Defence: Difference between revisions
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|[[File:bandoschestplate.jpg]]||[[Bandos armour]]||75||75 Strength | |[[File:bandoschestplate.jpg]]||[[Bandos armour]]||75||75 Strength |
Revision as of 19:34, 23 January 2015
Players train the Defence skill to decrease the chance of being hit in a fight and to be able to wield better armour for melee, Magic and ranging alike. Defence can be trained in any form of melee, magic or ranging combat with any weapon, spell or bow against Monsters or other players in the Wilderness or Minigames. A player must use the last combat style (generally Block or Longrange) to gain Defence experience. Only melee can purely train defence, if you train defence using ranged or magic, you will also gain ranged and magic experience. If you use melee on the defensive combat style, you will gain 80 Defence experience per hit.
A player can boost the Defence skill by using Defence potions, Super defence potions or Saradomin brews made with the Herblore skill. With potions players can reach a maximum Defence level of 123.
A higher Defence level will decrease the chance of being hit by your opponent in a fight. However, it will never nullify this chance, and it will not decrease the maximum damage of your opponent! You will significantly notice that players and monsters hit '0' more often on you.
Attack is the contrary of Defence: it increases your accuracy.
A higher Defence level willenable you to wield more and different kinds of armour for melee, magic and ranging:
Image | Item | Required level | Other requirements |
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Bronze armour | 1 | |
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Iron armour | 1 | |
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Steel armour | 5 | |
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Black armour | 5 | |
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White armour | 10 | |
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Mithril armour | 20 | |
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Mystic armour | 20 | 40 Magic |
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Initiate armour | 20 | 20 Prayer |
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Adamant armour | 30 | |
image | Decorative armour | 30 | |
image | God robes | 30 | 50 Magic and 25 Prayer |
File:Runegloves.jpg | Rune gloves | 30 | 50 Strength and 61 Hitpoints |
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Rune armour | 40 | |
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Rock-shell armour | 40 | |
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Spined armour | 40 | 40 Range |
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Skeletal armour | 40 | 40 Magic |
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Green d'hide body | 40 | 40 Range |
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Blue d'hide body | 40 | 50 Range |
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Red d'hide body | 40 | 60 Range |
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Black d'hide body | 40 | 70 Range |
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Gilded armour | 40 | |
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Dragon gloves | 30 | 58 Strength and 71 Hitpoints |
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Splitbark armour | 45 | 45 Strength and 45 Prayer |
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Void melee helm | 45 | 75 Strength and 75 Attack |
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Void range helm | 45 | 75 Range |
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Void mage hood | 45 | 75 Magic |
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Void knight armour | 45 | 45 Strength, Magic and Range |
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Warrior helm | 45 | |
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Berserker helm | 45 | 45 Strength |
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Archer helm | 45 | 45 Range |
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Farseer helm | 45 | 45 Magic |
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Granite armour | 50 | 50 Strength |
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Barrow gloves | 55 | 70 Strength and 86 Hitpoints |
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Helm of Neitiznot | 55 | |
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Dragon armour | 60 | |
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Crystal shield | 70 | |
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Dharok's armour | 70 | |
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Guthan's armour | 70 | |
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Torag's armour | 70 | |
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Verac's armour | 70 | |
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Karil's armour | 70 | 70 Range |
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Ahrim's armour | 70 | 70 Magic |
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Armadyl armour | 75 | 75 Range |
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Spirit shields | 75 | |
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Bandos armour | 75 | 75 Strength |
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Dragonfire shield | 75 | 75 Strength |
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3rd age melee armour | 80 | |
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3rd age range armour | 80 | 80 Range |
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3rd age mage armour | 80 | 80 Magic |