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{{Infobox_monster |image=[[File:LucienVanRot.png|200px]] |cb= 1,312|hp= 5,000|style=[[Melee]]/[[Ranged]]/[[Magic]] |max=37/69/90 |agg=Yes |poi=No |unded = No |slay=1 |master=[[Shenven]]|xp=42,000}}
 


'''{{PAGENAME}}''' is the final boss of [[Rot cave]].
'''{{PAGENAME}}''' is the final boss of [[Rot cave]].
Line 5: Line 5:
He is immune to [[Rot]] and [[Poison]] damage. He is NOT considered undead even though he looks like a skeleton and is a necromancer. [[Salve amulet]] and [[Undead slayer]] does NOT work on him.
He is immune to [[Rot]] and [[Poison]] damage. He is NOT considered undead even though he looks like a skeleton and is a necromancer. [[Salve amulet]] and [[Undead slayer]] does NOT work on him.


==The fight==
Entering different '''Rot cave instances''' will lead to different boss difficulty.
Here's the following available instance choices:
 
*Rot cave instance (2p). Meaning only 2 players can join the instance.
 
*Rot cave instance (3p). Meaning only 3 players can join the instance.
 
*Rot cave instance (4p). Meaning only 4 players can join the instance.
 
==Before fighting Lucien make sure you have==
*[[Super antirot]]
*[[Super antipoison]]
*[[Poison heal]] aura
*[[Poison deflect]] aura
 
== [[Weakness]] ==
 
{{PAGENAME}} is weak to any '''crush type of damage''' and players will benefit from a '''50% accuracy boost''' if they attack {{PAGENAME}} with proper damage type.
 
 
{{Infobox_monster |image=[[File:LucienVanRot.png|200px]] |cb= 1,110|hp= 2,600|style=[[Melee]]/[[Ranged]]/[[Magic]] |max=31/59/76 |agg=Yes |poi=No |unded = No |slay=1 |master=[[Shenven]]|xp=26,420}}
 
==Rot cave instance (2p)==
To enter Lucien Van Rot room, you need to decrease rot percentage till 75%.
To achieve that, the best way would be to kill: 9-[[Rot zombie]], 4-[[Haasghenahk]], 1-[[Shukarhazh]], [[Azzandra]], [[Enakhra]], [[Akthanakos]] and lightning up tomb using [[tinderbox]] in the bottom floor of rot cave. You can see it's location at the picture.
'''In the right corner you can see 2 player instance boss stats.'''
 
[[File:rottwop.png]]
===Mechanics===
*Lucien will mainly attack with his ranged autoattack. Praying ranged is advised throughout the entire fight. He will randomly cast a spell on his main target, spawning spikes underneath the player in a 7x7 square that will deal really high damage if the hit lands. The colour of the spikes determine the combat type it will hit as '''(red = melee, green = ranged and blue = magic)'''. This attack can one-hit players to death. There are two ways to deal with this special attack. You can either switch your prayer to match the colour of the spikes, or you can simply leg it. Option number two is prefered since the attack is rather slow.
 
*At 2050 HP he will spawn [[Wahisietel]]. You can use [[Wahisietel]] poison attacks to heal yourself using [[poison heal]] aura.
 
*At this point Lucian itself will throw out rot drops around his main target in a 7x7 square, kind of like [[Kal'Ger]]'s meteor shower. Unlike the meteor shower though, this rot isn't guaranteed to land on the player every time, so to prevent covering half of the arena in rot spots. Stand still until you see that the attack is going to actually land on you. he fires up to 4 rounds of rot, but it can be less if he switches targets
 
*At 1500 HP he will spawn [[Enakhra]].
 
*Lucian will now throw out spinning axes randomly, that will bounce between players. It is recommended to spread out as much as possible since the attack will stop if it can't find a nearby player to jump to. This deals melee damage.
 
*At 1000 HP he will spawn [[Azzandra]] and [[Akthanakos]] and will be summoning [[Dreadnauts]] and [[rot zombies]].
 
*At 500 HP he will shout "I will not lose!" and heal himself for 300HP. Nothing else happening during this. Finish him!
 
 
==Rot cave instance (3p)==
{{Infobox_monster |image=[[File:LucienVanRot.png|200px]] |cb= 1,210|hp= 3,800|style=[[Melee]]/[[Ranged]]/[[Magic]] |max=34/67/84 |agg=Yes |poi=No |unded = No |slay=1 |master=[[Shenven]]|xp=26,420}}
 
To enter Lucien Van Rot room, you need to decrease rot percentage till 75%.
To achieve that, the best way would be to kill: 7-[[Rot zombie]], 4-[[Haasghenahk]], 1-[[Shukarhazh]], [[Azzandra]], [[Enakhra]], [[Akthanakos]] and lightning up tomb using [[tinderbox]] in the bottom floor of rot cave. You can see it's location at the picture.
'''In the right corner you can see 3 player instance boss stats.'''
 
[[File:rottwop.png]]
===Mechanics===
*Lucien will mainly attack with his ranged autoattack. Praying ranged is advised throughout the entire fight. He will randomly cast a spell on his main target, spawning spikes underneath the player in a 7x7 square that will deal really high damage if the hit lands. The colour of the spikes determine the combat type it will hit as '''(red = melee, green = ranged and blue = magic)'''. This attack can one-hit players to death. There are two ways to deal with this special attack. You can either switch your prayer to match the colour of the spikes, or you can simply leg it. Option number two is prefered since the attack is rather slow.
 
*At 3000 HP he will spawn [[Wahisietel]]. You can use [[Wahisietel]] poison attacks to heal yourself using [[poison heal]] aura.
 
*At this point Lucian itself will throw out rot drops around his main target in a 7x7 square, kind of like [[Kal'Ger]]'s meteor shower. Unlike the meteor shower though, this rot isn't guaranteed to land on the player every time, so to prevent covering half of the arena in rot spots. Stand still until you see that the attack is going to actually land on you. he fires up to 4 rounds of rot, but it can be less if he switches targets
 
*At 2200 HP he will spawn [[Enakhra]].
 
*Lucian will now throw out spinning axes randomly, that will bounce between players. It is recommended to spread out as much as possible since the attack will stop if it can't find a nearby player to jump to. This deals melee damage.
 
*At 1500 HP he will spawn [[Azzandra]] and [[Akthanakos]] and will be summoning [[Dreadnauts]] and [[rot zombies]].
 
*At 750 HP he will shout "I will not lose!" and heal himself for 450HP. Nothing else happening during this. Finish him!
 


Lucien will mainly attack with his ranged autoattack. Praying ranged is advised throughout the entire fight. He will randomly cast a spell on his main target, spawning spikes underneath the player in a 7x7 square that will deal really high damage if the hit lands. The colour of the spikes determine the combat type it will hit as (red = melee, green = ranged and blue = magic). There are two ways to deal with this special attack. You can either switch your prayer to match the colour of the spikes, or you can simply leg it. Option number two is prefered since the attack is rather slow.


At ???? hp he will spawn Worcestershire (more commonly known as Wahisietel). He will attack Luciens main target with rapidly ramping poison damage. this is where you can either switch from your dps aura, to poison heal aura, or you can sip an antipoison. the first option is strongly recommended since the strong poison hits can heal high and keep you safe throughout the entire fight. (sipping an antipoison will allow you to wear your dps aura but this is only recommended if you have a lot of experience with this boss). If you aren't the main target you can simply attack him once and he'll attack you aswell.
{{Infobox_monster |image=[[File:LucienVanRot.png|200px]] |cb= 1,312|hp= 5,000|style=[[Melee]]/[[Ranged]]/[[Magic]] |max=37/69/90 |agg=Yes |poi=No |unded = No |slay=1 |master=[[Shenven]]|xp=26,420}}
==Rot cave instance (4p)==
To enter Lucien Van Rot room, you need to decrease rot percentage till 75%.
To achieve that, the best way would be to kill: 7-[[Rot zombie]], 4-[[Haasghenahk]], 1-[[Shukarhazh]], [[Azzandra]], [[Enakhra]], [[Akthanakos]] and lightning up tomb using [[tinderbox]] in the bottom floor of rot cave. You can see it's location at the picture.  
'''In the right corner you can see 4 player instance boss stats.'''


at ???? hp he will spawn Akthanakoss. Akthanakoss will spawn rot zombies randomly that will quickly stack up. these zombies are more of a nuisance than anything since they are melee and you run around most of the time anyways. be aware if standing still with a lot of them stacked up on you as their attacks can end up being a problem (especially if you wear low defence equipment like [[Upgraded elite void knight armour|void armour]])
[[File:rottwop.png]]
===Mechanics===
*Lucien will mainly attack with his ranged autoattack. Praying ranged is advised throughout the entire fight. He will randomly cast a spell on his main target, spawning spikes underneath the player in a 7x7 square that will deal really high damage if the hit lands. The colour of the spikes determine the combat type it will hit as '''(red = melee, green = ranged and blue = magic)'''. This attack can one-hit players to death. There are two ways to deal with this special attack. You can either switch your prayer to match the colour of the spikes, or you can simply leg it. Option number two is prefered since the attack is rather slow.


at this point he will throw out rot drops around his main target in a 7x7 square, kinda like [[Kal'Ger]]'s meteor shower. unlike the meteor shower though, this rot isn't guaranteed to land on the player every time, so to prevent covering half of the arena in rot spots, stand still until you see that the attack is going to actually land on you. he fires up to 4 rounds of rot, but it can be less if he switches targets
*At 4000 HP he will spawn [[Wahisietel]]. You can use [[Wahisietel]] poison attacks to heal yourself using [[poison heal]] aura.


He will also throw out spinning axes randomly from here on out, that will bounce between players if you stand too close to eachother. it is recommended to spread out as much as possible since the attack will stop if it can't find a close player to jump to. this attacks deal around 20-25 hp of damage as melee.
*At this point Lucian itself will throw out rot drops around his main target in a 7x7 square, kind of like [[Kal'Ger]]'s meteor shower. Unlike the meteor shower though, this rot isn't guaranteed to land on the player every time, so to prevent covering half of the arena in rot spots. Stand still until you see that the attack is going to actually land on you. he fires up to 4 rounds of rot, but it can be less if he switches targets


at 500 hp he will shout "i will not lose!" and then heal 300 hp, back up to 800. nothing else really happen here.
*At 3000 HP he will spawn [[Enakhra]].


*Lucian will now throw out spinning axes randomly, that will bounce between players. It is recommended to spread out as much as possible since the attack will stop if it can't find a nearby player to jump to. This deals melee damage.


*At 2000 HP he will spawn [[Azzandra]] and [[Akthanakos]] and will be summoning [[Dreadnauts]] and [[rot zombies]].


*At 1000 HP he will shout "I will not lose!" and heal himself for 600HP. Nothing else happening during this. Finish him!


==Drops==
==Drops==
Players can claim and deposit their loot in the chest next to the [[rot cave]] entrance.


{| class="wikitable"
{| class="wikitable"
Line 31: Line 105:
! scope="col" | Rarity
! scope="col" | Rarity
|-
|-
| {{ItemImage|id=7199|caption=Admiral pie}}{{ItemImage|id=7199|caption=Admiral pie}}{{ItemImage|id=21627|caption=Grimy fellstalk}}{{ItemImage|id=210|caption=Grimy irit}}{{ItemImage|id=3050|caption=Grimy toadflax}}{{ItemImage|id=3050|caption=Grimy toadflax}}{{ItemImage|id=220|caption=Grimy torstol}}{{ItemImage|id=220|caption=Grimy torstol}}{{ItemImage|id=21623|caption=Morchella mushroom}}{{ItemImage|id=2971|caption=Mort myre fungi}}<br />
| {{ItemImage|id=7199|caption=Admiral pie}}{{ItemImage|id=21627|caption=Grimy fellstalk}}{{ItemImage|id=210|caption=Grimy irit}}{{ItemImage|id=3050|caption=Grimy toadflax}}{{ItemImage|id=220|caption=Grimy torstol}}{{ItemImage|id=21623|caption=Morchella mushroom}}{{ItemImage|id=2971|caption=Mort myre fungi}}<br />
{{ItemImage|id=2971|caption=Mort myre fungi}}{{ItemImage|id=238|caption=Unicorn horn}} || <center><div class="mw-collapsible mw-collapsed" style="min-width: 5em; max-width:60em">[[Admiral pie]], [[Admiral pie]], [[Grimy fellstalk]], [[Grimy irit]], [[Grimy toadflax]], [[Grimy toadflax]], [[Grimy torstol]], [[Grimy torstol]], [[Morchella mushroom]], [[Mort myre fungi]], [[Mort myre fungi]], [[Unicorn horn]]</div></center> || 15 - 35 || style="background-color:palegreen"|Common (30.0%)
{{ItemImage|id=238|caption=Unicorn horn}} || <center><div class="mw-collapsible mw-collapsed" style="min-width: 5em; max-width:60em">[[Admiral pie]], [[Grimy fellstalk]], [[Grimy irit]], [[Grimy toadflax]], [[Grimy torstol]], [[Grimy torstol]], [[Morchella mushroom]], [[Mort myre fungi]], [[Unicorn horn]]</div></center> || 15 - 35 || style="background-color:palegreen"|Common (30.0%)
|-
|-
| {{ItemImage|id=1320|caption=Rune 2h sword}}{{ItemImage|id=1164|caption=Rune full helm}}{{ItemImage|id=1202|caption=Rune kiteshield}}{{ItemImage|id=1128|caption=Rune platebody}}{{ItemImage|id=1080|caption=Rune platelegs}}{{ItemImage|id=1094|caption=Rune plateskirt}} || <center><div class="mw-collapsible mw-collapsed" style="min-width: 5em; max-width:60em">[[Rune 2h sword]], [[Rune full helm]], [[Rune kiteshield]], [[Rune platebody]], [[Rune platelegs]], [[Rune plateskirt]]</div></center> || 6 - 18 || style="background-color:palegreen"|Common (18.0%)
| {{ItemImage|id=1320|caption=Rune 2h sword}}{{ItemImage|id=1164|caption=Rune full helm}}{{ItemImage|id=1202|caption=Rune kiteshield}}{{ItemImage|id=1128|caption=Rune platebody}}{{ItemImage|id=1080|caption=Rune platelegs}}{{ItemImage|id=1094|caption=Rune plateskirt}} || <center><div class="mw-collapsible mw-collapsed" style="min-width: 5em; max-width:60em">[[Rune 2h sword]], [[Rune full helm]], [[Rune kiteshield]], [[Rune platebody]], [[Rune platelegs]], [[Rune plateskirt]]</div></center> || 6 - 18 || style="background-color:palegreen"|Common (18.0%)
Line 42: Line 116:
| {{ItemImage|id=17648|caption=Promethium ore}} || [[Promethium ore]] || 1 || style="background-color:khaki"|Uncommon (10.0%)
| {{ItemImage|id=17648|caption=Promethium ore}} || [[Promethium ore]] || 1 || style="background-color:khaki"|Uncommon (10.0%)
|-
|-
| {{ItemImage|id=7199|caption=Admiral pie}}{{ItemImage|id=7199|caption=Admiral pie}}{{ItemImage|id=21627|caption=Grimy fellstalk}}{{ItemImage|id=210|caption=Grimy irit}}{{ItemImage|id=3050|caption=Grimy toadflax}}{{ItemImage|id=3050|caption=Grimy toadflax}}{{ItemImage|id=220|caption=Grimy torstol}}{{ItemImage|id=220|caption=Grimy torstol}}{{ItemImage|id=21623|caption=Morchella mushroom}}{{ItemImage|id=2971|caption=Mort myre fungi}}<br />
| {{ItemImage|id=7199|caption=Admiral pie}}{{ItemImage|id=21627|caption=Grimy fellstalk}}{{ItemImage|id=210|caption=Grimy irit}}{{ItemImage|id=3050|caption=Grimy toadflax}}{{ItemImage|id=220|caption=Grimy torstol}}{{ItemImage|id=21623|caption=Morchella mushroom}}{{ItemImage|id=2971|caption=Mort myre fungi}}<br />
{{ItemImage|id=2971|caption=Mort myre fungi}}{{ItemImage|id=238|caption=Unicorn horn}} || <center><div class="mw-collapsible mw-collapsed" style="min-width: 5em; max-width:60em">[[Admiral pie]], [[Admiral pie]], [[Grimy fellstalk]], [[Grimy irit]], [[Grimy toadflax]], [[Grimy toadflax]], [[Grimy torstol]], [[Grimy torstol]], [[Morchella mushroom]], [[Mort myre fungi]], [[Mort myre fungi]], [[Unicorn horn]]</div></center> || 35 - 80 || style="background-color:lightsalmon"|Rare (3.0%)
{{ItemImage|id=238|caption=Unicorn horn}} || <center><div class="mw-collapsible mw-collapsed" style="min-width: 5em; max-width:60em">[[Admiral pie]], [[Grimy fellstalk]], [[Grimy irit]], [[Grimy toadflax]], [[Grimy torstol]], [[Morchella mushroom]], [[Mort myre fungi]], [[Unicorn horn]]</div></center> || 35 - 80 || style="background-color:lightsalmon"|Rare (3.0%)
|-
|-
| {{ItemImage|id=16907|caption=Promethium 2h sword}}{{ItemImage|id=17930|caption=Promethium arrowtips}}{{ItemImage|id=15771|caption=Promethium battleaxe}}{{ItemImage|id=16731|caption=Promethium chainbody}}{{ItemImage|id=16829|caption=Promethium dagger}}{{ItemImage|id=16709|caption=Promethium full helm}}{{ItemImage|id=16379|caption=Promethium hatchet}}{{ItemImage|id=17359|caption=Promethium kiteshield}}{{ItemImage|id=16401|caption=Promethium longsword}}{{ItemImage|id=16423|caption=Promethium maul}}<br />
| {{ItemImage|id=16907|caption=Promethium 2h sword}}{{itemImage|id=16291|caption=Promethium gauntlets}}{{ItemImage|id=16357|caption=Promethium boots}}{{ItemImage|id=15771|caption=Promethium battleaxe}}{{ItemImage|id=16731|caption=Promethium chainbody}}{{ItemImage|id=16829|caption=Promethium dagger}}{{ItemImage|id=16709|caption=Promethium full helm}}{{ItemImage|id=16379|caption=Promethium hatchet}}{{ItemImage|id=17359|caption=Promethium kiteshield}}{{ItemImage|id=16401|caption=Promethium longsword}}{{ItemImage|id=16423|caption=Promethium maul}}{{ItemImage|id=16313|caption=Promethium pickaxe}}{{ItemImage|id=17257|caption=Promethium platebody}}{{ItemImage|id=16687|caption=Promethium platelegs}}{{ItemImage|id=16665|caption=Promethium plateskirt}}{{ItemImage|id=16953|caption=Promethium rapier}}{{ItemImage|id=17135|caption=Promethium spear}}{{ItemImage|id=17037|caption=Promethium warhammer}} || <center><div class="mw-collapsible mw-collapsed" style="min-width: 5em; max-width:60em">[[Promethium 2h sword]], [[Promethium gauntlets]], [[Promethium boots]], [[Promethium battleaxe]], [[Promethium chainbody]], [[Promethium dagger]], [[Promethium full helm]], [[Promethium hatchet]], [[Promethium kiteshield]], [[Promethium longsword]], [[Promethium maul]], [[Promethium pickaxe]], [[Promethium platebody]], [[Promethium platelegs]], [[Promethium plateskirt]], [[Promethium rapier]], [[Promethium spear]], [[Promethium warhammer]]</div></center> || 1 || style="background-color:lightsalmon"|Rare (2.0%)
{{ItemImage|id=16313|caption=Promethium pickaxe}}{{ItemImage|id=17257|caption=Promethium platebody}}{{ItemImage|id=16687|caption=Promethium platelegs}}{{ItemImage|id=16665|caption=Promethium plateskirt}}{{ItemImage|id=16953|caption=Promethium rapier}}{{ItemImage|id=17135|caption=Promethium spear}}{{ItemImage|id=17037|caption=Promethium warhammer}} || <center><div class="mw-collapsible mw-collapsed" style="min-width: 5em; max-width:60em">[[Promethium 2h sword]], [[Promethium arrowtips]], [[Promethium battleaxe]], [[Promethium chainbody]], [[Promethium dagger]], [[Promethium full helm]], [[Promethium hatchet]], [[Promethium kiteshield]], [[Promethium longsword]], [[Promethium maul]], [[Promethium pickaxe]], [[Promethium platebody]], [[Promethium platelegs]], [[Promethium plateskirt]], [[Promethium rapier]], [[Promethium spear]], [[Promethium warhammer]]</div></center> || 1 || style="background-color:lightsalmon"|Rare (2.0%)
|-
|-
| {{ItemImage|id=1320|caption=Rune 2h sword}}{{ItemImage|id=1164|caption=Rune full helm}}{{ItemImage|id=1202|caption=Rune kiteshield}}{{ItemImage|id=1128|caption=Rune platebody}}{{ItemImage|id=1080|caption=Rune platelegs}}{{ItemImage|id=1094|caption=Rune plateskirt}} || <center><div class="mw-collapsible mw-collapsed" style="min-width: 5em; max-width:60em">[[Rune 2h sword]], [[Rune full helm]], [[Rune kiteshield]], [[Rune platebody]], [[Rune platelegs]], [[Rune plateskirt]]</div></center> || 22 - 38 || style="background-color:lightsalmon"|Rare (1.5%)
| {{ItemImage|id=1320|caption=Rune 2h sword}}{{ItemImage|id=1164|caption=Rune full helm}}{{ItemImage|id=1202|caption=Rune kiteshield}}{{ItemImage|id=1128|caption=Rune platebody}}{{ItemImage|id=1080|caption=Rune platelegs}}{{ItemImage|id=1094|caption=Rune plateskirt}} || <center><div class="mw-collapsible mw-collapsed" style="min-width: 5em; max-width:60em">[[Rune 2h sword]], [[Rune full helm]], [[Rune kiteshield]], [[Rune platebody]], [[Rune platelegs]], [[Rune plateskirt]]</div></center> || 22 - 38 || style="background-color:lightsalmon"|Rare (1.5%)

Latest revision as of 18:43, 19 February 2025


Lucien Van Rot is the final boss of Rot cave.

He is immune to Rot and Poison damage. He is NOT considered undead even though he looks like a skeleton and is a necromancer. Salve amulet and Undead slayer does NOT work on him.

Entering different Rot cave instances will lead to different boss difficulty. Here's the following available instance choices:

  • Rot cave instance (2p). Meaning only 2 players can join the instance.
  • Rot cave instance (3p). Meaning only 3 players can join the instance.
  • Rot cave instance (4p). Meaning only 4 players can join the instance.

Before fighting Lucien make sure you have

Weakness

Lucien Van Rot is weak to any crush type of damage and players will benefit from a 50% accuracy boost if they attack Lucien Van Rot with proper damage type.


Rot cave instance (2p)

To enter Lucien Van Rot room, you need to decrease rot percentage till 75%. To achieve that, the best way would be to kill: 9-Rot zombie, 4-Haasghenahk, 1-Shukarhazh, Azzandra, Enakhra, Akthanakos and lightning up tomb using tinderbox in the bottom floor of rot cave. You can see it's location at the picture. In the right corner you can see 2 player instance boss stats.

Mechanics

  • Lucien will mainly attack with his ranged autoattack. Praying ranged is advised throughout the entire fight. He will randomly cast a spell on his main target, spawning spikes underneath the player in a 7x7 square that will deal really high damage if the hit lands. The colour of the spikes determine the combat type it will hit as (red = melee, green = ranged and blue = magic). This attack can one-hit players to death. There are two ways to deal with this special attack. You can either switch your prayer to match the colour of the spikes, or you can simply leg it. Option number two is prefered since the attack is rather slow.
  • At this point Lucian itself will throw out rot drops around his main target in a 7x7 square, kind of like Kal'Ger's meteor shower. Unlike the meteor shower though, this rot isn't guaranteed to land on the player every time, so to prevent covering half of the arena in rot spots. Stand still until you see that the attack is going to actually land on you. he fires up to 4 rounds of rot, but it can be less if he switches targets
  • Lucian will now throw out spinning axes randomly, that will bounce between players. It is recommended to spread out as much as possible since the attack will stop if it can't find a nearby player to jump to. This deals melee damage.
  • At 500 HP he will shout "I will not lose!" and heal himself for 300HP. Nothing else happening during this. Finish him!


Rot cave instance (3p)

To enter Lucien Van Rot room, you need to decrease rot percentage till 75%. To achieve that, the best way would be to kill: 7-Rot zombie, 4-Haasghenahk, 1-Shukarhazh, Azzandra, Enakhra, Akthanakos and lightning up tomb using tinderbox in the bottom floor of rot cave. You can see it's location at the picture. In the right corner you can see 3 player instance boss stats.

Mechanics

  • Lucien will mainly attack with his ranged autoattack. Praying ranged is advised throughout the entire fight. He will randomly cast a spell on his main target, spawning spikes underneath the player in a 7x7 square that will deal really high damage if the hit lands. The colour of the spikes determine the combat type it will hit as (red = melee, green = ranged and blue = magic). This attack can one-hit players to death. There are two ways to deal with this special attack. You can either switch your prayer to match the colour of the spikes, or you can simply leg it. Option number two is prefered since the attack is rather slow.
  • At this point Lucian itself will throw out rot drops around his main target in a 7x7 square, kind of like Kal'Ger's meteor shower. Unlike the meteor shower though, this rot isn't guaranteed to land on the player every time, so to prevent covering half of the arena in rot spots. Stand still until you see that the attack is going to actually land on you. he fires up to 4 rounds of rot, but it can be less if he switches targets
  • Lucian will now throw out spinning axes randomly, that will bounce between players. It is recommended to spread out as much as possible since the attack will stop if it can't find a nearby player to jump to. This deals melee damage.
  • At 750 HP he will shout "I will not lose!" and heal himself for 450HP. Nothing else happening during this. Finish him!



Rot cave instance (4p)

To enter Lucien Van Rot room, you need to decrease rot percentage till 75%. To achieve that, the best way would be to kill: 7-Rot zombie, 4-Haasghenahk, 1-Shukarhazh, Azzandra, Enakhra, Akthanakos and lightning up tomb using tinderbox in the bottom floor of rot cave. You can see it's location at the picture. In the right corner you can see 4 player instance boss stats.

Mechanics

  • Lucien will mainly attack with his ranged autoattack. Praying ranged is advised throughout the entire fight. He will randomly cast a spell on his main target, spawning spikes underneath the player in a 7x7 square that will deal really high damage if the hit lands. The colour of the spikes determine the combat type it will hit as (red = melee, green = ranged and blue = magic). This attack can one-hit players to death. There are two ways to deal with this special attack. You can either switch your prayer to match the colour of the spikes, or you can simply leg it. Option number two is prefered since the attack is rather slow.
  • At this point Lucian itself will throw out rot drops around his main target in a 7x7 square, kind of like Kal'Ger's meteor shower. Unlike the meteor shower though, this rot isn't guaranteed to land on the player every time, so to prevent covering half of the arena in rot spots. Stand still until you see that the attack is going to actually land on you. he fires up to 4 rounds of rot, but it can be less if he switches targets
  • Lucian will now throw out spinning axes randomly, that will bounce between players. It is recommended to spread out as much as possible since the attack will stop if it can't find a nearby player to jump to. This deals melee damage.
  • At 1000 HP he will shout "I will not lose!" and heal himself for 600HP. Nothing else happening during this. Finish him!

Drops

Players can claim and deposit their loot in the chest next to the rot cave entrance.

Item Name Quantity Rarity
      7-64.png
      21-64.png
      0-64.png
      3-64.png
      0-64.png
      21-64.png
      2-64.png


      0-64.png
15 - 35 Common (30.0%)
      1-64.png
      1-64.png
      1-64.png
      1-64.png
      1-64.png
      1-64.png
6 - 18 Common (18.0%)
      0-64.png
Death rune 160 - 270 Common (17.0%)
      1-64.png
Coins 155000 - 310000 Common (16.0%)
      17-64.png
Promethium ore 1 Uncommon (10.0%)
      7-64.png
      21-64.png
      0-64.png
      3-64.png
      0-64.png
      21-64.png
      2-64.png


      0-64.png
35 - 80 Rare (3.0%)
      16-64.png
      16-64.png
      16-64.png
      15-64.png
      16-64.png
      16-64.png
      16-64.png
      16-64.png
      17-64.png
      16-64.png
      16-64.png
      16-64.png
      17-64.png
      16-64.png
      16-64.png
      16-64.png
      17-64.png
      17-64.png
1 Rare (2.0%)
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      1-64.png
      1-64.png
      1-64.png
      1-64.png
      1-64.png
22 - 38 Rare (1.5%)
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Death rune 410 - 620 Rare (1.4%)
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Promethium ore 2 - 5 Very Rare (1.0%)
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Mincien 1 Very Rare (0.1%)