Enchanted bolts: Difference between revisions
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'''Enchanted bolts''' are gem-tipped metal [[Bolts]] that have been enchanted with one of the enchantment spells from the [[Normal spellbook]]. These bolts have a | '''Enchanted bolts''' are gem-tipped metal [[Bolts]] that have been enchanted with one of the enchantment spells from the [[Normal spellbook]]. These bolts have a 15% chance to trigger an additional effect on the target. | ||
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! scope="col" | Effect | ! scope="col" | Effect | ||
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| http://emps-world.net/img/itemicons/individual/9337.png || [[Sapphire bolts (e)]] || Mithril crossbows and up || Enchant [[Sapphire bolts]] with [[Lvl-1 Enchant]], requires 7 [[Magic]]|| | | http://emps-world.net/img/itemicons/individual/9337.png || [[Sapphire bolts (e)]] || Mithril crossbows and up || Enchant [[Sapphire bolts]] with [[Lvl-1 Enchant]], requires 7 [[Magic]]|| Reduces enemy prayer points by 10% of your current prayer points. You also steal half of the reduced enemy prayer points and add them to your prayer points. When fighting monsters this effect restores 2 prayer points. | ||
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| http://emps-world.net/img/itemicons/individual/9338.png || [[Emerald bolts (e)]] || Mithril crossbows and up || Enchant [[Emerald bolts]] with [[Lvl-2 Enchant]], requires 27 [[Magic]] || Inflicts | | http://emps-world.net/img/itemicons/individual/9338.png || [[Emerald bolts (e)]] || Mithril crossbows and up || Enchant [[Emerald bolts]] with [[Lvl-2 Enchant]], requires 27 [[Magic]] || Inflicts 3 poison damage that can stack up to 15. | ||
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| http://emps-world.net/img/itemicons/individual/9339.png || [[Ruby bolts (e)]] || Adamant crossbows and up || Enchant [[Ruby bolts]] with [[Lvl-3 Enchant]], requires 49 [[Magic]]|| Additional damage is | | http://emps-world.net/img/itemicons/individual/9339.png || [[Ruby bolts (e)]] || Adamant crossbows and up || Enchant [[Ruby bolts]] with [[Lvl-3 Enchant]], requires 49 [[Magic]]|| Additional damage is 20% of your target's current health up to 30. Damages you for 5% of your max health. Does not trigger if you are under 10% of your max health. | ||
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| http://emps-world.net/img/itemicons/individual/9340.png || [[Diamond bolts (e)]] || Adamant crossbows and up || Enchant [[Diamond bolts]] with [[Lvl-4 Enchant]], requires 57 [[Magic]]|| | | http://emps-world.net/img/itemicons/individual/9340.png || [[Diamond bolts (e)]] || Adamant crossbows and up || Enchant [[Diamond bolts]] with [[Lvl-4 Enchant]], requires 57 [[Magic]]|| Completely ignores the enemy's defence and guarantees a hit. The damage is also increased by 15%. | ||
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| http://emps-world.net/img/itemicons/individual/9341.png || [[Dragon bolts (e)]] || Rune crossbows and up || Enchant [[Dragon bolts]] with [[Lvl-5 Enchant]], requires 68 [[Magic]] || Additional damage between 10 and 25, does not affect dragons, players with dragonfire protection and fire-based monsters | | http://emps-world.net/img/itemicons/individual/9341.png || [[Dragon bolts (e)]] || Rune crossbows and up || Enchant [[Dragon bolts]] with [[Lvl-5 Enchant]], requires 68 [[Magic]] || Additional damage between 10 and 25, does not affect dragons, players with dragonfire protection and fire-based monsters |
Latest revision as of 15:22, 9 March 2019
Enchanted bolts are gem-tipped metal Bolts that have been enchanted with one of the enchantment spells from the Normal spellbook. These bolts have a 15% chance to trigger an additional effect on the target.
Image | Bolts | Required crossbows | Obtained from | Effect |
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Sapphire bolts (e) | Mithril crossbows and up | Enchant Sapphire bolts with Lvl-1 Enchant, requires 7 Magic | Reduces enemy prayer points by 10% of your current prayer points. You also steal half of the reduced enemy prayer points and add them to your prayer points. When fighting monsters this effect restores 2 prayer points. |
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Emerald bolts (e) | Mithril crossbows and up | Enchant Emerald bolts with Lvl-2 Enchant, requires 27 Magic | Inflicts 3 poison damage that can stack up to 15. |
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Ruby bolts (e) | Adamant crossbows and up | Enchant Ruby bolts with Lvl-3 Enchant, requires 49 Magic | Additional damage is 20% of your target's current health up to 30. Damages you for 5% of your max health. Does not trigger if you are under 10% of your max health. |
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Diamond bolts (e) | Adamant crossbows and up | Enchant Diamond bolts with Lvl-4 Enchant, requires 57 Magic | Completely ignores the enemy's defence and guarantees a hit. The damage is also increased by 15%. |
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Dragon bolts (e) | Rune crossbows and up | Enchant Dragon bolts with Lvl-5 Enchant, requires 68 Magic | Additional damage between 10 and 25, does not affect dragons, players with dragonfire protection and fire-based monsters |
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Onyx bolts (e) | Rune crossbows and up | Enchant Onyx bolts with Lvl-6 Enchant, requires 87 Magic | Additional damage between 10 and 20, heals you for 20% of your total hit. |