Meteora in Al-Kharid. When your member days run out, your Lunar spellbook automatically switches back to the Normal spellbook.
 
Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on.
If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.
 
 
Spell
 
Type
 
Required runes
 
Required Magic level
 
Magic experience*
 
Description
 
 
 
 
Monster examine
 
Undefinied
 
1 Cosmic, 1 Mind, 1 Astral
 
66
 
0
Displays Combat level, Hitpoints and Max hit of a creature
 
 
 
 
Cure other
 
Support spell
 
10 Earth, 1 Law, 1 Astral
 
68
 
0
Cures a poisoned player, and grants him/her immunity temporarily
 
 
 
 
Humidify
 
Skill spell
 
3 Water, 1 Fire, 1 Astral
 
68
 
0
Fills all your empty vials
 
 
 
 
Cure me
 
Support spell
 
2 Cosmic, 1 Law, 2 Astral
 
71
 
0
Cures yourself
 
 
 
 
Cure group
 
Support spell
 
2 Cosmic, 2 Law, 2 Astral
 
74
 
0
Cures everyone in a 3x3 square and yourself
 
 
 
 
Stat spy
 
Undefinied
 
5 Body, 2 Cosmic, 2 Astral
 
75
 
0
Displays the Combat level and other stats of a player, does not require Aid on
 
 
 
 
Pollivneach teleport
 
Teleportation spell
 
4 Water, 2 Law, 2 Astral
 
77
 
0
Teleports you to Pollivneach
 
 
 
 
Tele group Pollivneach
 
Teleportation spell
 
8 Water, 2 Law, 2 Astral
 
79
 
0
Teleports everyone in a 3x3 square and yourself, must all have Aid on
 
 
 
 
Dream
 
Support spell
 
5 Body, 1 Cosmic, 2 Astral
 
79
 
0
You fall asleep, restoring Hitpoints 10 times as fast as normal
 
 
 
 
Stat restore pot share
 
Support spell
 
10 Water, 10 Earth, 2 Astral
 
79
 
0
When you activate this spell and drink any restoration potion afterwards, everyone in a 3x3 square will gain the same effect
 
 
 
Boost potion share
 
Support spell
 
10 Water, 12 Earth, 3 Astral
 
84
 
0
When you activate this spell and drink any boosting potion afterwards, everyone in a 3x3 square will gain the same effect
 
 
 
Dagannoth teleport
 
Teleportation spell
 
7 Water, 3 Law, 3 Astral
 
85
 
0
Teleports you to the Dagannoth cave
 
 
 
 
Tele group Dagannoth
 
Teleportation spell
 
14 Water, 3 Law, 3 Astral
 
86
 
0
Teleports everyone in a 3x3 square and yourself
 
 
 
 
Catherby teleport
 
Teleportation spell
 
10 Water, 3 Law, 3 Astral
 
87
 
0
Teleports you to Catherby
 
 
 
 
Tele group Catherby
 
Teleportation spell
 
15 Water, 3 Law, 3 Astral
 
88
 
0
Teleports everyone in a 3x3 square and yourself
 
 
 
 
Ice plateau teleport
 
Teleportation spell
 
8 Water, 3 Law, 3 Astral
 
89
 
0
Teleports you to the Wilderness agility course
 
 
 
 
Tele group Ice plateau
 
Teleportation spell
 
16 Water, 3 Law, 3 Astral
 
90
 
0
Teleports everyone in a 3x3 square and yourself
 
 
 
 
Energy transfer
 
Support spell
 
1 Nature, 2 Law, 3 Astral
 
91
 
0
Transfer a maximum of 10 points of your hp and running energy to another player
 
 
 
 
Heal other
 
Support spell
 
1 Blood, 3 Law, 3 Astral
 
92
 
0
Transfer a maximum of 75% of your Hitpoints to another player
 
 
 
 
Vengeance other
 
Support spell
 
10 Earth, 2 Death, 3 Astral
 
93
 
0
Allows another player to counter 3/4th of damage to an opponent
 
 
 
 
Vengeance
 
Support spell
 
10 Earth, 2 Death, 4 Astral
 
94
 
812
You will counter 3/4th of a hit to your opponent, 1 minute cooldown
 
 
 
 
Heal group
 
Support spell
 
3 Blood, 6 Law, 4 Astral
 
95
 
0
Transfer a maximum of 75% of your Hitpoints to everyone in a 3x3 square around you
 
 
 
Spellbook swap
 
Undefinied
 
2 Cosmic, 1 Law, 3 Astral
 
96
 
0
Allows you to cast one spell from the Ancient spellbook or the Normal spellbook
 
 
Note: All spells that are not in the table above, do not work.
 
Magical weapons and staves
 
A list of all weapons and staves that require a certain Magic level to use.  
 
 
 
Image
 
Item
 
Required Magic level
 
Other requirements
 
 
 
 
 
 
 
Beginner wand
 
1
 
 
 
 
 
 
 
 
Staff of air
 
1
 
 
 
 
 
 
 
 
Staff of water
 
1
 
 
 
 
 
 
 
 
Staff of earth
 
1
 
 
 
 
 
 
 
 
Staff of fire
 
1
 
 
 
 
 
 
 
 
Air battlestaff
 
1
 
30 Attack
 
 
 
 
 
 
Water battlestaff
 
1
 
30 Attack
 
 
 
 
 
 
Earth battlestaff
 
1
 
30 Attack
 
 
 
 
 
 
Fire battlestaff
 
1
 
30 Attack
 
 
 
 
 
 
 
Apprentice wand
 
22
 
 
 
 
 
 
 
 
Mystic air staff
 
30
 
 
 
 
 
 
 
 
Mystic water staff
 
30
 
 
 
 
 
 
 
 
Mystic earth staff
 
30
 
 
 
 
 
 
 
 
Mystic fire staff
 
30
 
 
 
 
 
 
 
 
Teacher wand
 
47
 
 
 
 
 
 
 
 
Iban's staff
 
50
 
 
 
 
 
 
 
 
Ancient staff
 
50
 
 
 
 
 
 
 
 
God staves
 
60
 
 
 
 
 
 
 
 
Toktz-mej-tal
 
60
 
 
 
 
 
 
 
 
Void knight mace
 
60
 
60 Attack
 
 
 
 
 
 
Ahrim's staff
 
70
 
70 Attack
 
 
 
 
 
 
Dragon staff
 
70
 
70 Attack
 
 
 
 
 
 
Master wand
 
72
 
 
 
Magical armour
 
A list of all robes and other armour that require a certain Magic level to use.  
 
 
 
Image
 
Item
 
Required Magic level
 
Other requirements
 
 
 
 
 
 
 
Wizard robes
 
1
 
 
 
 
 
 
 
 
Ghostly robes
 
25
 
 
 
 
 
 
 
 
Enchanted robes
 
40
20 Defence  
 
 
 
 
 
 
 
Mystic robes
 
40
20 Defence
 
 
 
 
 
 
 
Skeletal armour
 
40
40 Defence
 
 
 
 
 
 
 
Farseer helm
 
45
45 Defence
 
 
 
 
 
 
 
Splitbark armour
 
45
45 Defence and 45 Prayer
 
 
 
 
 
 
 
Void knight
 
45
45 Defence, 45 Strength and 45 Range
 
 
 
 
 
 
 
Infinity robes
 
50
 
 
 
 
 
 
 
 
Saradomin robes
 
50
30 Defence and 25 Prayer
 
 
 
 
 
 
 
Guthix robes
 
50
30 Defence and 25 Prayer
 
 
 
 
 
 
 
Zamorak robes
 
50
30 Defence and 25 Prayer
 
 
 
 
 
 
 
Ahrim's robes
 
70
70 Defence
 
 
 
 
 
 
 
Void mage hood
 
75
45 Defence
 
 
 
 
 
 
 
3rd age mage
 
80
80 Defence  
 
 
Trivia
• The Lunar spellbook was released on the 7th of March, 2012.
 
Retrieved from ‘http://wiki.emps-scape.net/w/index.php?title=Magic&oldid=4953’


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Category: •Skills
[[Category:Skills]][[Category:Magic]]

Latest revision as of 21:15, 1 February 2025

Introduction

Magic is the skill of using spells, aimed at combat situations, teleportation or skilling. The Magic skill uses runes to cast these spells, and that's why Runecrafting is one of the most common skills involved with the Magic skill.
Magic also involves use of enchantment spells on jewellery made by the Crafting skill, indirectly involved as well.

There are many spells that grant Magic experience. Most combat spells that directly inflict damage on a foe also give Hitpoints experience, just like every other combat skill. Enchantment spells and other spells that do not affect combat, like alchemy, do not give Hitpoints experience.

As one's Magic level increases, he/she will be able to cast more spells and do more magical damage. Players will also be able to wear more powerful wands, staffs and better magic equipment when their Magic level increases.

The runes that are required to cast any spell can be obtained from the rune shop Rune Emporium or created with the Runecrafting skill.

There are currently three magic spellbooks available in Emps-World: the Normal spellbook, the Ancient spellbook and the Lunar spellbook.

Normal spellbook

The normal spellbook is the standard spellbook of Emps-World. It contains spells of any type: combat spells, teleportation and skill spells alike. Just like you receive experience for each damage point done, you will also get more base experience for casting higher leveled spells.

All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.

The way combat magic spells grant you xp is the same as for range and melee: you gain 80 xp per hit. You will not gain any magic experience if you splash or hit zero with a magic spell. You will not get extra experience for casting a higher leveled combat spell, but a higher level spell will be able to hit more, thus granting you more experience than a low level spell.

Image Spell Type Runes Magic level Experience Description
Home teleport Teleportation spell None 1 0 Teleports you to your home location
Wind strike Weak combat spell 1 Air, 1 Mind 1 82
Confuse Combat status spell 3 Water, 2 Earth, 1 Body 3 195 Reduces target's Attack by 5%
Water strike Weak combat spell 1 Water, 1 Air, 1 Mind 5 112
Lvl-1 Enchant Enchantment spell 1 Air, 1 Cosmic 7 1080 Enchants Sapphire jewelry and Bolts
Earth strike Weak combat spell 2 Earth, 1 Air, 1 Mind 9 142
Weaken Combat status spell 3 Water, 2 Earth, 1 Body 11 315 Reduces target's Strength by 5%
Fire strike Weak combat spell 3 Fire, 2 Air, 1 Mind 13 172
Bones to Bananas Survival spell 2 Earth, 2 Water, 1 Nature 15 360 Turns any kind of bones into bananas.
Wind bolt Combat spell 2 Air, 1 Chaos 17 202
Curse Combat status spell 2 Water, 3 Earth, 1 Body 19 435 Reduces target's Defence by 5%
Bind Combat status spell 3 Water, 3 Earth, 2 Nature 20 450 Binds your target for 10 seconds
Low Level Alchemy Alchemy spell 3 Fire, 1 Nature 21 465 Convert an item into gold. If used on a stackable item (e.g. arrows or but not noted items),
45 items will be converted into gold instead.
Water bolt Combat spell 2 Water, 2 Air, 1 Chaos 23 247
Varrock teleport Teleportation spell 3 Air, 1 Fire, 1 Law 25 525 Teleports you to Varrock square
Lvl-2 Enchant Enchantment spell 3 Air, 1 Cosmic 27 2220 Enchants Emerald jewelry and Bolts
Earth bolt Combat spell 3 Earth, 2 Air, 1 Chaos 29 292
Lumbridge teleport Teleportation spell 1 Air, 3 Earth, 1 Law 31 375 Teleports you to Lumbridge castle
Telekinetic grab Utility spell 1 Air, 1 Law 33 0 Picks up an item from a distance
Fire bolt Combat spell 4 Fire, 1 Air, 1 Chaos 35 337
Falador teleport Teleportation spell 1 Water, 3 Air, 1 Law 37 720 Teleports you to Falador square
Crumble undead Combat spell 2 Earth, 2 Air, 1 Chaos 39 367 Effective against all Undead monsters, can be autocast with Slayer's staff
Teleport to house Teleportation spell 1 Earth, 3 Wind, 1 Law 40 450 Teleports you to your house
Wind blast High combat spell 3 Air, 1 Death 41 382
Superheat item Skill spell 4 Fire, 1 Nature 43 795 Smelting bars and Rune essence without a furnace
Camelot teleport Teleportation spell 3 Air, 1 Law 45 825 Teleports you to Camelot
Water blast High combat spell 3 Water, 3 Air, 1 Death 47 427
Lvl-3 Enchant Enchantment spell 5 Fire, 1 Cosmic 49 3540 Enchants Ruby jewelry and Bolts
Iban blast Combat spell 5 Fire, 1 Death 50 450 Requires Iban's staff to cast and autocast
Snare Combat status spell 4 Earth, 4 Water, 3 Nature 50 900 Binds your target for 15 seconds and does some damage, experience based on 1 damage point
Magic dart Combat spell 4 Mind, 1 Death 50 450 Requires Slayer's staff to cast and autocast
Ardougne teleport Teleportation spell 2 Water, 2 Law 51 915 Teleports you to Ardougne square
Earth blast High combat spell 4 Earth, 3 Air, 1 Death 53 472
High Level Alchemy Alchemy spell 5 Fire, 1 Nature 55 975 Convert a single item into more gold. If used on a stackable item (e.g. arrows or but not noted items),
45 items will be converted into more gold instead.
Lvl-4 Enchant Enchantment spell 10 Earth, 1 Cosmic 57 4020 Enchants Diamond jewelry and Bolts
Wizard Tower Teleport Teleportation spell 2 Earth, 2 Law 58 1020 Teleports you to Wizard tower
Fire blast High combat spell 4 Fire, 3 Air, 1 Death 59 517
Bones to peaches Survival spell 2 Nature, 4 Water, 4 Earth 60 532 Turns any kind of bones into peaches.
Saradomin strike Combat spell 4 Fire, 1 Air, 2 Blood 60 525 Requires Saradomin staff to cast, cannot be autocast
Guthix claws Combat spell 4 Fire, 1 Air, 2 Blood 60 525 Requires Guthix staff to cast, cannot be autocast
Zamorak flames Combat spell 4 Fire, 1 Air, 2 Blood 60 525 Requires Zamorak staff to cast, cannot be autocast
Trollheim teleport Teleportation spell 2 Fire, 2 Law 61 1050 Teleports you to Trollheim
Wind wave Very high combat spell 5 Air, 1 Blood 62 540
Vulnerability Combat status spell 5 Water, 5 Earth, 1 Soul 66 1140 Reduces target's Defence by 10%
Water wave Very high combat spell 7 Water, 5 Air, 1 Blood 65 562
Lvl-5 Enchant Enchantment spell 15 Water, 15 Earth, 1 Cosmic 66 4680 Enchants Dragonstone jewelry and Bolts
Earth wave Very high combat spell 7 Earth, 5 Air, 1 Blood 70 600
Enfeeble Combat status spell 8 Water, 8 Earth, 1 Soul 73 1185 Reduces target's Strength by 10%
Tele-other Lumbridge Teleportation spell 1 Earth, 1 Soul, 1 Law 74 1260 Teleports your target to Lumbridge castle, target has to accept it first
Fire wave Very high combat spell 7 Fire, 5 Air, 1 Blood 75 637
Entangle Combat status spell 5 Water, 5 Earth, 4 Nature 79 1185 Binds your target for 20 seconds and deals some damage, experience based on 1 damage point
Stun Combat status spell 12 Water, 12 Earth, 1 Soul 80 1350 Reduces target's Attack by 10%
Wind Surge Very high combat spell 7 Wind, 2 Death, 2 Blood 81 667
Charge Combat status spell 3 Fire, 3 Air, 3 Blood 80 1200 Temporarily increases the power of the 3 God spells for 20 minutes
Tele-other Falador Teleportation spell 1 Water, 1 Soul, 1 Law 82 1380 Teleports your target to Falador square, target has to accept it first
Teleblock Combat status spell 1 Chaos, 1 Death, 1 Law 85 1200 Blocks your target from teleporting for 5 minutes: only works in PvP
Water Surge Very high combat spell 10 Water, 7 Wind, 2 Death, 2 Blood 86 697
Lvl-6 Enchant Enchantment spell 20 Earth, 20 Fire, 1 Cosmic 87 5940 Enchants Onyx jewelry and Bolts
Earth Surge Very high combat spell 10 Earth, 7 Wind, 2 Death, 2 Blood 89 727
Tele-other Camelot Teleportation spell 2 Soul, 1 Law 90 1500 Teleports your target to Camelot, target has to accept it first
Fire Surge Very high combat spell 10 Fire, 7 Wind, 2 Death, 2 Blood 93 757

Note: All spells that are not in the table above, do not work.

Ancient spellbook

Players can switch their current spellbook to the Ancient spellbook by talking to the Dark mage in Draynor village or in Edgeville. The Ancient spellbook only contains combat spells and teleportation spells. The Ancient spellbook starts off at 50 Magic, rather than having spells at level 1 available.
The combat spells are very useful because some of them can attack multiple targets at once, very handy in multizones and training, and all of them have additional effects other than the damage they deal (if the effect is successful the spell will display an extra animation effect around the target).

Image Spell Type Runes Magic level Magic experience Description
Home teleport Teleportation spell None 1 0 Teleports you to your home location
Smoke rush Weak combat spell 1 Fire, 1 Air, 2 Chaos, 2 Death 50 80 Poisons the target with 2 damage if successful
Shadow rush Weak combat spell 1 Soul, 1 Air, 2 Chaos, 2 Death 50 80 Reduces your target's prayer points by 2% of your hit
Paddewa teleport Teleportation spell 1 Fire, 1 Air, 2 Law 54 43 Teleports you to Edgeville
Blood rush Weak combat spell 1 Blood, 2 Chaos, 2 Death 56 80 Heals you for 5% of your damage dealt if successful
Ice rush Weak combat spell 2 Water, 2 Chaos, 2 Death 58 80 May freeze your target for 5 seconds
Senntisten teleport Teleportation spell 1 Soul, 2 Law 60 56 Teleports you to Canifis
Smoke burst Multi-combat spell 2 Fire, 2 Air, 4 Chaos, 2 Death 62 80 Poisons the target(s) with 4 damage if successful
Shadow burst Multi-combat spell 2 Soul, 4 Chaos, 2 Death 64 80 Reduces your target's prayer points by 4% of your hit
Kharyrll teleport Teleportation spell 2 Blood, 2 Law 66 63 Teleports you near Varrock slayer dungeon
Blood burst Multi-combat spell 2 Blood, 4 Chaos, 2 Death 68 80 Heals you for 5% of your damage dealt if successful
Ice burst Multi-combat spell 4 Water, 4 Chaos, 2 Death 70 80 May freeze your target for 10 seconds
Lassar teleport Teleportation spell 4 Water, 2 Law 72 64 Teleports you near Dark warriors' fortress
Smoke blitz High combat spell 2 Fire, 2 Air, 2 Death, 2 Death 74 80 Poisons the target(s) with 6 damage if successful
Shadow blitz High combat spell 2 Soul, 2 Air, 2 Death, 2 Death 76 80 Reduces your target's prayer points by 6% of your hit
Dareeyak teleport Teleportation spell 3 Fire, 2 Air, 2 Law 78 64 Teleports you east in the Wilderness, level 21
Blood blitz High combat spell 2 Death, 4 Blood 80 80 Heals you for 5% of your damage dealt if successful
Ice blitz High combat spell 3 Water, 2 Death, 4 Blood 82 May freeze your target for 15 seconds
Cardanian teleport Teleportation spell 2 Soul, 2 Law 84 78 Teleports you to high Wilderness, at the Mage arena
Smoke barrage High multi-combat spell 4 Fire, 4 Air, 4 Death, 2 Blood 86 80 Poisons the target(s) with 8 damage if successful
Shadow barrage High multi-combat spell 3 Soul, 4 Air, 4 Death, 2 Blood 88 80 Reduces your target's prayer points by 8% of your hit
Abyss teleport Teleportation spell 2 Blood, 2 Law 90 93 Teleports you to the Abyss
Blood barrage High multi-combat spell 1 Soul, 4 Death, 4 Blood 92 80 Heals you for 5% of your damage dealt if successful
Ice barrage High multi-combat spell 6 Water, 4 Death, 2 Blood 94 80 May freeze your target for 20 seconds
Ghorrock teleport Teleportation spell 2 Soul, 2 Law 96 Teleports you to the smokey well in the Kharidian desert, the entrance of the Smoke dungeon.

Lunar spellbook

The Lunar spellbook contains only spells directed at skills and teleportation spells. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.
Every Lunar spell requires some Astral runes, special runes that cannot be bought or created in the common ways.
You can change your current spellbook to the Lunar spellbook by talking to Meteora in Al-Kharid, Falador or Edgeville.

Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on in their settings. If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.

Image Spell Type Runes Magic level Magic experience Description
Home teleport Teleportation spell None 1 0 Teleports you to your home location
Cure plant Skill spell 1 Astral, 8 Earth 66 10 Will cure dead herbs into healthy herbs.
Monster examine Support spell 1 Astral, 1 Cosmic, 1 Mind, 1 Astral 66 732 Displays Combat level, Hitpoints and max hit of a creature. Interface resets when you move or open another tab.
NPC contact Support spell 1 Astral, 1 Cosmic, 2 Air 67 780 Gives you the option to talk to the following NPC's. Shenven, Matt, Tyras guard, Ghost captain and Observatory professor.
Cure other Support spell 1 Astral, 1 Law, 10 Earth 68 780 Cures your target's poison.
Humidify Skill spell 1 Astral, 3 Water, 1 Fire 68 192 Fills empty containers in your bag.
Moonclan teleport Teleportation spell 2 Astral, 1 Law, 2 Earth 69 240 Teleports you to Lunar Island.
Tele group moonclan Teleportation spell 2 Astral, 1 Law, 4 Earth 70 240 Teleports everyone in a 3x3 square and yourself to Lunar Island, after target(s) accept.
Ourania teleport Teleportation spell 2 Astral, 1 Law, 6 Earth 71 248 Teleports you directly to the Astral altar on the Lunar Island.
Cure me Support spell 2 Astral, 2 Cosmic, 1 Law 71 828 Cures your poison.
Hunter kit Skill spell 2 Astral, 2 Earth 71 0 This spell will spawn you 2 box traps and 1 bird snare.
Shilo teleport Teleportation spell 2 Astral, 2 Law, 1 Water 72 252 Teleports you to Shilo village.
Tele group shilo Teleportation spell 2 Astral, 1 Law, 4 Water 73 252 Teleports everyone in a 3x3 square and yourself to Shilo village, after target(s) accept.
Cure group Support spell 2 Astral, 2 Cosmic, 2 Law 74 888 Cures everyone of poison in a 3x3 square and yourself.
Stat spy Support spell 2 Astral, 2 Cosmic, 5 Body 75 912 Displays the levels of a player, does not require Aid on.
Barbarian teleport Teleportation spell 2 Astral 2 Law 3 Fire 75 260 Teleports you south of the Barbarian outpost.
Tele Group barbarian Teleportation spell 2 Astral 2 Law 6 Fire 76 260 Teleports everyone in a 3x3 square and yourself south of the Barbarian Outpost, after target(s) accept.
Pollnivneach teleport Teleportation spell 2 Astral 2 Law, 2 Astral 78 320 Teleports you to Pollnivneach, in the Kharidian Desert.
Tele group Pollnivneach Teleportation spell 2 Astral, 2 Law, 8 Water 79 320 Teleports everyone in a 3x3 square and yourself to Pollnivneach, after target(s) accept.
Dream Support spell 2 Astral, 1 Cosmic, 5 Body 79 984 You fall asleep, swiftly restoring Hitpoints. Lasts until your hitpoints are full. Can not be cast with a weapon or shield equipped, or with full hp.
String jewellery Skill spell 2 Astral, 10 Earth, 5 Water 80 996 Strings all the amulets in your inventory without wool.
Small potion share Support spell 2 Astral, 10 Earth, 10 Water 81 1008 Share potion with 2 players in a 3x3 square around you. Activate spell and drink potion. Target(s) must have Aid enabled.
Large potion share Support spell 3 Astral, 12 Earth, 10 Water 84 1056 Share potion with 4 players in a 3x3 square around you. Activate spell and drink potion. Target(s) must have Aid enabled.
Dagannoth teleport Teleportation spell 2 Astral, 3 Law, 7 Water 85 356 Teleports you to the Dagannoth cave.
Tele group Dagannoth Teleportation spell 2 Astral, 3 Law, 14 Water 86 1436 Teleports everyone in a 3x3 square and yourself to dagannoth cave, after target(s) accept.
Plank Make Skill spell 3 Astral, 15 Earth, 1 Nature 86 1,080 Turns all the logs in your inventory into planks.
Catherby teleport Teleportation spell 3 Astral, 3 Law, 10 Water 87 368 Teleports you to Catherby.
Tele group Catherby Teleportation spell 3 Astral, 3 Law, 15 Water 88 1484 Teleports everyone in a 3x3 square and yourself to Catherby, after target(s) accept.
Ice plateau teleport Teleportation spell 3 Astral, 3 Law, 8 Water 89 396 Teleports you to the Wilderness agility course in the high Wilderness, after accepting a warning.
Energy transfer Support spell 3 Astral, 2 Law, 1 Nature 91 1200 Transfer a maximum of 10 points of your hp and your running energy to another player. Target(s) must have Aid enabled.
Heal other Support spell 3 Astral, 3 Law, 1 Blood 92 1212 Transfer a maximum of 75% of your current Hitpoints to another player. Target(s) must have Aid enabled.
Vengeance other Support spell 3 Astral, 2 Death, 10 Earth 93 1296 Allows another player to counter 3/4th of the next damaging hit he will take, 30 second cooldown. Target(s) must have Aid enabled.
Vengeance Support spell 4 Astral, 2 Death, 10 Earth 94 2156 You will counter 3/4th of the next damaging hit you will take, 30 second cooldown.
Heal group Support spell 4 Astral, 3 Blood, 6 Law 95 1536 Transfer a maximum of 75% of your current Hitpoints to everyone in a 3x3 square around you. Target(s) must have Aid enabled.
Spellbook swap Support spell 3 Astral, 2 Cosmic, 1 Law 96 0 Allows you to cast one spell from the Normal spellbook or the Ancient spellbook. Consumes runes even if you cancel the spell.

Note: All spells that are not in the table above, do not work.

Magical weapons and staves

A list of all weapons and staves that require a certain Magic level to use or grant a user offensive Magic bonus. When wearing any of these weapons the player can select an offensive spell to autocast from any spellbook.

Image Item Magic level Other level requirements Properties
Donator abyssal staff 1 Can be upgraded with a crystal. Scales with your Magic level up to 70.
Dragon staff 1 Scales with your Magic level up to 70.
Beginner wand 1
Staff of air 1 Player does not consume air runes.
Staff of water 1 Player does not consume water runes.
Staff of earth 1 Player does not consume earth runes.
Staff of fire 1 Player does not consume fire runes.
Apprentice wand 22
Air battlestaff 30 30 Attack Player does not consume air runes.
Water battlestaff 30 30 Attack Player does not consume water runes.
Earth battlestaff 30 30 Attack Player does not consume earth runes.
Mud staff 30 Player does not consume water and earth runes.
Fire battlestaff 30 30 Attack Player does not consume fire runes.
Mystic air staff 40 Player does not consume air runes.
Mystic water staff 40 Player does not consume water runes.
Mystic earth staff 40 Player does not consume earth runes.
Mystic fire staff 40 Player does not consume fire runes.
Mystic lava staff 40 Player does not consume fire runes.
Teacher wand 47
Iban's staff 50 Can autocast the spell Magic dart.
Slayer's staff 50 55 Slayer Can autocast Crumble undead and Magic dart.
God staves 60 Can autocast the God spells Saradomin strike, Guthix claws, and Zamorak flames with the respective staff
Toktz-mej-tal 60 Obtained from the Tokkul exchange
Void knight mace 60 60 Attack Obtained from Pest control
Ancient staff 65
Ahrim's staff 70 70 Attack
Abyssal staff 70 Can be upgraded with a crystal
Elemental staff 70 Infinite supply of all basic elemental runes.
Master wand 72 Has a 36% chance of preserving runes on cast.
Chaotic staff 72 72 Slayer Increases damage and accuracy on Slayer tasks by 10%
Staff of light 75 Special attack reduces damage taken by 20% for the duration of 1 minute.
Zuriel's staff 78 Has its own multicombat magical attack that does not require runes, but degrades and has to be repaired with Spectral energy.
Elemental staff (fire) 80 Infinite supply of all basic elemental runes.
Elemental staff (thunder) 80 Infinite supply of all basic elemental runes.
Elemental staff (ice) 80 Infinite supply of all basic elemental runes.
Elemental staff (nature) 80 Infinite supply of all basic elemental runes.
Rod of Ivandis 80 Has its own magical attack that does not require runes, but degrades until it has to be repaired with Bob.
Demon wand 85 Holds 30,000 charges before it transforms into a broken state. Can be repaired at any state by Bob or by using a Repair bench.
Demon orb 85 Holds 30,000 charges before it transforms into a broken state. Can be repaired at any state by Bob or by using a Repair bench.

Magical armour

A list of all robes and other equipment that require a certain Magic level to use or provide magical bonuses.

Image Item Magic level Other level requirements
Wizard robes 1
God books 1
Ghostly robes 25
Enchanted robes 40 20 Defence
Mystic robes 40 20 Defence
Skeletal armour 40 40 Defence
Void knight armour 45 45 Defence, 45 Strength, 45 Range
Void mage helm 45 45 Defence
Corrupt Zuriel's robes 40 20 Defence
Farseer helm 45 45 Defence
Splitbark armour 45 45 Defence, 45 Prayer
Infinity robes 50
God robes 50 25 Prayer, 30 Defence
Necromancer robes 60
Ahrim's robes 70 70 Defence
Trickster armour 72 72 Range, 72 Defence
Templar armour 72 72 Attack, 72 Defence, 25 Prayer
Battle robes 75 75 Defence
Elysian spirit shield 75 75 Defence
Zuriel's robes 78 78 Defence
Third-age amulet 80 80 Defence
Ragefire gloves 80 80 Defence
Ragefire boots 80 80 Defence
Third-age mage armour 80 80 Defence
Ice shield 80 80 Defence
Abyssal cape 80 80 Ranged
Ice crown 80
Virtus robes 82 82 Defence
Upgraded battle robes 82 75 Defence
      16-64.png
Nightveil armour 90 80 Defence