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Defence: Difference between revisions

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Revision as of 19:34, 23 January 2015

Players train the Defence skill to decrease the chance of being hit in a fight and to be able to wield better armour for melee, Magic and ranging alike. Defence can be trained in any form of melee, magic or ranging combat with any weapon, spell or bow against Monsters or other players in the Wilderness or Minigames. A player must use the last combat style (generally Block or Longrange) to gain Defence experience. Only melee can purely train defence, if you train defence using ranged or magic, you will also gain ranged and magic experience. If you use melee on the defensive combat style, you will gain 80 Defence experience per hit.

A player can boost the Defence skill by using Defence potions, Super defence potions or Saradomin brews made with the Herblore skill. With potions players can reach a maximum Defence level of 123.


A higher Defence level will decrease the chance of being hit by your opponent in a fight. However, it will never nullify this chance, and it will not decrease the maximum damage of your opponent! You will significantly notice that players and monsters hit '0' more often on you. Attack is the contrary of Defence: it increases your accuracy.

A higher Defence level willenable you to wield more and different kinds of armour for melee, magic and ranging:

Image Item Required level Other requirements
Bronze armour 1
Iron armour 1
Steel armour 5
Black armour 5
White armour 10
Mithril armour 20
Mystic armour 20 40 Magic
Initiate armour 20 20 Prayer
Adamant armour 30
image Decorative armour 30
image God robes 30 50 Magic and 25 Prayer
File:Runegloves.jpg Rune gloves 30 50 Strength and 61 Hitpoints
Rune armour 40
Rock-shell armour 40
Spined armour 40 40 Range
Skeletal armour 40 40 Magic
Green d'hide body 40 40 Range
Blue d'hide body 40 50 Range
Red d'hide body 40 60 Range
Black d'hide body 40 70 Range
Gilded armour 40
Dragon gloves 30 58 Strength and 71 Hitpoints
Splitbark armour 45 45 Strength and 45 Prayer
Void melee helm 45 75 Strength and 75 Attack
Void range helm 45 75 Range
Void mage hood 45 75 Magic
Void knight armour 45 45 Strength, Magic and Range
Warrior helm 45
Berserker helm 45 45 Strength
Archer helm 45 45 Range
Farseer helm 45 45 Magic
Granite armour 50 50 Strength
Barrow gloves 55 70 Strength and 86 Hitpoints
Helm of Neitiznot 55
Dragon armour 60
Crystal shield 70
Dharok's armour 70
Guthan's armour 70
Torag's armour 70
Verac's armour 70
Karil's armour 70 70 Range
Ahrim's armour 70 70 Magic
Armadyl armour 75 75 Range
13738.png Spirit shields 75
Bandos armour 75 75 Strength
Dragonfire shield 75 75 Strength
3rd age melee armour 80
3rd age range armour 80 80 Range
3rd age mage armour 80 80 Magic