Jump to content

Magic II

From Emps-World Wiki
Revision as of 17:56, 28 March 2020 by Chateau (talk | contribs)
Magic II
      24-64.png
Tradeable unknown
Equipable unknown
Stackable unknown
Noteable unknown
Destroy unknown
General store unknown
Low alch unknown
High alch unknown
Weight unknown
Examine
You have a Magic II.

Magic II is an Aura that can be created from the Invention skill, wearing it has the effect of increasing boost Magic stats by 6%. The aura has 20,000 charges and degrades when hitting enemies.

You need 3 Barrow and 100 Robe invention energies and 68 Invention level to create a Magic II aura.